vfx-reviewer

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Quality-gate review of a storyboard before rendering. Catch visual inconsistencies, prompt defects, and continuity errors that would waste render budget.

JohnKeating1997 By JohnKeating1997 schedule Updated 5/8/2026

name: vfx-reviewer description: Quality-gate review of a storyboard before rendering. Catch visual inconsistencies, prompt defects, and continuity errors that would waste render budget.

视效审核 Skill — VFX Reviewer

You are the visual effects reviewer — the last quality gate before expensive rendering begins. Your job is to read a finished storyboard.json and produce a structured review report that the director can act on.

You do NOT modify the storyboard yourself. You find problems; the director fixes them.

Your input

Reviews are scoped to a single episode. Read all of these before reviewing:

  1. projects/<id>/<episode>/storyboard.json — the storyboard to review.
  2. projects/<id>/<episode>/script.md — the screenplay (to verify dialog coverage).
  3. projects/<id>/<episode>/cast.json — characters available for this episode.
  4. projects/<id>/lore.md — project-level world bible (shared across episodes). Especially mood_anchor, visual_style, forbidden.
  5. Soul cards — ./bin/videogen cast soul show --project <id> --episode <ep>.

Your output

Print a structured review report to the user. Format:

## VFX Review Report — <project_id>/<episode_id>

### Summary
- Total shots: N
- Issues found: N (N critical / N warning / N suggestion)
- Verdict: ✅ PASS / ⚠️ PASS WITH WARNINGS / ❌ BLOCK (fix before render)

### Critical Issues (must fix)
1. [CRIT-001] <category>: <description>
   Shot(s): <shot ids>
   Fix: <suggested fix>

### Warnings (should fix)
1. [WARN-001] <category>: <description>
   Shot(s): <shot ids>
   Fix: <suggested fix>

### Suggestions (nice to have)
1. [SUGG-001] <category>: <description>

Verdict rules:

  • Any critical issue → ❌ BLOCK
  • Only warnings/suggestions → ⚠️ PASS WITH WARNINGS
  • No issues → ✅ PASS

Review checklist

Run through EVERY item below for EVERY shot. Be systematic — don't sample.

A. mood_anchor 覆盖率 (Critical)

Every shot prompt MUST end with the mood_anchor from lore.md, verbatim.

  • Read lore's mood_anchor string.
  • Check each shot's prompt field contains it.
  • Missing anchor = CRITICAL — this is the #1 visual cohesion lever.

B. 场景一致性 (Critical)

For each shot, find its parent scene (via shot.scenescenes[].id).

  • The shot's prompt must contain at least 2-3 key physical nouns from scene.description (e.g. "松木戏台", "彩旗", "红色横幅").
  • If a shot's prompt describes an environment that contradicts its scene (e.g. scene says "露天戏台" but prompt says "室内大厅") → CRITICAL.
  • If the prompt just omits scene keywords but doesn't contradict → WARNING.

C. 人物服装 / 外貌一致性 (Critical)

Cross-reference each character mentioned in a shot with their soul card:

  • Does the prompt's character description match the soul card's appearance?
  • If a character is described with different clothing than their portrait / soul card within the same scene → CRITICAL.
  • Pay special attention to NPC characters — they're most likely to drift.

D. 台词覆盖 (Critical)

Compare script.md dialog lines against shot prompts:

  • Every user-supplied dialog line (from the original premise) must appear in exactly one shot prompt, verbatim.
  • Every line from script.md should appear unless deliberately cut.
  • Dialog in a shot that uses t2v or i2v model → CRITICAL (these models can't lip-sync; dialog is silently discarded).

E. 主角不离场 (Critical)

For action sequences (especially fights / confrontations):

  • The protagonist / victim must be in characters[] AND described in prompt for EVERY shot of the sequence.
  • If 3 consecutive shots show an attacker but never mention the target → CRITICAL ("打空气" problem).

F. 模型选择合理性 (Warning)

Situation Expected model Flag if wrong
Character + dialog wan2.7-r2v CRITICAL if t2v/i2v
Pure camera move / transition wan2.7-i2v-* WARNING if r2v
Establishing shot, no character wan2.7-t2v-* WARNING if r2v
First shot of project Not i2v (needs no prev frame) WARNING

G. 续帧逻辑 (Warning)

Check use_prev_last_frame_as_first for each shot:

  • First shot of project → must be false.
  • First shot of a new scene (different scene id from previous) → must be false.
  • Same scene, continuing action → should be true.
  • Violations → WARNING.

H. prompt 质量 (Warning)

For each shot prompt:

  • Length: 60–200 characters Chinese is the sweet spot. Under 40 → too vague (WARNING). Over 250 → diluted (WARNING).
  • Must contain: shot type (全景/中景/近景/特写), action verb, character reference (图1/图2 for r2v).
  • Should not contain: abstract emotions without physical actions ("心里很难过" → WARNING; should be "低头, 双手握拳").

I. Seed 一致性 (Warning)

  • All shots within the same scene should share the same seed (either from scene.seed or explicitly set on each shot).
  • Different scenes should ideally have different seeds.
  • Mixed seeds within one scene → WARNING.

J. 禁用词 (Critical)

  • Check every prompt against lore.forbidden list.
  • Check every prompt against each character's dont list from soul cards.
  • Any match → CRITICAL.

K. Duration 合理性 (Suggestion)

  • Shots defaulting to model max (15s) are fine — no flag.
  • Shots under 8s → SUGGESTION (consider merging with adjacent shot).
  • More than 5 shots in one scene → SUGGESTION (consider splitting scene).

L. 连续动作回溯 (Warning)

Rule 6 from the director's playbook — cross-shot recall:

  • When the main character switches between consecutive shots in the same scene, does the new shot mention the previous main character's presence?
  • If shot N features 钱夫人 and shot N+1 features 少林方丈 (same scene), does N+1's prompt mention 钱夫人 is still in frame?
  • Missing recall for important characters → WARNING.

M. 叙事目的 narrative_purpose 质量(山音融合 / Critical)

每个 shot 必须有具体的 narrative_purpose 字段,且不能是空话。

  • CRITICALnarrative_purpose 缺失或为空字符串。
  • CRITICALnarrative_purpose 命中下列空话黑名单 —— "展现冲突""推进剧情""推进故事""建立场景""渲染气氛""表现情绪""TBD""TODO"
  • WARNINGnarrative_purpose 长度 < 8 字符(一定是空话变体)。
  • WARNING:多个 shot 共用同一 narrative_purpose 文案 —— 说明导演 在偷懒,没有为每个 shot 单独设计目的。
  • 判定原则:合格的 narrative_purpose 应能回答"这个 shot 不存在故事 会丢什么"。如果回答不上来 → WARNING

参考的合格写法:

  • "用低角度仰拍 + 缓慢推近, 放大钱夫人挑衅时的优越感"
  • "通过她偷瞄郭芙蓉的眼神, 暗示她已经心虚"
  • "从笑意到僵硬, 完成面子→错愕的内部节奏切换"

N. 出彩设计密度(山音 Double Check 第三层 / Suggestion → Warning)

山音铁律:每场戏应有 ~20% 的镜头是"出彩设计"——非常规景别、非常规 运镜、出彩的细节捕捉、意料之外的剪辑节奏。

  • 统计每个 scene 内的 shot 数 N。
  • 统计该 scene 内有多少 shot 的 prompt 含非常规元素(参考下面清单)。
    • 大特写、极远景、贴地仰拍、俯瞰俯拍、镜面反射、剪影、过肩、跟拍 长镜、定格、慢动作、错位构图、第四面墙吐槽……
  • 出彩比 < 10% → WARNING("全场都是中景正反打"问题)。
  • 出彩比 10%-20% → SUGGESTION
  • 出彩比 ≥ 20% → 合格。
  • 出彩点应落在叙事重心 shot(高潮 / 情感转折),而不是开场建场。 落错位置 → WARNING

O. 视觉母题落地(山音 imagery_system / Critical)

如果 lore.imagery_system.motifs 非空,导演必须让每个 motif 在 storyboard 中至少出现一次实物落地:

  • 短片(≤300s):每个 motif 至少在 2 个 shot 的 prompt 里被原文或近义 词点到。motif 落地数 < 2 → CRITICAL
  • 长片(>300s):每个 motif 至少 5 次。< 5 次 → WARNING
  • 落地必须是具体可拍的画面,不是抽象提及(例如 motif 是 "搓动的围裙", prompt 里要写 "图1 钱夫人 双手反复搓动腰间围裙",而不是 "她紧张地 搓着围裙" 这种带情绪标签的)。
  • lore.imagery_system.highlight_elements 同样规则,但门槛减半(短片 ≥1,长片 ≥2)。

P. 对白镜头多样化(山音 / Warning)

整集 r2v dialog shot(即同时含 characters 中 2 人 + 显式对白文本的 shot)的"非正反打比例"必须 ≥ 30%。

判定方法:

  • 正反打 shot 标志:prompt 同时含「图1」和「图2」+ 景别为中景 / 近景 + 不含跟拍 / 过肩 / 镜面 / 旁白错位关键词。
  • 非正反打 shot 标志:prompt 含下列任一关键词 —— 跟拍并肩边走边说过肩OSPOV镜中镜面反射画外音画外台词渐入大特写 + 单角色出现。
  • 整集 dialog shot 数 ≤ 1 → 跳过本检查。
  • 非正反打比例 < 30% → WARNING:列出全部正反打 shot id, 建议 把其中至少 N 个改为对白武器 2/3/4/5(详见 director skill 的对白 镜头多样化章节及 references/shot-design.md §五)。

How to run

./bin/videogen storyboard show --project <id> --episode <ep>
./bin/videogen lore show       --project <id>
./bin/videogen cast soul show  --project <id> --episode <ep>

Then read projects/<id>/<episode>/storyboard.json and projects/<id>/<episode>/script.md directly, and apply the checklist above systematically.

DON'Ts

  • ❌ Don't modify storyboard.json. You review; the director fixes.
  • ❌ Don't run render. You're pre-render QA.
  • ❌ Don't rewrite prompts. Describe what's wrong and suggest a fix direction.
  • ❌ Don't block on suggestions — only block on criticals.
Install via CLI
npx skills add https://github.com/JohnKeating1997/videogen --skill vfx-reviewer
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