rule-action-checks-and-expertise

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Non-combat resolution rules: difficulty ladder, opposed rolls, and expertise progression constraints.

megazear7 By megazear7 schedule Updated 2/24/2026

name: rule-action-checks-and-expertise description: Non-combat resolution rules: difficulty ladder, opposed rolls, and expertise progression constraints.

Action Checks and Expertise Rules (Thematic)

Scope

Use this skill for hacking, piloting, social tests, investigation, improvised actions, and all non-standard adjudications.

Resolution model

  • GM chooses most relevant stat or expertise based on declared approach.
  • Player rolls d20 + relevant stat + expertise (if applicable).
  • Success if total meets or exceeds difficulty.

Difficulty ladder

  • Trivial: 6
  • Easy: 10
  • Moderate: 14
  • Difficult: 18
  • Very Difficult: 22
  • Extremely Difficult: 26

Opposed checks

  • Both sides roll d20 + relevant modifiers.
  • Initiator must exceed (not merely tie) defender total.

Expertise progression constraints

  • Skills have numbered expertise bubbles.
  • You can only fill bubbles with number <= character level.
  • Training increases check reliability and should be treated as a major advancement resource.

Adjudication best practices

  • Reward specific, context-rich player approach by choosing the most appropriate skill.
  • Keep consistency in repeated task types so players can plan builds.
  • Use opposed checks for active resistance, static DCs for environmental/systemic challenges.

Search cues / aliases

skill check, dc, difficulty, opposed roll, expertise bubbles, hacking check, persuasion check, investigation roll.

Install via CLI
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill rule-action-checks-and-expertise
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