art-bible

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Define a visual direction that artists, UI, technical art, and marketing can execute consistently.

MRCalderon3D By MRCalderon3D schedule Updated 3/28/2026

name: art-bible description: Define a visual direction that artists, UI, technical art, and marketing can execute consistently. origin: everything-game-dev-code category: art-audio-content

Art Bible

Purpose

Define a visual direction that artists, UI, technical art, and marketing can execute consistently.

Use When

  • the visual style is still vague
  • outsourcing or parallel art production is starting
  • art consistency is drifting

Inputs

  • product pillars
  • references
  • platform targets
  • camera and readability constraints

Process

  1. state the style pillars and what they exclude
  2. define shape language, color intent, lighting mood, and material logic
  3. show readability rules for gameplay-critical visuals
  4. align the style with production capacity and technical limits
  5. turn the bible into reviewable asset-class guidance

Outputs

  • art bible
  • style pillars
  • do/dont reference set
  • readability rules

Quality Bar

  • is usable by content creators without tribal knowledge
  • respects quality bars and runtime constraints together
  • defines validation and ownership for content flow

Common Failure Modes

  • style consistency that ignores gameplay readability
  • manual pipeline steps that create drift
  • content that cannot be validated before release

Related Agents

  • technical-artist
  • ui-ux-designer
  • producer

Related Commands

  • update-docs
  • verify
  • vertical-slice

Notes

  • Keep this skill aligned with the relevant rules layer and current project documentation.
  • If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.
Install via CLI
npx skills add https://github.com/MRCalderon3D/everything-game-dev-code --skill art-bible
Repository Details
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