ok-ww-agent

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Screenshot-driven UI automation for Wuthering Waves via `ok_*` tools (`ok_capture`, `ok_click`, `ok_key`, `ok_wait`); use when tasks change per game version and you must rely on vision + next-action decisions rather than presets.

kunhuang12345 By kunhuang12345 schedule Updated 1/17/2026

name: ok-ww-agent description: Screenshot-driven UI automation for Wuthering Waves via ok_* tools (ok_capture, ok_click, ok_key, ok_wait); use when tasks change per game version and you must rely on vision + next-action decisions rather than presets.

ok-ww-agent

Available tools

  • ok_capture(...) -> capture a screenshot for decision-making.
  • ok_click(x, y, ...) -> click at normalized coordinates x,y in [0..1] within the same capture region.
  • ok_key(key, ...) -> send a key press (or down/up/repeat).
  • ok_wait(ms) -> sleep for timing/animation.

One-time setup

  • Run powershell -ExecutionPolicy Bypass -File .codex/skills/ok-ww-agent/scripts/setup.ps1 (or pwsh).

Operating loop

Repeat:

  1. Call ok_capture.
  2. Look at the screenshot and decide the single next best action.
  3. Execute exactly one action (ok_click or ok_key).
  4. Call ok_wait (typically 200-800ms; longer for transitions).
  5. Call ok_capture again to confirm the state changed as expected.

Notes

  • Prefer clicking the center of a button/label, not edges.
  • Avoid spamming clicks/keys; always confirm with a fresh ok_capture.
  • If the target UI is small/ambiguous, capture again and re-decide instead of guessing.
  • If the capture region is wrong, adjust ok_capture parameters (e.g., target, hwnd_class, title_contains) before acting.
Install via CLI
npx skills add https://github.com/kunhuang12345/auto-game --skill ok-ww-agent
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