name: rule-gm-campaign-adjudication description: GM-facing rules guidance for encounter pacing, setting flexibility, NPC motivations, and campaign continuity tools.
GM Campaign Adjudication Rules (Thematic)
Scope
Use this skill for GM decision-making: encounter pacing, pressure timing, sandbox flexibility, and narrative continuity.
Encounter pacing philosophy
- Mix easy/standard/difficult encounters intentionally.
- Use attrition encounters before high-stakes set pieces.
- Keep combat dynamic with reinforcements, hazards, and objective shifts.
Resource governance role
- GM controls supply pressure for credits/gadgets/specimens/nutronium.
- Scarcity and recovery should both exist; neither should dominate.
- Tension improves when players must choose between tactical power now vs travel/security later.
Setting and plot operations
- Build a flexible galaxy map instead of a rigid script.
- Reuse locations so player impact becomes visible over time.
- Move key hooks/NPCs when needed to preserve momentum without railroading.
NPC and faction handling
- Give NPCs concrete motives and changing responses to player choices.
- Use allies/rivals as recurring campaign anchors.
- Allow NPC relationships to evolve into protégés and succession links.
Endgame and continuity
- Plan capstone arcs for level-20 retirement transitions.
- Support legacy handoff into next-generation characters.
- Maintain campaign continuity through protégés, inherited stakes, and recurring locations.
Search cues / aliases
gm advice, run session, encounter pacing, sandbox prep, npc motivation, campaign structure, retirement arc, legacy campaign.