animations

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Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native.

luke-h1 By luke-h1 schedule Updated 6/1/2026

name: animations description: "Production animation patterns for React Native using Reanimated 4, Skia, WebGPU, and TypeGPU. Covers CSS transitions, CSS animations, shared value animations, canvas animations with react-native-skia, GPU shader animations, layout animations, scroll-driven animations, interpolation, particle systems, procedural noise, SDF rendering, performance tuning, and accessibility. Trigger on: Reanimated, useSharedValue, useAnimatedStyle, withSpring, withTiming, withDecay, withRepeat, withSequence, CSS transition, CSS animation, layout animation, FadeIn, SlideIn, ZoomIn, LinearTransition, keyframe, interpolate, scrollTo, useFrameCallback, react-native-skia, Skia Canvas, Atlas, usePathInterpolation, usePathValue, useClock, useTexture, SKSL, interpolateColors, Picture API, canvas animation, sprite animation, WebGPU, react-native-wgpu, TypeGPU, GPU shader, WGSL, particle system, Perlin noise, SDF, Three.js, react-three-fiber, animation performance, or any request to animate UI in React Native."

Animations

Software Mansion's production animation patterns for React Native on Reanimated 4 and the New Architecture.

Load at most one reference file per question. For API signatures and config options, webfetch the documentation pages linked in each reference file.

Critical Rules

  • NEVER use runOnJS. It is removed in Reanimated 4. Use scheduleOnRN(fn, ...args) from react-native-worklets instead. This applies everywhere: scroll handlers, gesture callbacks, useAnimatedReaction, useFrameCallback, and any other worklet context.

References

File When to read
animations.md Choosing between CSS transitions, CSS animations, and shared value animations; CSS transition and CSS animation patterns and rules; animating text; infinite animation cleanup; scheduleOnRN
animation-functions.md Gotchas and rules for core hooks (useSharedValue, useAnimatedStyle, useAnimatedProps, useDerivedValue); withSpring config modes; withRepeat and withClamp caveats; composing animations
layout-animations.md Entering/exiting animation gotchas (nativeID conflict, view flattening); layout transitions; keyframe animation rules; list item animations (itemLayoutAnimation); shared element transitions
scroll-and-events.md Scroll-driven animation patterns (useAnimatedScrollHandler, scrollTo, useScrollOffset); useAnimatedReaction patterns; useFrameCallback; measure rules
canvas-animations.md Canvas animations with @shopify/react-native-skia; Reanimated integration (shared values as direct props); interpolateColors; retained vs immediate mode (Picture API); path animations (usePathInterpolation, usePathValue); useClock; gesture integration and element tracking; SKSL runtime shaders and image filters; textures
canvas-atlas.md Atlas for batched sprite/tile animation; useTexture, useRSXformBuffer; RSXform matrix format ([scos, ssin, tx, ty])
gpu-animations.md GPU shader animations; react-native-wgpu Canvas and device setup; TypeGPU typed pipelines; Reanimated + WebGPU worklet integration; compute pipelines for particle systems, physics, and simulations; @typegpu/noise (Perlin noise, PRNG); @typegpu/sdf (signed distance shapes); Three.js / React Three Fiber for 3D
svg-animations.md Animating SVG elements and paths with Reanimated; createAnimatedComponent for SVG; progress arcs; pulsing circles
animations-performance.md Performance tuning; 120fps setup; feature flags; FPS drop fixes; simultaneous animation limits; accessibility (useReducedMotion, ReducedMotionConfig); worklet closure optimization; debug vs release builds
Install via CLI
npx skills add https://github.com/luke-h1/foam --skill animations
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