name: storyboard-creation description: Storyboard creation — panel layout, shot composition, camera angles, transitions, timing annotations.
Storyboard Creation Guide
Purpose of a Storyboard
A storyboard translates a script into a visual plan. It prevents costly surprises in production by answering: what does the camera see, for how long, and how do we get from one shot to the next?
Panel Layout Standards
Standard Panel Dimensions
- 16:9 (landscape): Use for film, YouTube, corporate video, commercials
- 9:16 (portrait): Use for TikTok, Reels, Shorts
- 1:1 (square): Use for Instagram feed video
- Each panel: approximately 120×68mm on paper or 1920×1080px in digital tools
Panel Elements (every panel must include)
┌─────────────────────────────────────┐
│ │ ← Panel number (top-left)
│ PANEL IMAGE / SKETCH │ ← Visual representation
│ │
└─────────────────────────────────────┘
SHOT TYPE: Medium close-up
CAMERA MOVE: Static / Pan left / Zoom in
DURATION: 3 sec
AUDIO: VO: "This is where it breaks down."
ACTION: Character looks at screen, frustrated
TRANSITION: Cut to Panel 5
Column Layout for Multi-Panel Sheets
- 2 panels per row for detailed annotations
- 3 panels per row for fast-action sequences
- Always number panels sequentially — never restart numbering per scene
Shot Composition
The Rule of Thirds
- Divide the frame into a 3×3 grid
- Place subjects on the vertical thirds lines, not center
- Place the horizon on the upper or lower third, not the middle
- Eyes of a person should sit on the upper-third horizontal line
Headroom and Lead Room
- Headroom: Space between the top of the subject's head and the frame edge — approximately 10–15% of frame height
- Lead room: When a subject faces or moves in a direction, leave empty space in that direction
- Cutting off the top of the head feels tighter (intentional for drama); excessive headroom feels amateur
Frame Composition Checklist per Panel
- Subject placed on third, not dead center (unless intentional for symmetry)
- No objects "growing" from the subject's head (poles, lamps)
- Foreground element present for depth in wide shots
- Horizon line is truly horizontal (not tilted unless intentional)
- Key element is clearly the visual focal point
Camera Shot Types
Shot Size Reference
| Shot Name | Abbreviation | Framing Description |
|---|---|---|
| Extreme Wide Shot | EWS | Subject tiny in environment; establishes location |
| Wide Shot | WS | Full body + surrounding environment |
| Medium Wide Shot | MWS | Thighs to above head |
| Medium Shot | MS | Waist to above head |
| Medium Close-Up | MCU | Chest to above head (most common for dialogue) |
| Close-Up | CU | Chin to top of head; face fills frame |
| Extreme Close-Up | ECU | Single feature: eyes, hand, object detail |
| Over-the-Shoulder | OTS | Subject A's shoulder in foreground, Subject B in focus |
| Point of View | POV | Camera sees what the character sees |
| Insert Shot | INS | Extreme close detail of an object/screen/hands |
Camera Angles
Angle Types and Emotional Effect
| Angle | Camera Position | Psychological Effect |
|---|---|---|
| Eye level | Camera at subject's eye height | Neutral, peer-to-peer |
| Low angle | Camera below subject, angled up | Subject appears powerful, dominant |
| High angle | Camera above subject, angled down | Subject appears small, vulnerable |
| Dutch tilt | Camera rolled 15–45 degrees | Tension, unease, instability |
| Bird's eye | Directly above, straight down | Detachment, overview, pattern |
| Worm's eye | Directly below, straight up | Extreme power or disorientation |
Annotation in Panels
Draw a simple arrow or arc to indicate camera direction:
- Static: No arrow, write "STATIC"
- Pan: Horizontal arrow pointing left or right
- Tilt: Vertical arrow pointing up or down
- Zoom in: Arrow pointing toward center
- Zoom out: Arrow pointing away from center
- Dolly/push in: Two parallel arrows converging on subject
- Truck (lateral move): Arrow parallel to subject movement
Scene Transitions
Common Transitions and When to Use Them
| Transition | Symbol in Storyboard | Best Use |
|---|---|---|
| Cut | // (double slash) | Action, dialogue, fast-paced sequences |
| Dissolve | ~~ (wavy lines) | Time passing, dream states, memory |
| Fade to black | → BLACK | End of act, major time jump, death/end |
| Fade from black | BLACK → | Opening of act, new beginning |
| Wipe | → WIPE | Scene change with energy; parallel actions |
| Match cut | = (equals, annotate) | Visual rhyme between two shots |
| Jump cut | JC (annotate) | Deliberate time compression; disorientation |
| L-cut | Audio leads video | Natural dialogue; audio from next scene starts early |
| J-cut | Video leads audio | Suspense; audio from current scene plays over new shot |
Timing Annotations
Duration Notation Per Panel
Write duration as: [X sec] or [X:XX] for longer shots
- Micro shots: 0.5–1 sec (fast cuts, inserts, reaction beats)
- Standard shots: 2–5 sec (dialogue, product demo, medium action)
- Establishing shots: 5–10 sec (location, environment reveals)
- Long takes: 10+ sec (annotate reason — "allows audience to absorb scene")
Total Running Time Tracking
Keep a running total at the bottom of each storyboard sheet:
Panel 01: 3 sec | Running total: 0:03
Panel 02: 2 sec | Running total: 0:05
Panel 03: 5 sec | Running total: 0:10
Rhythm Pacing Notes
- Mark beats where music hits with:
[MUSIC HIT] - Mark voiceover changes with:
[VO IN]/[VO OUT] - Mark silence with:
[SFX ONLY]or[SILENCE]
Annotation Conventions
Audio Column
VO: Voiceover dialogue (in quotes)
MX: Music cue name or description
SFX: Sound effect description
NAT: Natural/ambient sound
Action / On-Screen Direction
- Describe only what the camera sees
- Write in present tense: "Character opens laptop" not "Character opened laptop"
- Note any text overlays:
[TEXT ON SCREEN: "Free for 14 days"] - Note any product UI shown:
[SCREEN SHOWS: Dashboard with green metrics]
Digital Storyboard Tools
- Canva / Google Slides: Quick sketches; sufficient for explainer videos
- Storyboarder (Wonderunit): Free, purpose-built, frame-by-frame export
- Frame.io / Milanote: Collaborative review and annotation
- Adobe Photoshop / Illustrator: High-fidelity boards for client presentations
- Rough paper thumbnail sketches: Always valid for early iteration — stick figures work
Storyboard Quality Checklist
- Every script line has a corresponding visual panel
- Shot types and camera angles annotated on every panel
- Duration annotated on every panel
- Running total calculated and matches target duration
- All transitions specified between panels
- Audio/VO/music cues noted where they begin and end
- Panel numbers are sequential with no gaps
- Safe zones for platform marked on key title/text panels
- Key product/UI shots clearly depicted (even as sketch)
- Reviewed by director or client before production begins