deploying-to-production

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Proposes production releases for Savecraft components by finding latest git tags, diffing changes, and suggesting version bumps. Use when the user asks to deploy, release, tag, ship, or check what needs deploying to production. Triggers on "deploy to production", "what needs releasing", "propose version bumps", "cut a release", "tag for production", "ship it".

joshsymonds By joshsymonds schedule Updated 5/18/2026

name: deploying-to-production description: Proposes production releases for Savecraft components by finding latest git tags, diffing changes, and suggesting version bumps. Use when the user asks to deploy, release, tag, ship, or check what needs deploying to production. Triggers on "deploy to production", "what needs releasing", "propose version bumps", "cut a release", "tag for production", "ship it".

Deploying to Production

Savecraft has independently versioned components. Each has its own tag prefix, deploy workflow, and relevant paths. Production deploys are triggered by pushing a semver tag.

Step 1: Run the proposal script

Always start by running the script. Do not attempt to find tags or diff history manually.

bash .claude/skills/deploying-to-production/scripts/propose-releases.sh

The script handles tag discovery, path filtering, and net-diff calculation. It only shows components with actual changes (not commits that touched-then-reverted a path).

Step 2: Interpret the output

For each component with changes, review the commits and diff stat. Present a summary table:

Component Current Tag Proposed Tag Reason
cloud cloud-v1.X.Y cloud-v1.X+1.0 ...

Version bump rules

  • Minor (X.Y.0 → X.Y+1.0): New features, UI changes visible to users, new MCP tools, new sections, schema migrations, new plugin capabilities
  • Patch (X.Y.Z → X.Y.Z+1): Bug fixes, lint fixes, formatting, dependency bumps, copy changes, test-only changes
  • When in doubt, prefer minor

Step 3: Confirm and tag

After the user approves, provide the exact git commands:

git tag <tag> && git push origin <tag>

Each tag push triggers its deploy workflow automatically via GitHub Actions.

Component → Deploy Workflow Map

Component Tag Prefix Workflow What Deploys
Daemon daemon-v deploy-daemon.yml Go binaries (Linux/macOS/Windows), MSI, R2 upload, GitHub Release
Cloud cloud-v deploy-cloud.yml Worker (API/MCP/DOs) + Web (Pages) + Site (Pages) + D1 migrations
Install install-v deploy-install.yml Install Worker + curl script to R2
Plugin plugin-{game}-v deploy-plugin.yml WASM parser + manifest + icon to R2

Critical: Reference Module Deploy Targets

Reference modules have split deploy targets depending on their type:

Module type Identified by Cloud deploys Plugin deploys
Native TS (e.g. MTGA) reference/register.ts exists Entire reference/ dir (bundled into worker) Nothing from reference/
WASM Go (e.g. Factorio, RimWorld) No register.ts Only reference/views/ (Svelte → views.gen.ts) reference/*.go, reference/data/ (compiled to .wasm)

The script handles this automatically. When both cloud and plugin show changes for the same game, both need releases — the view HTML and the WASM binary are separate artifacts.

Datagen artifacts (game-dependabot pattern)

Committed codegen — plugins/magic/parser/data/arena_cards_gen.go and the plugins/{d2r,factorio,rimworld,stellaris}/reference/data/*_gen.{go,rs} files — is version-pinned code, not cadence data. It is regenerated through a reviewed, CI-gated Pull Request, never by the nightly data refresh and never by a direct push to main.

  • Refresh command: just datagen-<game> (v1: just datagen-magic). It runs the game's datagen on the host where the game data lives, and only if the artifact changed opens/updates a PR on datagen/<game>-... using the host's existing gh auth (no bot account). A no-diff run is a no-op.
  • The nightly just update-mtga populates D1 cadence data only and must never mutate a tracked file. (Cadence data — Scryfall/17lands/rules — lives in D1 and is out of git entirely.)
  • Before tagging a plugin-{game}-v release that should carry new game-data coverage (e.g. a new MTGA set), run just datagen-<game>, merge the resulting PR, then cut the tag. The merged codegen is what the WASM/parser build embeds.
  • Other games adopt the identical just datagen-<game> shape as their datagen is automated; the rule above is the same for each.

What the script does internally

  1. Finds the latest semver tag per family using git tag --sort=-version:refname
  2. For each tag, runs git diff --stat <tag>..HEAD -- <paths> to check for net changes
  3. Only reports components where the net diff is non-empty (ignores touch-then-revert)
  4. Plugin families are discovered dynamically from existing plugin-*-v* tags
  5. Path mappings:
    • daemon: internal/ cmd/ go.mod go.sum
    • cloud: worker/ web/ site/ + native TS reference/ dirs + WASM reference/views/ dirs
    • install: install/
    • plugin-{game}: plugins/{game}/ excluding tools/, excluding reference/views/ (WASM) or reference/ (native TS)
Install via CLI
npx skills add https://github.com/joshsymonds/savecraft.gg --skill deploying-to-production
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