name: rule-races-and-classes description: Cross-reference of race and class rules: identity mechanics, feature families, and build-defining synergies.
Races and Classes Rules (Thematic)
Scope
Use this skill when players ask what a race/class "does" in play, what roles they support, or how to combine them.
Race rule themes
- Races define baseline stat profile, movement profile, creation health, and advancement health.
- Many races include unique action-economy tools (heroic, minor, reaction features).
- Racial kits emphasize identity lanes:
- mobility/stealth races,
- support/coordination races,
- durability/bruiser races,
- psychic-tech hybrid races.
Class rule themes
- Classes define combat role and signature tactical loop:
- Soldier: team coordination + cover optimization.
- Vanguard: heavy fire lanes + firing-position pressure.
- Sniper: long-range precision + awareness denial.
- Warrior: melee tempo + disruption.
- Operative: stealth-tech control + flanking value.
- Psychic: utility/control/healing via psychic point economy.
Cross-synergy guidance
- Match race initiative/mobility with classes that need tempo windows.
- Match race willpower/intelligence with psychic or control-heavy builds.
- Match high toughness/strength profiles with frontline melee or suppression roles.
- Use feat substitutions to patch gaps (training, movement, survivability).
Build constraints to respect
- Feature slot caps (heroic and non-heroic) still apply regardless of source.
- Level requirements and prerequisite chains must be met.
- Some race/class effects interact with battlefield conditions (cover, concealment, adjacency, awareness).
Search cues / aliases
best race for class, class role, race feature, build synergy, frontline, stealth build, support build, psychic build.