name: build description: Build an iPlug2 plugin project for different formats and platforms using xcodebuild or Visual Studio
Build iPlug2 Plugin
Use this skill when the user wants to build their plugin project.
macOS Build (xcodebuild)
cd [ProjectFolder]
xcodebuild -project "./projects/[ProjectName]-macOS.xcodeproj" -target [TARGET] -configuration [CONFIG] 2> ./build_errors.log
Targets: APP, AU, VST2, VST3, CLAP, AAX, AUv3, AUv3App, All
Configurations: Debug, Release, Tracer
Build Locations (from common-mac.xcconfig)
- APP:
~/Applications/[PluginName].app - VST3:
~/Library/Audio/Plug-Ins/VST3/ - AU:
~/Library/Audio/Plug-Ins/Components/ - CLAP:
~/Library/Audio/Plug-Ins/CLAP/
Open in Xcode (recommended for debugging)
open ./[ProjectName].xcworkspace
iOS Build
xcodebuild -project "./projects/[ProjectName]-iOS.xcodeproj" -target AUv3App -configuration Release
Windows Build
Open the .sln file in Visual Studio:
[ProjectName].sln
Build from IDE or command line:
msbuild [ProjectName].sln /p:Configuration=Release /p:Platform=x64
Tips
- Build one target at a time;
Allmay fail if SDKs are missing - Check
build_errors.logfor issues - AUv3 requires building
AUv3Apptarget (packages plugin as App Extension) - Recommend AUv2 over AUv3 for new users (simpler setup)