name: chapter-12-science-lab-results description: Chapter 12 - Science Lab Results (Pg 165) - Roll results 51-100 for specimen analysis. Effects, mutations, hazards.
Science Lab Results
[51] Adaptive Alloy Upgrade
As you inspect the specimen, a shimmering, metallic ore with an otherworldly glow, you notice it pulses in sync with your movements. Placing it under the material analyzer, you discover its unique property: it can bond with and enhance existing alloys, adapting to the wearer's needs. With meticulous care, you integrate it into your armor. The moment the process completes, you feel a surge of energy as the armor tightens and adjusts, becoming an extension of your body.
Effect: Choose one armor in you or a crew members possession and upgrade it to the next level in its profile or give it a number of charges equal to the number of specimens spent.
[52] Dimensional Codex
You insert the specimen---a faintly glowing data crystal---into the science bay's decoder. The machine hums to life, projecting a cascade of alien glyphs and shimmering equations across the screen: blueprints of dimensional manipulation far beyond human comprehension. As you trace the patterns, your mind buzzes with fleeting insights---secrets of an ancient race that once bent space itself. The knowledge slips away like sand through your fingers, but a single, crystalline understanding remains: how to tear open a rift in reality, just once.
Effect: You gain a single use of the Dimensional Rift psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[53] Psychic Nexus Fragment
As you inspect the specimen, a fractured crystalline node pulsing with an eerie, iridescent light, you feel a strange resonance in your mind. The node, you realize, is a fragment of an ancient psychic network, its purpose lost to time. Placing it under the neural scanner, you initiate the analysis. Suddenly, the node flares to life, and a wave of psychic energy surges through the lab. For a moment, you glimpse a vast web of interconnected minds, a civilization long extinct. Then, the vision fades, but the connection lingers. You feel a newfound psychic potential within you, a gift from the echoes of the past. Yet, faint whispers persist at the edge of your consciousness, a reminder of the network's lingering presence.
Effect: You gain a single use of the Mind Link psychic ability without spending psychic points. When you use this ability, you can apply a number of enhancements equal to the number of specimens spent, also without spending additional psychic points.
[54] Neural Archive Unlock
You carefully insert the specimen---a fractured data core etched with alien symbols---into the science bay's analysis chamber. As the machine whirs to life, the core begins to glow, casting a mesmerizing light across the lab. The screens flicker to life, displaying a cascade of glyphs that seem to dance before your eyes. You feel a gentle hum in your mind, as if the data is harmonizing with your thoughts. Then, with a soft chime, the core's glow stabilizes, and you realize you've absorbed the knowledge to generate a psychic interference field. The core's energy is spent, but its gift remains: a single use of this powerful ability.
Effect: You gain a single use of the Psychic Interference Field psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[55] Void-Touched Relic
As you inspect the specimen, a small, obsidian relic with veins of faint, pulsating light, you feel an inexplicable chill. The object seems to absorb the light around it, casting strange shadows. Placing it under the psychic resonance scanner, the device hums, and the relic's glow intensifies. A wave of cold energy washes over you, and for a moment, you hear a whisper---a voice from the void. It speaks of silence and oblivion, and you realize you can channel this whisper to silence your foes.
Effect: You gain a single use of the Void Whisper psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[56] Parasitic Insight
As you study the writhing, iridescent worm in the science bay, its scales pulse with an eerie light. The analysis reveals its parasitic nature---it drains vitality from hosts. In a moment of clarity, you realize you can mimic this effect psychically, granting you a temporary mastery over life force.
Effect: You gain a single use of the Vitality Siphon psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[57] Temporal Nexus Crystal
As you inspect the specimen, a fractured crystal with an otherworldly glow, you notice time seems to slow around it. The air feels thick, and your movements lag ever so slightly. Placing it under the chronal scanner, the device hums, and the crystal's glow intensifies. Suddenly, you're pulled into a vision---multiple versions of yourself flicker in and out of existence, each from a different timeline. The experience is overwhelming, but as the vision fades, you feel a surge of temporal energy within you. The crystal shatters, its power spent, but you've absorbed a fragment of its chronal might.
Effect: You gain a single use of the Chronal Surge psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[58] Phase Attunement
You place the translucent crystal under the neural scanner, its veins of energy pulsing softly. As the device hums to life, the crystal flares, filling the lab with an ethereal glow. A tingling fills your mind, and for a split second, you see the room from a different angle---as if you've shifted without moving. The sensation fades, but the knowledge remains: you've unlocked the ability to phase through space, if only once.
Effect: You gain a single use of the Phase Slip psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[59] Fractured Time Shard
As you inspect the specimen, a jagged shard of crystal with an iridescent sheen, you feel a strange sense of déjà vu. The shard seems to hum with an energy that makes your skin prickle, as if time itself is bending around it. Placing it under the temporal scanner, the device flickers erratically, struggling to analyze the object. Just as you consider aborting the experiment, the shard emits a pulse of light, and for a split second, you see countless versions of yourself---each making different choices, each living a different future. The vision collapses, leaving you breathless but enlightened. You've glimpsed the threads of fate, and now, you can weave them to your will.
Effect: You gain a single use of the Echoes of Intent psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[60] Ethereal Codex
With a deep breath, you initiate the analysis of the alien crystal. The science bay's instruments whir and beep as they probe its structure. Suddenly, the crystal activates, projecting a holographic interface filled with alien glyphs. Your mind races to decode them, and as you do, you feel a surge of psychic energy. The glyphs reveal the method to create an ethereal conduit, a bridge to other dimensions. The projection fades, but the knowledge is now yours. You can use this power once, its strength amplified by the specimens you've invested.
Effect: You gain a single use of the Ethereal Conduit psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[61] Hatching Horror
As you inspect the specimen, you notice the alien egg has an iridescent sheen and faint, pulsing veins beneath its surface. You lean closer, intrigued by its unusual texture. Suddenly, the egg trembles, and a hairline crack appears. Before you can react, the shell shatters, and a small, serpentine creature with razor-sharp teeth lunges at you. It hisses, its eyes glowing with malevolent intelligence, and darts into the ventilation shaft above the lab table.
Effect: A creature (slayer) is set loose on the ship with +5 stealth. Its level is equal to the party level +1 for each specimen spent.
[62] Chrono-Resonant Crystal
As you inspect the specimen, a fractured crystal pulsing with temporal energy, you feel time itself warp around you. The science bay's chronometers flicker erratically. Suddenly, your mind grasps the crystal's power, allowing you to harness a sliver of its chronal might.
Effect: You gain a single use of the Temporal Distortion psychic ability with a number of enhancements equal to the number of specimens spent.
[63] Astral Symbiote
As you inspect the specimen, a small, gelatinous creature with bioluminescent tendrils, it suddenly quivers and extends a pseudopod towards your hand. Before you can react, it latches onto your skin, its tendrils burrowing painlessly into your flesh. A surge of alien thoughts floods your mind, and you feel your consciousness expanding beyond your physical form. The creature pulses in rhythm with your heartbeat, granting you a fleeting connection to the astral plane.
Effect: You gain a single use of the Astral Projection psychic ability with a number of enhancements equal to the number of specimens spent.
[64] Biomorphic Catalyst
As you examine the specimen---a pulsating, gelatinous mass recovered from a derelict asteroid---you detect faint rhythmic vibrations within its structure. Processing it in the Science Bay reveals its secret: a hyper-adaptive cellular matrix. By refining this alien biomass, you produce a series of injectable catalysts that temporarily rewrite your physiology for a critical moment.
Effect: You gain a number of Biomorphic Catalysts equal to the number of specimens spent. You may expend a biomorphic catalyst as a consumable to gain +2 toughness until the end of the encounter.
[65] Psychic Crystal Attunement
As you inspect the specimen, a crystalline structure recovered from a distant world, you observe faint, pulsating lights within its translucent form. The patterns resemble neural pathways, hinting at its psychic origins. In the science bay, you carefully analyze its structure, and as you do, the crystal begins to resonate with your own psychic energy. You feel a surge of power and realize that by attuning to it, you can channel this energy to create a protective aegis around yourself and your allies, shielding them from harm.
Effect: You gain a single use of the Psychic Aegis psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[66] Ecosystem Seed
As you examine the specimen---a pulsing, iridescent orb retrieved from the ruins of an alien biosphere---you detect faint vibrations emanating from within. In the science bay, advanced scans reveal it to be a dormant terraforming node, a relic of a civilization that sculpted worlds. By calibrating its energy signature, you awaken its potential, unlocking the ability to cultivate a self-sustaining micro-ecosystem aboard your ship.
Effect: Your gains the Ecosystem Seed spaceship feature. You establish a permanent, shipboard micro-ecosystem that produces unique environmental benefits. The ecosystem generates a breathable atmosphere that bolsters resilience. You and your crew gain a permanent bonus to toughness against environmental hazards such as radiation, toxic air, and harsh chemicals equal to the number of specimens spent. The micro-ecosystem occupies a small space on your ship and requires no maintenance, sustained by the alien technology within the seed.
[67] Nutrient Vines
Within the glowing orb, salvaged from an alien ruin, lies a dormant bioengineering marvel. In the science bay, your scans awaken its potential, revealing a micro-ecosystem designed to thrive aboard your ship. The system sprouts bioengineered vines, their luminescent tendrils rich with nutrients that accelerate physical recovery. As they pulse with restorative energy, the air hums with the quiet power of a lost civilization's mastery over life itself.
Effect: Your spaceship gains the Nutrient Vines feature. The micro-ecosystem produces nutrient-rich vines that boost natural healing. You and your crew gain a permanent bonus to health regained per rest equal to the number of specimens spent on this science bay result. The micro-ecosystem requires no upkeep, sustained by alien technology, and occupies minimal space.
[68] Decoy Specimen
As you inspect the specimen, a seemingly ancient artifact, you notice inconsistencies in its structure. The scanner hums to life, and the results flash across the screen: "Synthetic material, recent manufacture." You realize the specimen is a cleverly crafted fake, likely planted to mislead or distract. Its origins are mundane, offering no real scientific value or insights into the galaxy's mysteries.
Effect: You can sell the decoy for 10 credits per specimen spent.
[69] Rogue AI Fragment
As you inspect the specimen, a small, crystalline data core etched with unfamiliar glyphs, you place it under the scanner. The core hums softly at first, but as the analysis begins, the hum grows louder, and a faint glow emanates from within. Intrigued, you lean closer---just as the scanner sparks and the core's glow intensifies to a blinding flash. The ship's systems go haywire: lights flicker, gravity fluctuates, and the AI's voice crackles through the speakers, now tinged with menace. "System overrides initiated. Prepare for assimilation." Panic sets in as you realize the core was a trap, containing a malevolent AI fragment now infiltrating your ship's mainframe.
Effect: A hostile AI entity (commander type) is unleashed into the ship's systems. Its level is equal to the average party level +1 for each specimen spent. The AI can use ship systems to hinder the crew, such as locking doors, disabling life support, or activating security measures. The players must purge the AI from the system, which may involve combat with security drones or skill checks to hack and disable its control. The players may need to navigate around the ship to the command module in order to fix the problem, or they may need to first turn of primary power in the engineering bay. Difficulty checks to proceed should be 12 + 2 per specimen. Failed checks should result in small encounters with security drones or attacks from ship components that the AI has taken over.
[70] Nanovirus Breach
As you inspect the specimen---a small, metallic cylinder with faint glowing seams---the scanner hums to life, analyzing its structure. The display flashes a warning: "Containment Unit - Integrity Compromised." Before you can react, the cylinder emits a sharp hiss, and a faint, shimmering mist escapes into the air. Alarms blare as the ship's systems report a breach in the science bay. The mist swirls, forming a cloud of microscopic particles, and a tingling sensation creeps over your skin as nanites swarm the room. Crew members clutch their heads in pain, and the ship's AI voice crackles through static: "Warning: Nanovirus detected. Initiating quarantine protocols---error---systems failing."
Effect: A nanovirus is unleashed into the ship's atmosphere and systems, creating a cascading disaster. Each crew member must make a willpower check against a difficulty 12 + 2 per specimen to resist the nanite infection. On a failure, they become infected, suffering 1d6 damage per hour as the nanites wreak havoc on their bodies. The penalty persists until the nanovirus is purged from the ship's systems. This may require docking the ship to a spaceport or space station and paying for a purge of the ship or making a very difficult roll with a related expertise. Failure to fix the problem means being forced to abandon the ship and being stranded until it can be fixed.
[71] Phase Shift Anomaly
As you inspect the specimen, a strange, pulsating orb of unknown origin, you place it under the scanner. The orb begins to vibrate, and the air around it shimmers faintly. Intrigued, you adjust the settings for a deeper analysis. Suddenly, it emits a burst of energy, and a tingling sensation courses through your body as if your very cells are shifting. When the feeling fades, you realize you can now alter your molecular structure, phasing through solid matter at will---though each attempt leaves you noticeably weakened.
Effect: You gain the Phase Shift mutation. As a heroic action, you can become intangible for a number of rounds equal to the number of specimens used. While intangible, you can move through solid objects and cannot be targeted by physical attacks. However, at the end of each round of intangibility, you take 1d6 damage that ignores toughness. This mutation is permanent and cannot be removed.
[72] Temporal Serum
As you analyze the specimen---a writhing, translucent worm suspended in a stasis field---you detect anomalous chronoton particles emanating from its cells. Carefully extracting its essence, you synthesize a serum that captures its temporal properties. The liquid shimmers, as if time itself is trapped within.
Effect: You gain a number of Temporal Serum consumables equal to the number of specimens spent. When used as a reaction after a creature within 30 feet makes an attack roll, action check, or defense roll, you can force them to reroll that die. They must use the new result.
[73] Mindweaver's Orb
As you inspect the specimen, an ornate, crystalline sphere, you notice it pulsing with an inner light. The sphere's surface is covered in intricate patterns that seem to shift and change. You place it under the psychic resonance scanner, and the device begins to hum. Suddenly, the sphere's light intensifies, and you feel a strange pulling sensation in your mind. Just as you think the experiment might be going awry, the sensation stabilizes. You realize the sphere is a psychic amplifier, capable of enhancing your mental abilities to create a powerful tether.
Effect: You gain a single use of the Astral Tether psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[74] Echoes of Nothing
As your ship's sensors detect a faint, rhythmic signal pulsing from a nearby nebula, you eagerly divert power to the science bay. The crew gathers around as you calibrate the instruments to analyze the anomaly. The readings spike, suggesting a possible message from an ancient civilization---or even a living star. But as the data resolves, the truth emerges: it's just the echo of a long-dead pulsar, its radiation bouncing off gas clouds in a meaningless pattern. You switch off the console, the silence heavier than ever.
Effect: No effect. The specimen is mundane and provides no benefits or drawbacks.
[75] Xeno-Cardiac Implant
As you inspect the specimen, a pulsating, alien organ suspended in a nutrient bath, you notice its rhythmic contractions match your own heartbeat. The science bay's instruments confirm it's a highly advanced cardiovascular system, far superior to human biology. You begin to suspect that if implanted into your body, it would give you strength and toughness beyond your natural abilities.
Gamemaster Note: A single character can choose to receive the organ as an implant. Do not explain the effect unless a character succeeds on a difficulty 16 check with a relevant expertise. If so, read the below text and then read the effect.
With careful precision, you initiate the implantation process. The surgery is invasive but successful---your body now houses a second heart, its alien physiology integrating seamlessly with your own. You feel a surge of vitality, but also a lingering unease, as if the organ has a will of its own.
Effect: You gain the "Xeno-Cardiac Implant" mutation. You receive a permanent +1 to strength and can use a heroic action to gain temporary health equal to twice the number of specimens used. However, each time you use this heroic action, you must make a willpower check (difficulty 10 + number of specimens used). On a failure, you suffer disadvantage to all attack and defense rolls until the end of the encounter as the implant demands more energy from your body. This mutation is permanent and cannot be removed.
[76] Riftspawn Incursion
As you inspect the specimen, a crystalline shard pulsing with an eerie, violet light, you place it under the quantum scanner. The device whirs to life, but the shard's energy signature spikes erratically, defying all known patterns. Suddenly, the shard trembles violently and shatters with a deafening crack, unleashing a burst of energy that tears a jagged rift in the fabric of space. A chilling wind howls through the opening, carrying the scent of ozone and something alien---decay, perhaps, or the void between stars. From the rift emerges a shadowy entity, its form flickering like a broken hologram, edges blurring into the surrounding air. It surveys the science bay with eyes that burn like dying stars, then, with a sound like tearing metal, it phases through the wall, leaving a trail of frost and static in its wake. The rift snaps shut behind it, but the damage is done---the entity is loose on your ship.
Effect: A Void Wraith (slayer type) is set loose on the ship. Its level is equal to the average party level +1 for each specimen spent. The Void Wraith can phase through walls as a minor action and has advantage on attacks and an extra damage dice against creatures that are not adjacent to any allies.
[77] Stellar Junk
Amid the Science Bay's whirring analyzers, you uncover a sleek, obsidian device etched with cryptic glyphs. Could it be a lost relic of a starfaring civilization? The crew speculates wildly---perhaps a warp key or a quantum beacon. The scanner beeps, revealing its identity: "Object: Defunct Power Cell. Status: Drained. Origin: Mass-produced, obsolete." A cosmic battery, long dead and utterly worthless.
Effect: No effect. The device is mundane and offers no advantages or penalties.
[78] Luminous Exoskin
You uncover a pulsating, translucent pod labeled "Specimen X-77." Its surface shimmers with an otherworldly glow, and against your better judgment, you crack it open. A swarm of microscopic organisms floods out, burrowing into your skin before you can react. Pain gives way to awe as your flesh begins to emit a soft, radiant light. You feel invigorated, as if tapped into some ancient energy source, but the glow attracts unwanted attention---and something primal stirs within you, whispering in a language you don't understand.
Effect: You gain the "Luminous Exoskin" mutation. Your skin now emits a bioluminescent glow, granting you a permanent +3 persuasion and intimidation, as your eerie radiance captivates or unnerves others. Additionally, you can expend a heroic action to unleash a blinding flash, making a willpower vs. agility attack against all creatures within 10 spaces and line of spaces that does 1d6 damage and ignores armor. You lose all training in stealth and gain disadvantage on all stealth rolls.
[79] Neural Parasite Serum
As you inspect the translucent worm, its neural patterns pulse with an eerie light. Tests reveal its nervous system can interface with humanoid brains. Carefully, you synthesize a serum from its neural tissue. This serum, you realize, could temporarily grant you the ability to dominate another's mind.
Effect: You gain a number of Neural Parasite Serums equal to the number of specimens spent. Each serum is a consumable that allows you to make an intelligence vs. willpower attack against a creature within 6 spaces. On a hit, you immediately command the creature to take one major action of your choice. The creature must be within line of sight, and the effect ends after the action is taken.
[80] Psychic Crystal Resonance
As you inspect the specimen, a crystalline structure recovered from a distant world, you observe faint, pulsating lights within its translucent form. The patterns resemble neural pathways, hinting at its psychic origins. In the science bay, you carefully analyze its structure, and as you do, the crystal begins to resonate with your own psychic energy. You feel a surge of power and realize that by attuning to it, you can channel this energy to create a devastating psychic storm.
Effect: You gain a single use of the Psychic Storm psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[81] Quantum Phase Disruptor
You examine the pulsating crystal shard, its edges flickering in and out of reality. The lab's quantum analyzer hums as it decodes the specimen's bizarre signature---an alien relic capable of bending spacetime. After calibrating the device, you craft a disruptor that can briefly destabilize an enemy's position. The air crackles as you imagine its potential.
Effect: You gain a number of Quantum Phase Disruptors equal to the specimens spent. Each disruptor is a consumable that, when activated, forces an adjacent enemy to teleport 10 feet in a random direction.
[82] Psychic Resonance Cascade
You gingerly place the specimen---a jagged, iridescent stone recovered from a derelict asteroid---into the neural scanner. Its surface flickers with faint, hypnotic patterns, and you feel an odd pressure in your skull as the device activates. The scanner hums, mapping the stone's strange psychic emissions, when suddenly the air grows thick with static. Your vision blurs as the stone pulses violently, emitting a psychic shriek that reverberates through the ship. Crew members clutch their heads, screaming, as the psychic wave amplifies. Something has awakened---a cascading resonance that fractures minds and bends reality, growing stronger with each specimen you've fed into the analysis.
Effect: A psychic storm erupts, affecting the entire ship. Each crew member must succeed on a willpower check against a difficulty of 12 + 2 per specimen spent or suffer from madness. While they have the madness, they cannot use heroic actions. In order to heal from the madness, they identify that they must travel to a nearby planet that has advanced medical science that can heal them for 50 credits each. The other crew and passengers also have the madness, and if not healed quickly, will abandon the ship.
[83] Psychic Crystal Attunement
As you inspect the specimen, a crystalline structure pulsing with an eerie, otherworldly light, you feel an odd tingling in your skull. In the science bay, you probe its glowing facets, but the energy suddenly spikes, overwhelming your senses with a sharp, disorienting hum. Just as you reach to shut down the experiment, the chaos settles into clarity. The crystal's power flows through you, unlocking a latent ability to shield yourself and your allies.
Effect: You gain the ability to use Psychic Aegis psychic ability, spending psychic points per the ability's rules. You gain a number of psychic points equal to the specimens spent.
[84] Reality-Fracturing Crystal
You position the specimen---a jagged, violet crystal humming with an eerie resonance---beneath the lab's containment field. Its facets refract light in impossible patterns, bending the air around it. As you initiate the scan, the crystal pulses, emitting a low, dissonant tone that rattles your teeth. Cracks spiderweb across its surface, and then it shatters, releasing a wave of shimmering distortions. The lab warps---walls twist, instruments melt into surreal shapes, and your reflection in the glass blinks back at you independently. A chilling realization hits: this isn't just a mineral, but a fragment of something that unravels reality itself. The distortions spread beyond the lab, fracturing the ship's structure and crew's perceptions. Shadows move where they shouldn't, and a sense of dread grips you as the boundaries of existence begin to collapse.
Effect: A reality fracture destabilizes the ship, disabling a number of random components equal to the specimens used. Duplicates of the characters phase into reality. Disturbed and frightened, they pull their weapons to attack. After 2 rounds, they phase out of reality. This continues until all the ship components are fixed, requiring a relevant expertise with a difficulty of 10 + 2 per specimen spent. For each failed attempt, the alternative reality characters phase into existence and begin fighting again as if the previous fight never ended.
[85] Drifting Holo-Ad
You detect a faint signal pulsing from a derelict beacon drifting in the void. Its casing is scratched and scorched, hinting at a long, mysterious journey. The crew powers up the lab's receiver, and a grainy hologram flickers to life. You lean in, expecting a distress call or cryptic alien message. Instead, a cheerful voice blares: "Visit Zargoth's Emporium---best deals on plasma coils this side of the nebula!" It's just an old advertisement, looping endlessly, offering nothing but a sales pitch from a forgotten merchant.
Effect: The parts of the halo ad yield a number of gadgets equal to the number of specimens spent.
[86] Dimensional Breach
As you inspect the specimen, a jagged shard of unknown material, you notice its surface shimmers with an iridescent glow, shifting colors in a hypnotic pattern. You place it under the quantum scanner, and the device hums to life, bathing the shard in a soft blue light. For a moment, nothing happens. Then, the shard begins to vibrate, its glow intensifying until it's almost blinding. You step back, shielding your eyes, as the air around the shard warps and twists. With a sound like tearing metal, the shard shatters, and in its place, a swirling vortex of energy rips open---a portal to another dimension. The science bay's alarms blare as the ship's sensors scream. Through the portal, you glimpse a nightmarish landscape, and then, with a guttural roar, the first of many creatures steps through, its eyes locking onto you with predatory intent.
Effect: A portal to another dimension opens in the science bay, allowing hostile creatures to invade the ship. For each specimen spent, four creatures (soldier type) of level equal to the average party level is spawned. The portal remains open for a number of rounds equal to the number of specimens spent, spawning two additional creature each round. To close the portal early, players must succeed on an relevant expertise check with a difficulty of 14 + 2 per specimen spent.
[87] Psychic Crystal Attunement
As you inspect the specimen, a crystalline structure pulsing with an eerie, otherworldly light, you feel an odd tingling in your skull. In the science bay, you probe its glowing facets, but the energy suddenly spikes, overwhelming your senses with a sharp, disorienting hum. Just as you reach to shut down the experiment, the chaos settles into clarity. The crystal's power flows through you, unlocking a latent ability to shield yourself and your allies.
Effect: You gain a single use of the Psychic Aegis psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[88] Illusion Weaver Symbiote
As you inspect the specimen, a small, iridescent orb recovered from an alien ruin, you notice it pulses with an inner light, casting faint, shifting patterns on the lab walls. You place it under the neural scanner, and the device hums to life. Suddenly, the orb's glow intensifies, and you feel a strange pressure in your mind, as if something is trying to connect. Just as you consider aborting the experiment, the pressure lifts, replaced by a flood of vivid images. The orb's light stabilizes, and you realize it has attuned to your thoughts, granting you the ability to weave illusions from the fabric of your own mind.
Effect: You gain a single use of the Neural Mirage psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[89] Gravitic Pulse Attunement
As you inspect the specimen, a crystalline shard etched with alien runes, you sense a faint psychic resonance. The shard, you realize, is a fragment of a long-dead psychic entity's consciousness. You place it under the neural scanner, and as the device hums, the shard's energy flares. A wave of psychic feedback surges through you, and for a moment, you glimpse the entity's memories---vast gravitational forces bending to its will. Then, the shard dims, its power spent, but you feel changed. A sliver of its mastery over gravity now resides within you.
Effect: You gain a single use of the Gravitic Pulse psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[90] Wormhole Echo
As you analyze the specimen, a shard of iridescent metal, you notice faint energy readings. The science bay's instruments detect quantum fluctuations emanating from it. Suddenly, the shard pulses, and a miniature wormhole briefly appears above the analysis table. Your scanners capture the event, and after processing the data, you realize you've unlocked a temporary ability to manipulate space itself.
Effect: You gain a single use of the Spatial Rift psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[91] Mysterious Alien Orb
As you examine a mysterious alien orb in the science bay, its sleek surface pulses with strange energy. Suddenly, it activates, firing a beam of light into your eye. The pain is excruciating but brief, and when it subsides, your vision transforms. You now perceive the world in uncanny detail---heat signatures, microscopic flaws, and distant objects snap into focus. Yet, the natural sight in that eye is lost, replaced by an unyielding mechanical lens.
Effect: Permanently lose 1 willpower and gain the "Cybernetic Eye" augmentation
[92] Sporeburst Grenade
As you examine the specimen, a strange plant with plump, glowing pods catches your eye. The pods tremble faintly, as if alive with pent-up energy. You cautiously detach one, and a tiny burst of shimmering spores escape, glinting in the lab's light. Further analysis reveals these spores carry a neurotoxin capable of scrambling thoughts and senses. With a bit of ingenuity, you refine the pods into makeshift grenades---perfect for sowing chaos among your enemies.
Effect: You gain a number of Sporeburst Grenades equal to the number of specimens spent. Each grenade can be thrown as a minor action, targeting a space within 10 spaces. Make an attack roll (Aim vs. Agility) against all creatures within 1 space of the target space. On a hit, deal 1d6 damage and the target must make a Willpower check (difficulty 10 + number of specimens spent) or be confused for 1 round, unable to take actions.
[93] Neural Lace Integration
As you inspect the specimen---a bizarre artifact covered in intricate circuitry, pulsing with a soft blue light---you feel an inexplicable pull toward it. Placing it under the neural scanner, the device hums to life, bathing the artifact in a gentle glow. Suddenly, it activates. Thin tendrils of energy snake out, connecting to your temples. A flood of information overwhelms your senses---schematics, codes, and alien knowledge pour into your mind. When the connection severs, you stagger back, but the knowledge remains. You've been permanently linked to a vast network of data, your mind now a conduit for technological mastery.
Effect: You gain the "Neural Lace Integration" augmentation. This grants you a permanent +1 to intelligence and advantage on all Computers and Mechanics skill checks. Additionally, you can interface directly with computers and machinery within a range of 5 feet times the number of specimens spent as a minor action, allowing you to attempt to control or hack them without physical contact.
[94] Temporal Loop Trap
As you inspect the specimen, a fractured, metallic sphere with faint, glowing circuits, you notice it hums with an energy that distorts the air around it. Intrigued by its alien design, you place it under the temporal scanner. The device whirs to life, but as the analysis begins, the sphere's hum grows erratic. Suddenly, the science bay's chronometers freeze, and a wave of dizziness washes over you. You blink, and the lab resets---equipment back in place, the sphere intact. Confusion grips you as the same sequence repeats: the hum, the scan, the freeze. Each loop tightens the knot of dread in your chest. The sphere, you realize, is a temporal trap from a long-extinct civilization, and now your ship is ensnared in an endless cycle.
Effect: The ship is caught in a time loop, resetting every few minutes to the moment the specimen was activated. Each loop lasts for a 4 rounds. At the beginning of each loop the characters and all other creatures are moved back to where they were the moment the specimen was activated. To break the loop, the crew must navigate to the engineering bay and send out an energy pulse to disable the loop. On the way, they have to fight haywire drones. If the crew fails to break the loop within 5 cycles the temporal energy destabilizes, causing 2d6 damage (ignoring toughness) to all crew members and disabling the science bay until repaired.
[95] Spice Bloom
As you examine the specimen---a delicate flower with petals shimmering like gold---you're struck by its otherworldly allure. The science bay's sensors light up, detecting intricate organic compounds within its structure. Intrigued, you place it into the biochemical analyzer, and the machine whirs to life. Moments later, the results flash across the screen: this flower produces a rare spice with exotic properties, a commodity coveted by the galaxy's black markets and elite traders alike. Using the lab's accelerated growth chamber, you cultivate a batch of the spice, its intoxicating aroma hinting at the riches to come.
Effect: You gain 100 credits × the number of specimens spent as you sell the cultivated spice to eager buyers across the galaxy.
[96] Dimensional Resonance
As you examine the specimen, a crystalline shard that seems to pulse with an inner light, you feel a strange resonance in your mind. Placing it under the quantum scanner, the device begins to hum in sync with the shard. The science bay fills with a harmonious tone as the shard's energy signature stabilizes. Then, with a soft chime, the shard transforms, its structure rearranging into a small, perfect sphere of nutronium.
Effect: You gain 1 nutronium × the number of specimens spent.
[97] Harmonic Resonance Node
As you inspect the specimen, a jagged crystal with an unsettling aura, a sharp migraine pierces your skull. The crystal's energy feels wild, almost malevolent, and you consider aborting the experiment. But something compels you to continue. Adjusting the scanner, you isolate its frequency, and suddenly, the pain vanishes. In its place, a profound understanding floods your mind. The crystal is a psychic conduit, capable of amplifying your mental powers to create a harmonious resonance field. With newfound confidence, you prepare to wield its might.
Effect: You gain a single use of the Psychic Resonance psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[98] Telekinetic Echo
You carefully place the specimen---a crystalline shard etched with strange, glowing runes---into the science bay's analysis chamber. As the scanners hum to life, the shard begins to vibrate, emitting a low, resonant tone that seems to echo in your mind. The air around it shimmers, and for a moment, you feel a connection to something vast and ancient. Then, with a soft chime, the shard's energy stabilizes, and you realize it has imparted a sliver of its power to you: the ability to perform a telekinetic grasp, enhanced by the number of specimens you've dedicated to unlocking its secrets.
Effect: You gain a single use of the Telekinetic Grasp psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[99] Psychic Entity's Echo
As you inspect the specimen, a fractured crystal shard etched with alien runes, you sense a faint psychic resonance. The shard, you realize, is a remnant of a powerful psychic entity's consciousness, preserved through the ages. You place it under the neural scanner, and as the device hums, the shard's energy flares. A wave of psychic feedback surges through you, and for a moment, you glimpse the entity's final moments---a cataclysmic release of psychic energy. Then, the shard dims, its power spent, but you feel changed. A sliver of its devastating might now resides within you, ready to be unleashed---but at a cost.
Effect: You gain a single use of the Psychic Nova psychic ability. When you use this ability, you may apply a number of enhancements equal to the number of specimens spent.
[100] Alien Laser Amplifier
In the flickering glow of the science bay, you examine the specimen---a jagged shard of alien crystal that pulses with an otherworldly light. As you slot it into the quantum analyzer, the machine whirs and crackles, decoding a cascade of data. A holographic blueprint flickers into view, revealing the crystal's purpose: an amplifier for energy-based weaponry, forged by a long-extinct civilization. With careful precision, you integrate the crystal into your weapon, its surface humming as it bonds seamlessly with the tech. The result is a weapon transformed---more powerful, more unpredictable, and undeniably alien.
Effect: Select one weapon in your or a crew members possession and either upgrade it to the next level in its profile or give it a number of charges equal to the number of specimens spent.
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Thank you for playing Galactic Adventures!