design-system-patterns

star 2

Design system patterns for reusable UI via atomic design, Tailwind tokens/variants, and accessibility. Use when creating atoms/molecules, theming, or hardening a11y.

michaellperry By michaellperry schedule Updated 1/11/2026

name: design-system-patterns description: Design system patterns for reusable UI via atomic design, Tailwind tokens/variants, and accessibility. Use when creating atoms/molecules, theming, or hardening a11y.

Design System Patterns

Concise guidance for building consistent, accessible atoms and molecules. Keep SKILL lean; open resources only when needed.

When To Use

  • Creating/updating atoms or molecules from a component gap analysis
  • Defining tokens, variants, and dark mode support
  • Enforcing accessibility (focus, keyboard, semantics, SR)
  • Structuring components (polymorphic props, compound patterns) and adding tests/visual coverage

Core Patterns

  • Atomic Scope: DS owns atoms/molecules; organisms stay with product/feature teams.
  • Tokens/Variants: Central tokens + CVA variants; always include dark mode.
  • Accessibility: Focus-visible, keyboard flows, semantic labels, SR text.
  • Composition: Polymorphic headings, compound components, safe error boundaries.
  • Testing: RTL for behavior/accessibility; Storybook for visual regressions.

Resources

  • Atomic Design — load when classifying scope (atom vs molecule vs organism).
  • Styling, Tokens, and Variants — load when defining tokens, CVA variants, dark mode.
  • Accessibility — load when enforcing focus, keyboard, semantics, SR support.
  • Component Structure — load when defining props, polymorphism, composition, error boundaries.
  • Testing — load when writing component tests or visual regression coverage.
Install via CLI
npx skills add https://github.com/michaellperry/aaad --skill design-system-patterns
Repository Details
star Stars 2
call_split Forks 0
navigation Branch main
article Path SKILL.md
More from Creator
michaellperry
michaellperry Explore all skills →