name: art-bible description: Define a visual direction that artists, UI, technical art, and marketing can execute consistently. origin: everything-game-dev-code category: art-audio-content
Art Bible
Purpose
Define a visual direction that artists, UI, technical art, and marketing can execute consistently.
Use When
- the visual style is still vague
- outsourcing or parallel art production is starting
- art consistency is drifting
Inputs
- product pillars
- references
- platform targets
- camera and readability constraints
Process
- state the style pillars and what they exclude
- define shape language, color intent, lighting mood, and material logic
- show readability rules for gameplay-critical visuals
- align the style with production capacity and technical limits
- turn the bible into reviewable asset-class guidance
Outputs
- art bible
- style pillars
- do/dont reference set
- readability rules
Quality Bar
- is usable by content creators without tribal knowledge
- respects quality bars and runtime constraints together
- defines validation and ownership for content flow
Common Failure Modes
- style consistency that ignores gameplay readability
- manual pipeline steps that create drift
- content that cannot be validated before release
Related Agents
- technical-artist
- ui-ux-designer
- producer
Related Commands
- update-docs
- verify
- vertical-slice
Notes
- Keep this skill aligned with the relevant rules layer and current project documentation.
- If engine-specific constraints materially change the workflow, hand off to the matching engine skill or engine-specific reviewer.