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Chapter 3 - Classes (Pg 59) - Soldier, Vanguard, Sniper, Warrior, Operative, Psychic. Creation effects, advancement, features.

megazear7 By megazear7 schedule Updated 2/24/2026

name: chapter-3-classes description: Chapter 3 - Classes (Pg 59) - Soldier, Vanguard, Sniper, Warrior, Operative, Psychic. Creation effects, advancement, features.

{width="8.557638888888889in" height="4.278472222222222in"}Soldier

Character Creation

+5 health

Weapon Proficiency: Do not gain -2 skill for attacking with weapons you lack training in.

Training: Gain training in 1 weapon category.

Advancement

+5 health

Features

Coordinated Assault: Heroic Action

Choose an ally within 5 spaces. You and the chosen ally each make a ranged attack against the same target.

Combat Specialist: Heroic Action

Make a melee attack with a one handed weapon even while equipped with a two handed ranged weapon.

Tactical Leader: Minor Action

Allies that start or end their activation adjacent to you and are taking a heroic actions gain advantage to attacks.

Suppressive Fire: Minor Action

You must be equipped with a ranged weapon. You may not move on this activation. A chosen ally may move an extra two spaces on this activation while taking a minor movement.

Entrenched Position: Feature

You and adjacent allies increase cover gained from terrain features by 2.

Battlefield Awareness: Feature

At the start of an encounter, you and allies within 5 spaces may take a minor or heroic action.

About Soldiers

Soldiers are disciplined warriors, honed through rigorous training to master the art of war and the use of small arms. They thrive in the chaos of battle, where their sharp tactical minds and precise combat skills shine. Experts in battlefield strategy, they outmaneuver foes, setting up ambushes and executing flanking maneuvers with efficiency. Whether leading a squad through hostile terrain or holding firm against overwhelming odds, they remain steadfast, driven by a deep sense of duty and loyalty to their comrades. Their training balances individual prowess with teamwork, enabling them to adapt to diverse combat situations. Skilled in engaging targets at various ranges, they wield small arms with accuracy, delivering swift and effective strikes. Their ability to coordinate with allies is key, as they provide suppressive fire, cover advances, and bolster squad efforts, ensuring maximum impact in every encounter. Soldiers' focus and camaraderie make them a vital force, capable of turning the tide of conflict through calculated moves and relentless determination. Their strategic acumen allows them to anticipate enemy actions, positioning themselves and their team for success. In the heat of battle, they embody resilience and precision, their disciplined approach making them formidable on any battlefield. Whether navigating treacherous environments or facing down relentless enemies, Soldiers stand as the backbone of any fighting force, their commitment to their allies and their craft unwavering, ready to meet any challenge with skill and resolve.

{width="8.557638888888889in" height="4.278472222222222in"}Vanguard

Character Creation

+4 health

Do not receive the -2 attack penalty when attacking with large, ranged weapons.

Advancement

+4 health

Features

Heavy Barrage: Heroic Action

Make a ranged attack with a heavy weapon against a target within range. The target and all adjacent creatures must roll defense against the attack. Any creature that rolls lower than the attack takes the same damage as the target. Requires a rapid fire weapon and firing position.

Lockdown: Heroic Action

Designate 4 consecutive spaces in a line fully within 15 spaces. Until your leave firing position, enemies moving into or out of any of these spaces have their movement speed halved. Requires firing position.

Covering Fire: Heroic Action

Allies gain advantage when making a melee attack or a flank attack against a target if, on the same round you have already made a ranged attack against the target.

Fortified Stance: Feature

Gain +1 cover from terrain feature.

Focused Barrage : Feature

While in firing position, you do one weapon damage dice of damage even when you miss. Required rapid fire weapon

About Vanguards

Vanguards are formidable warriors who dominate the battlefield with heavy weaponry, wielding machine guns, autocannons, and rocket launchers to unleash devastating firepower. They serve as the anchor of any combat formation, establishing strategic firing positions that deliver sustained, directional barrages to suppress enemy advances. Though their movements are slow and deliberate, their ability to hold key areas and control the flow of battle makes them indispensable. By pinning foes with relentless fire, they prevent retaliation and create opportunities for their allies to maneuver safely. Their expertise lies in maintaining strong, defensible positions that withstand enemy assaults, ensuring their team retains control of critical zones. Vanguards also provide essential covering fire, shielding advancing teammates and enabling tactical repositioning across the battlefield. Their sheer destructive force shapes engagements, forcing enemies to adapt or falter under pressure. While limited in mobility, their methodical approach and overwhelming firepower make them vital in both offensive pushes and defensive stands. Each carefully chosen firing position becomes a linchpin, turning the tide of conflict through calculated devastation. Their presence is a bulwark, steadying allies and intimidating foes with the promise of unrelenting force. In the chaos of battle, Vanguards stand firm, their heavy weapons a constant threat that demands respect. Whether breaking an enemy's charge or securing a foothold, they excel at dictating the pace and outcome of confrontations, their role as battlefield anchors defined by precision, power, and an unyielding commitment to their team's success.

{width="8.557638888888889in" height="4.278472222222222in"}Sniper

Character Creation

+3 health

Gain advantage to ranged attacks when shooting from 10 spaces away or more.

Advancement

+3 health

Features

Deadeye Shot: Heroic Action

Make a ranged attack with a sniper rifle against a target within range. If the attack hits, deal an additional dice of damage. If the target is unaware of your presence, the attack has advantage.

Cover Mastery: Heroic Action

All enemy creatures become unaware of your presence and must successfully make a perception vs. stealth check with a minor action in order to regain awareness of your presence. You must be in cover or a shadowed area to use this action

Silent Step: Heroic Action

Your movement does not draw opportunity attacks when moving through spaces that provide cover or are shadowed.

Sniper's Patience: Minor Action

Do not move or take any other actions on this activation. Gain advantage and +2 damage to your next attack.

Camouflage Cloak: Minor Action

Make a stealth vs. perception check against an enemy. If successful, that target becomes unaware of your presence and cannot target you with attacks. You must be in cover or a shadowed area to use this action. If you use this action again, other creatures already affected by this action become aware of your presence.

About Snipers

Snipers are masters of precision, striking from the shadows with deadly accuracy to eliminate high-value targets in a single shot. Thriving in long-range engagements, they wield advanced rifles tailored for maximum damage and efficiency, their patience ensuring each shot counts. Trained to blend into their surroundings, they use camouflage and environmental cover to remain nearly invisible, slipping into optimal vantage points unnoticed. Their expertise in stealth allows them to move undetected, setting up the perfect position before enemies sense their presence. Beyond sharpshooting, they manipulate the battlefield with traps or gadgets, distracting or disabling foes to maintain their tactical edge. Their keen understanding of terrain enhances both their defense and concealment, ensuring they stay hidden while lining up critical hits from extreme distances. Every move is calculated, from selecting a perch to deploying a decoy, making them a constant, unseen threat. Their ability to exploit cover and remain elusive turns any environment into a sniper's domain, where they control the pace of conflict with quiet precision. In battle, they are ghosts, their presence felt only when a target falls. This blend of patience, skill, and subtlety makes them invaluable for missions requiring surgical strikes or silent eliminations. Whether picking off a commander from a distant rooftop or halting an advance with a well-placed trap, snipers shape the battlefield from afar, their disciplined focus and lethal accuracy ensuring their enemies never see them coming until it's too late.

{width="8.557638888888889in" height="4.278472222222222in"}Warrior

Character Creation

+5 health

Gain training in melee weapons.

Advancement

+5 health

Features

Bladestorm: Heroic Action

Make a melee attack with both equipped weapons.

Stun: Heroic Action

Make an attack against a creature. If you hit, the creature skips its next activation.

Battle Charge: Heroic Action

Make an attack and move your major movement speed +3 additional spaces.

Second Wind: Heroic Action

Gain temporary health equal to your willpower.

Clear the way: Minor Action

Choose up to two adjacent enemy creatures that are your size or smaller and move those creature 1 space away.

About Warriors

Warriors are resilient and agile combatants, dominating close-quarters battles with a blend of physical toughness and swift precision. Trained to thrive in the chaos of hand-to-hand combat, they wield an array of melee weapons, from sharp blades to heavy blunt instruments, delivering powerful strikes with lethal efficiency. Their proficiency with pistols allows them to engage threats at short range, seamlessly closing the distance to overwhelm foes with speed and skill. Often found leading the charge on the front lines, Warriors rely on their enhanced endurance to absorb and shrug off damage that would fell others, ensuring they remain a steadfast presence in intense skirmishes. Their quick reflexes and agility enable them to outmaneuver opponents, dodging attacks and striking with calculated precision. Whether facing a single adversary or a swarm of enemies, their versatility shines in both pitched battles and tactical encounters. Each movement is honed to maximize impact, from a swift parry to a crushing blow, making them a relentless force in the heart of conflict. Their ability to endure punishment while maintaining rapid, deadly assaults sets them apart, allowing them to outlast even the most determined foes. In the heat of battle, Warriors embody a perfect balance of strength and speed, their mastery of melee combat and short-range weaponry making them indispensable in any close-quarters fight. Their presence shifts the tide of combat, as they carve through enemies with unwavering focus and unyielding determination, thriving where the fight is fiercest.

{width="8.557638888888889in" height="4.278472222222222in"}Operative

Character Creation

+4 health

Gain training in 2 additional expertise. All training in expertise adds 2 to your roll action check rolls instead of 1.

Advancement

+4 health

Gain training in 2 expertise.

Features

Vulnerable Strike: Heroic Action

Gain 1 damage dice reroll when making a flank attack.

Tech Savvy: Heroic Action

Tech Savvy (Feature):

Gain advantage on all action checks involving computers, hacking, or technology manipulation. Any time you spend a nutronium, roll a d20. On a 15+ do not spend that nutronium.

Ghost Step: Heroic Action

Become invisible until the end of the next round. While invisible, you cannot be targeted by attacks, and your next attack gains advantage.

Data Spike: Heroic Action

Disable an enemy device, drone, or security system within 10 spaces for 1 round. If used on an enemy drone or turret, you may attempt to take control of it with a successful hacking vs. security check.

Dual Wielding: Feature

You can wield a melee weapon and a pistol simultaneously without penalty, treating the melee weapon as primary and the pistol as secondary. You may attack with the pistol as a minor action as long as the target of the attack is within 3 spaces.

About Operatives

Operatives are cunning masters of stealth and technology, thriving as covert agents who navigate the shadows with unmatched finesse. Their agility and sharp senses allow them to move silently, slipping past guards or infiltrating fortified strongholds undetected. Experts in computer hacking, they bypass security systems, disable defenses, and extract vital intelligence with ease, turning enemy technology against its masters. In combat, they strike swiftly and precisely, launching surprise attacks from unexpected angles to neutralize foes before they can react. Their quick reflexes and ability to exploit the environment make them elusive, often vanishing as quickly as they appear. Equipped with a versatile array of utility tools and gadgets, they adapt to any challenge, whether sabotaging a facility or gathering critical data behind enemy lines. Each mission showcases their ability to blend physical prowess with technological know-how, ensuring they complete delicate operations with efficiency. Operatives excel in information warfare, using their skills to outmaneuver opponents and tip the scales in their favor. Their presence is subtle but decisive, shaping outcomes without drawing attention. Whether dismantling a network's defenses or striking from the shadows, they embody precision and adaptability, making them indispensable for covert tasks. In the chaos of espionage or the tension of a stealth mission, Operatives remain calm and calculated, their every move a step toward success. Their mastery of infiltration and sabotage ensures they leave no trace, their impact felt only in the mission's flawless execution.

{width="8.557638888888889in" height="4.278472222222222in"}Psychic

Character Creation

+3 health

Your psychic points is equal to your intelligence + level.

Learn 2 psychic abilities.

Decrease your skill, agility, aim and strength by 1. You cannot use a +2 during character creation to increase these four stats.

Advancement

+3 health

Learn 2 psychic abilities

Features

Psychic Overload: Heroic Action

Use a psychic ability and apply 1d6 additional psychic points for free. If you roll a 6, you take 6 + 1d6 damage that cannot be ignored.

Mind Link: Feature

You can communicate telepathically with your allies as long as you are on the same planet or in orbit around the same planet or at a similar distance. If you have not had face to face contact within 24 hours you no longer can communicate telepathically.

Psychic Stamina: Feature

Gain 2 psychic points.

Psychic Fortitude: Feature

Gain 3 psychic points. Requires Psychic Stamina.

Psychic Power: Feature

Increase the maximum number of enhancements you can apply to psychic abilities by 1.

Psychic Flux: Feature

Increase the maximum number of enhancements you can apply to psychic abilities by 1. Requires Psychic Power.

About Psychics

Psychics are masters of mental prowess, wielding their intelligence and psychic abilities to shape the battlefield and support their allies. With keen minds, they read thoughts, communicate telepathically, and sense threats before they manifest, making them adept at unraveling complex challenges or navigating tense negotiations. Their focus allows them to heal physical injuries by channeling energy, mend troubled minds, and enhance their team's cognitive clarity. In combat, they manipulate the environment with telekinesis, erect psychic barriers to shield allies, and disrupt enemies' thoughts to sow confusion or incapacitation. Each action is fueled by calm precision, their mental disciplines---telepathy, telekinesis, and precognition---turning the tide with a single, focused thought. They excel in situations requiring quick thinking and subtle influence, whether disarming a foe's resolve or protecting comrades from harm. Their ability to boost allies' mental acuity strengthens team coordination, while their capacity to foresee danger keeps them one step ahead. Psychics thrive when maintaining composure, their powers most effective in moments of clarity. On the battlefield, they are a subtle but decisive force, reshaping outcomes through mental manipulation rather than brute strength. Whether calming a fractured mind or redirecting an enemy's intent, their presence is a steady anchor, guiding their team through chaos. Their blend of healing, protection, and strategic disruption makes them vital in any endeavor, their psychic talents offering solutions where physical might falls short, ensuring their allies stand stronger and their foes falter under the weight of an unseen mind.

{width="8.78379593175853in" height="11.418933727034121in"}

Psychic Abilities

In the endless abyss of the galaxy, where stars burn with cold indifference and the hum of gravitic drives echoes through the void, a lone figure stands amidst the chaos of battle. Their eyes blaze with an unearthly light, hands outstretched as a telekinetic surge rips through the air, hurling a squad of armored drones into a jagged asteroid field. This is the psychic---a being whose mind transcends the physical, a conduit of raw, untamed power drawn from the depths of consciousness itself. In Galactic Adventures, these enigmatic masters of the unseen wield abilities that defy the laws of science, bending reality to their will with a flicker of thought. Picture a starship bridge shrouded in silence, its crew frozen as a psychic infiltrates their minds, sowing discord with whispers of doubt. Or imagine a desolate moon where a single gesture lifts boulders into the sky, forming a shield against a barrage of plasma fire. This is no mere sorcery---it's the art of the mind, honed through discipline and peril. Yet, such power is a double-edged blade; the psychic's strength is tethered to their finite reserves of will, and the galaxy is a treacherous place that punishes the reckless. Step into their world, where every choice reverberates through the cosmos, and the line between triumph and ruin is as thin as a thought.

What Are Psychic Abilities?

Psychic abilities are extraordinary powers that allow characters to reshape their surroundings, sway the minds of others, or perform feats that defy comprehension---all fueled by psychic points, a precious resource that ebbs and flows with each use. In a universe of quantum relays and plasma-forged hulls, these abilities stand apart, a testament to the untapped potential lurking within sentient minds. Consider a psychic standing before a locked vault on a derelict station, their telekinetic will prying the doors apart as sparks fly and metal groans. Or envision a tense standoff where a telepathic probe unravels an enemy's secrets, their thoughts laid bare like data on a cracked holo-screen. Take Telekinetic Grasp, for instance: with a focused effort, a psychic can suspend a charging foe mid-stride, their limbs locked by invisible chains of force. Alternatively, Neural Mirage conjures phantasms---shimmering figures or deafening blasts---that trick a target into firing on shadows while allies close in. These powers are not free; each activation drains psychic points, a finite pool tied to the psychic's stamina. Success hinges on timing and strategy---overextend, and the mind falters, leaving the psychic exposed. In gameplay, these abilities shine in diverse scenarios: disarming traps, outwitting foes, or turning the tide of a firefight. Yet, the psychic must always weigh the cost, for in the galaxy's unforgiving expanse, a depleted mind is as vulnerable as a breached hull.

Acquiring and Enhancing Abilities

As characters advance through the trials of Galactic Adventures, their minds awaken to new psychic potential, unlocking abilities and refining existing ones with each level gained. Every power costs one psychic point to activate, with enhancements demanding additional points, and their use is classified as either major or minor actions based on complexity. The journey begins with humble sparks of power---perhaps Gravitic Pulse, a telekinetic burst that sends enemies sprawling across a deck slick with coolant. With experience, this ability evolves: a psychic might spend extra points to extend its range, toppling foes across a hangar, or amplify its force, leaving cracked bulkheads in its wake. This progression is no mere gift; it's earned through battles fought and mysteries unraveled, reflecting the psychic's growing mastery over their inner cosmos. Enhancements offer customization---Neural Mirage might stretch its duration, haunting a foe's mind through an entire skirmish, or widen its scope to ensnare multiple targets in a shared delusion. Each upgrade deepens the ability's impact, but the cost in psychic points rises, forcing players to balance ambition with restraint. A psychic might conserve their strength for a critical moment, wielding basic powers to support their crew, or unleash an enhanced barrage to shatter an enemy line. This system ensures that growth feels tangible, a ladder of mental might climbed rung by rung, where every step forward reveals new ways to shape the galaxy's chaos.

Types of Psychic Abilities

Psychic powers in Galactic Adventures fall into three distinct categories, each with its own flavor and mechanics: Telekinetic Abilities, Telepathic Abilities, and Precognitive Abilities. Telekinetic Abilities are the raw muscle of the mind, bending the physical world to the psychic's command. With Telekinetic Grasp, a character might hoist a crate of munitions into the air, dropping it onto a mech's hull with a thunderous crash, or use Gravitic Pulse to scatter a boarding party like leaves in a storm. These powers excel at manipulating space---shifting obstacles, disarming foes, or forging paths through debris-choked ruins. Telepathic Abilities weave a subtler thread, threading through the thoughts and emotions of others. Neural Mirage might summon a spectral assassin in an enemy's vision, drawing their fire while the psychic slips away, or Mind Link could forge a silent bond between allies, their plans aligning across a battlefield's din. Finally, Precognitive Abilities pierce the veil of time, offering fleeting visions of what may come. A psychic might glimpse a sniper's aim seconds before the shot, dodging with uncanny grace, or sense a trap's trigger, warning their team to halt. Each category shapes gameplay differently: telekinesis dominates with force, telepathy manipulates with guile, and precognition thrives on foresight. Together, they form a tapestry of options, letting players craft a psychic whose mind is as unique as the stars they navigate.

Resolving Psychic Actions

Activating a psychic ability requires an opposed roll, typically pitting the psychic's intelligence against a target's willpower or other resisting trait, with outcomes hinging on the dice. Success unleashes the ability's full potential; failure dims its light or snuffs it entirely. Picture a psychic facing a hulking enforcer, their mind reaching out with Telekinetic Grasp. The roll is intelligence vs. strength---the psychic's mental focus clashing with the enforcer's brute power. If the psychic's dice triumph, the enforcer rises, flailing helplessly as gravity betrays them; if they falter, the grip slips, perhaps only staggering the foe for a heartbeat. For Neural Mirage, it's intelligence vs. willpower, a duel of minds where success plants a vivid illusion---a roaring engine or a collapsing ceiling---while failure leaves the target shaken but unfooled. These rolls are the pulse of psychic combat, a tense gamble where preparation meets chance. The mechanics ensure no ability is a sure thing; a high intelligence bolsters the odds, but a strong-willed foe can resist, turning the psychic's effort to dust. In practice, this system crafts dynamic encounters---every use of a power is a story beat, from a triumphant lift to a desperate miss, driving the narrative forward with each roll of the dice.

Managing Psychic Points

Psychic points are a psychic's finite power reserve, tied to their level and replenished only through rest or rare means. Each ability costs at least one point, with enhancements needing more, making resource management key. A psychic's pool starts small, growing with experience---enough for a few abilities per encounter. For example, one point on Psychic Resonance creates an ally-boosting aura, while two more add damaging psychic static. Points vanish after use, leaving the psychic vulnerable if drained. Overuse risks disaster, forcing choices: save points for a final stand or risk all on a bold move. This balance shapes their fate in a harsh universe.

Overview of psychic abilities

Neural Mirage: Creates a mental illusion to disorient and distract the target, making them vulnerable to attacks.

Gravitic Pulse: Bends gravity to knock enemies prone within a small radius.

Psychic Resonance: Generates an aura that boosts allies' attack rolls while hindering enemies' accuracy.

Telekinetic Grasp: Lifts and restrains a target using telekinesis, limiting their movement and attacks.

Temporal Distortion: Slows down enemies in an area, reducing their speed and attack precision.

Psychic Nova: Unleashes a powerful psychic blast that damages enemies but also harms the user.

Spatial Rift: Opens unstable portals for teleportation, allowing instant travel with a risk of forced movement.

Psychic Aegis: Erects a protective dome that grants allies temporary health to absorb damage.

Psychic Storm: Summons a storm of psychic energy to damage enemies within its area.

Astral Tether: Pulls a target closer and restricts their ability to move away using a psychic cord.

Dimensional Rift: Teleports the user to a chosen or random location, evading danger unpredictably.

Mind Link: Links minds with allies to share defenses and intercept damage from attacks.

Astral Projection: Projects an astral form for scouting while the physical body remains unconscious.

Psychic Interference Field: Creates a field that disrupts enemies' senses, impairing their attacks and reactions.

Void Whisper: Silences and damages a target with a chilling psychic murmur.

Vitality Siphon: Drains health from an enemy to heal the user through a psychic tether.

Chronal Surge: Temporarily boosts the user's abilities, followed by a penalty as time catches up.

Phase Slip: Teleports a target to a nearby location, willingly or by force.

Echoes of Intent: Predicts and controls an enemy's next action, bending their will to the user's intent.

Ethereal Conduit: Creates a psychic link to act from a distance, striking or observing remotely.

Install via CLI
npx skills add https://github.com/megazear7/galactic-adventures-assistant --skill chapter-3-classes
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