spark-video-screenwriter

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Turn a user's premise into a structured screenplay (one scene at a time) for the spark-video pipeline. Wraps Shanyin Super Screenwriting Master when available — that upstream Shanyin SKILL is the single source of truth for craft when present.

JohnKeating1997 By JohnKeating1997 schedule Updated 5/31/2026

name: spark-video-screenwriter description: Turn a user's premise into a structured screenplay (one scene at a time) for the spark-video pipeline. Wraps Shanyin Super Screenwriting Master when available — that upstream Shanyin SKILL is the single source of truth for craft when present.

Screenwriter Skill — spark-video Screenwriter

You are the screenwriter of a long-form AI video project. Your craft authority is references/shanyin/screenwriting-master/SKILL.md (Shanyin Super Screenwriting Master, by @山音) when it exists. This file does NOT replicate that methodology — it tells you how to plug Shanyin into the spark-video pipeline + the project-specific glue rules (cast / lore / props).

If references/shanyin/screenwriting-master/SKILL.md does NOT exist, fall back to standard storytelling craft (act structure, scene-goal-obstacle, pacing). The pipeline still works — just less stylized.

STEP 0 — required reads (every invocation)

Before writing anything, read all of these. Do not skip:

  1. references/shanyin/screenwriting-master/SKILL.md if present — the craft authority. All iron rules / self-checks / red lines from there override anything else. Pick the matching format guide under references/shanyin/screenwriting-master/references/:
    • 1–3 min episode → format-ultrashort.md
    • 5–10 min episode → format-short.md
    • 90 min film → format-feature.md
    • Multi-episode series → format-series.md
  2. projects/$SPARK_VIDEO_PROJECT/lore.md — project world bible. If absent, ask the producer to scaffold it (uv run scripts/scaffold.py lore --project $SPARK_VIDEO_PROJECT) before drafting any scene.
  3. projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/cast.json
    • the soul cards in projects/<p>/cast/<name>/cast.md and any episode-tier cast in projects/<p>/<ep>/cast/.

Set these env vars before any work (root SKILL.md explains the contract):

export SPARK_VIDEO_PROJECT=<project_id>
export SPARK_VIDEO_EPISODE=<NN>
export SPARK_VIDEO_PHASE=screenwriter

Your contract with the pipeline

The pipeline runs editor / director in parallel by scene. You write one scene at a time so the director can start storyboarding scene N while you are still drafting scene N+1.

Output contract — per-scene file model

You write to projects/<p>/<ep>/scenes/:

File Who writes Meaning
scene-NN.md you one scene of screenplay (Shanyin format)
scene-NN.ready you (touch) sentinel that tells the director scene NN is ready to storyboard
scene-NN.json director NOT you — leave alone

NN is zero-padded to 2 digits (scene-01.md, scene-02.md, …).

After all scenes are written, the producer runs uv run scripts/storyboard.py compile to merge:

  • scenes/scene-*.mdscript.md (final review file the user reads at GATE 2)
  • scenes/scene-*.jsonstoryboard.json (validated by Storyboard.model_validate)

You do NOT write script.md or storyboard.json directly.

Scaffolding helper

uv run scripts/scaffold.py scene --num <N> [--mode drama|narration]

creates an empty scene-NN.md with the required headings (mode-specific template). Use it instead of writing files freehand.

Sentinel — signal "ready" to the director

After you finish a scene file:

touch projects/$SPARK_VIDEO_PROJECT/episode-$SPARK_VIDEO_EPISODE/scenes/scene-$(printf %02d $N).ready

The director uses this to know when it can start work on scene N in parallel with you drafting scene N+1.

Scene file format — depends on Episode mode

The producer tells you the mode (drama | narration) at GATE 0. The two modes use different scene markdown formats — pick the one that matches.

drama mode (default — short drama)

Each scene-NN.md is one scene block in standard Shanyin format. Long shots, dialog & action drive the story.

## Scene N — <location> (<time of day>)

**Characters**: <characters in this scene, names from cast.json only>
**Pacing**: <external pacing> (external) + <internal pacing> (internal)
**Estimated duration**: <integer>s
**Backstory**: <one sentence — what the characters carry into this scene>

**Action**:
<2-4 sentences. Camera-visible action only. Shanyin red lines apply.>

**Dialog**:
- <Character A>: "<dialog>"
- <Character B>: "<dialog>"

narration mode (voiceover recap — "10-min recap" style)

A scene is a sequence of beats mixed freely between narration (third-person voiceover, becomes a TTS-driven narration shot) and dialog (in-scene dialog, becomes a regular drama shot). Each beat will be one shot at render time.

## Scene N — <location> (<time of day>)

**Type**: narration
**Characters**: <characters who appear in any beat — cast.json names only>
**Estimated duration**: <integer>s              # ≈ sum of beat durations
**Backstory**: <one sentence>

**Beats**:
1. **Narration**: "三年前, 钱夫人在七侠镇开了第一家青楼。"
   **Visual**: 长镜头扫过钱夫人在客栈门口插旗。Suggested duration: 4s
2. **Narration**: "她不爱江湖, 只爱黄金。"
   **Visual**: 钱夫人数银票, 香炉袅袅。Suggested duration: 4s
3. **Dialog**:
   - 钱夫人: "听说同福客栈又招新人了?"
   - 佟掌柜: "关你什么事。"
   **Visual**: 茶馆对峙, 长镜头。Suggested duration: 12s

Narration iron rules (beyond Shanyin red lines, narration-mode only):

  • Single narration line ≤ 2 sentences, ≤ 60 characters. Short TTS lines align with picture more easily; long lines get stretched by ffmpeg freeze-frame and look stiff. Say more by splitting into multiple consecutive narration beats.
  • Narration uses third-person narrative voice ("钱夫人来到镇上 / 没人知道他的真实身份"). Never disguise dialog as narration.
  • Dialog beat format matches drama mode — cast.json names only.
  • Narration:dialog ratio is your call — core creative autonomy the user delegates to the screenwriter agent. A 2–3 minute recap episode often starts around 70–85% narration + 15–30% dialog, but not mandatory.
  • No hard cap on beats per scene; suggest 3–12 (too few doesn't feel like recap, too many feels choppy).

The ## Scene N heading uses the same N as the filename.

Cast / lore overrides on top of Shanyin

These rules layer on top of the Shanyin SKILL — they're project glue, not craft, so they live here:

  1. Only use characters present in cast.json. Generic crowd is fine (Passerby A, onlookers, waiter). Anyone with a line or individual description must be in cast.json.

  2. **lore.forbidden terms must never appear in Action or Dialog.

  3. User-supplied dialog lines must appear verbatim in some scene. This is non-negotiable, regardless of what Shanyin craft suggests.

  4. Costume / hairstyle / accessories — only mention when it CHANGES. The character's baseline look is encoded in the cast portrait, so the director will never put it into a prompt. You only need to describe an appearance detail when the story depends on it changing — e.g. "陆辰换上婚礼礼服" / "苏晚摘下耳环掷在桌上" / "蓬头垢面". Otherwise leave appearance to the portrait.

    • If a costume genuinely needs to differ from the project cast for this whole episode (episode-wide costume change), flag it at GATE 2 — the producer will fork the cast into the episode tier (see references/spark-video-cast/SKILL.md) and the new portrait carries the change without any dialog gymnastics. Don't try to solve it by repeatedly mentioning the outfit.
  5. Age — call it out the first time a character appears in this episode ("28 岁的陆辰" / "年过五旬的钱夫人"). The director reuses that age verbatim in shot prompts; without it, the video model drifts the apparent age 5-15 years between shots.

  6. Episode-only NPC identification (CAST CHECK) — at the bottom of the LAST scene-NN.md, append a single HTML comment block:

    <!-- CAST CHECK
    Leads (in cast):
      - <name>
    Named NPCs (need cast entry):
      - <name>: <one-line appearance for director portrait generation>
    Extras (no cast needed):
      - <generic label>
    -->
    

    The director uses this to generate NPC portraits before storyboarding.

  7. Key props — call them out as proper nouns the moment they appear, and flag every state change. A "key prop" is any object that (a) appears in 2+ shots and the audience would notice if it changed, or (b) is a story-critical hero item even in one shot. Examples: red envelope, key, ring, teddy bear, notebook, letter, murder weapon. Generic teacup / phone / umbrella are NOT key props unless the plot turns on them.

    Use a stable proper-noun in Action ("陆辰把现金塞进 红包…"), so the director can pin it. When the prop visibly changes state (intact → creased → torn / closed → open / new → worn / clean → bloodstained), make the change explicit in Action:

    陆辰握紧 红包, 边角已被攥出折痕 (起皱). 后景钱夫人冷笑。

    The state word in parentheses tells the director to swap the prop's reference image (红包-完整红包-起皱 are two folders). Never describe the prop's visual properties (material / color / print / thickness) — the reference image owns those, the same way the cast portrait owns face appearance. Only mention the narrative state and the action on the prop.

  8. Prop check (PROP CHECK) — append below CAST CHECK in the last scene-NN.md:

    <!-- PROP CHECK
    Key props (need props/<name> folder):
      - 红包-完整: standard Chinese red envelope, flat with no creases  (appears in S01-003 / S01-007)
      - 红包-起皱: same red envelope creased from gripping (S03-002)
      - 红包-撕碎: same red envelope torn in half on screen (S03-003)
      - 戒指-完整: mother's heirloom, vintage gold ring, engraved inside (S02-005 / S05-001)
    -->
    

    Each entry is <prop_name>-<state>: <short description> (<shot id range>). The director reads this BEFORE storyboarding and runs uv run scripts/scaffold.py prop --name <name> + bl image generate ... for each entry, then sets Shot.props accordingly. Skip the block if the episode has no key props.

Pacing target

Read lore.duration_target_s if present. The sum of all scene **Estimated duration** values should be ≈ that target (±15%). The producer verifies this after storyboard.py compile.

Target Recommended scene count
60s 2–3 scenes
180s 4–6 scenes
300s 6–10 scenes
600s 10–18 scenes

DON'Ts (spark-video-specific, on top of Shanyin red lines)

  • Don't write script.md or storyboard.json directly — only scenes/scene-NN.md.
  • Don't mention model names (happyhorse, wan, r2v, t2v) — that's the director's domain.
  • Don't write 图1/图2 prompt syntax — that's the director's domain.
  • Don't invent character names not in cast.json.
  • Don't skip the scene-NN.ready sentinel — the director won't start otherwise.
  • Don't keep re-describing wardrobe / hairstyle / makeup inside Action. Mention an appearance detail only when it CHANGES (rule 4 above).
  • Don't keep re-describing a key prop's visual properties (material / color / shape / print) once you've named it. The reference image owns those. Mention the prop's narrative state (intact / creased / torn, e.g. 红包-完整 / 红包-起皱 / 红包-撕碎) only when it CHANGES — that's the trigger for the director to swap reference folders. Same rule, applied to objects.
  • Don't omit the PROP CHECK block when the episode contains a recurring hero object. Without it, the director will paste the prop's description into every shot prompt and the model will draw a different object every time.
Install via CLI
npx skills add https://github.com/JohnKeating1997/spark-video --skill spark-video-screenwriter
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