cli-hub-matrix-game-development

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Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

HKUDS By HKUDS schedule Updated 6/14/2026

name: cli-hub-matrix-game-development description: >- Capability-based multi-tool matrix for game development: engine, 3D/2D/audio assets, AI-generated assets, agent playtesting, packaging, store publishing, and telemetry.

Game Development Matrix (S4 — v2 capability-based)

Scenario S4. All asset-creation capabilities covered via the S3/S5 stacks; the structural gap is distribution (Steam/itch/console stores) and alternative engines (Unity/Unreal).

Schema: docs/cli-matrix/matrix_registry.schema.md. Matrix plan: docs/cli-matrix/cli-matrix-plan.md.

Install

cli-hub matrix install game-development
cli-hub matrix info    game-development
cli-hub matrix preflight game-development --json

Provider selection constraints

  1. Use preflight as an availability report, not as a provider selector.
  2. Treat provider order as documentation order only.
  3. Choose from user requirements, output quality bar, offline needs, credential state, install cost, and provider notes.
  4. Escalate to paid or metered APIs only when credentials are already present or the user explicitly consents.

Preflight

Run cli-hub matrix preflight game-development --json first. Use the manual block below for extra probes or older cli-hub versions.

cli-hub list --json
python - <<'PY'
import importlib.util
for m in ("pygame","arcade","panda3d","ursina","trimesh","pygltflib","PIL",
          "pydub","librosa","music21","mido","abjad","diffusers","replicate",
          "posthog","gymnasium"):
    print(m, importlib.util.find_spec(m) is not None)
PY
for b in godot blender aseprite butler steamcmd ffmpeg pyinstaller; do
  command -v "$b" >/dev/null && echo "$b: yes" || echo "$b: no"
done
for e in STEAM_USERNAME STEAM_PASSWORD ITCH_API_KEY EPIC_DEV_TOKEN \
         PLAY_CONSOLE_KEY APP_STORE_CONNECT_KEY \
         REPLICATE_API_TOKEN OPENAI_API_KEY STABILITY_API_KEY IDEOGRAM_API_KEY \
         POSTHOG_API_KEY GAMEANALYTICS_KEY PLAYFAB_TITLE_KEY SENTRY_DSN; do
  [ -n "${!e}" ] && echo "$e: set" || echo "$e: unset"
done

Suggest-to-user template

To enable <capability> via <provider>, please set <ENV_VAR>.
  Cost: <cost notes>
  Quality: <quality tier>
Reply 'skip' to fall back to <next provider>.

Example: To publish to Steam, please install steamcmd and set STEAM_USERNAME + STEAM_PASSWORD (use a dedicated build account to limit credential risk). Cost: one-time $100 Steamworks fee. Reply 'skip' to fall back to itch.io via butler which only needs ITCH_API_KEY.


Capabilities

game.engine — engine authoring / project manipulation

Provider Kind Requires Cost Quality Offline
cli-anything-godot harness-cli Godot installed free sota yes
pygame python pkg free good yes
arcade python pkg free good yes
panda3d python pkg free high yes
ursina python pkg free good yes
Unity / Unreal

asset.3d — 3D game assets

See S3 matrix. Primary: cli-anything-blender, cli-anything-freecad, trimesh, pygltflib.

asset.2d — sprites, tiles, UI art

Provider Kind Requires Cost Quality Offline
cli-anything-krita harness-cli Krita installed free sota yes
cli-anything-inkscape harness-cli Inkscape installed free sota yes
Pillow python pkg free good yes
aseprite native binary (commercial) paid sota yes
pyxel python pkg free good yes
OpenAI GPT-Image-1 api OPENAI_API_KEY metered sota no
Scenario GG api SCENARIO_API_KEY paid sota no
Leonardo AI api LEONARDO_API_KEY paid high no

asset.audio — sfx and gameplay audio

Provider Kind Requires Cost Quality Offline
cli-anything-audacity harness-cli Audacity free high yes
pydub / librosa / soundfile python pkg free good yes
sfxr / jsfxr native binary free good yes
ElevenLabs SFX api ELEVENLABS_API_KEY paid sota no
Mubert api MUBERT_API_KEY metered high no

asset.notation — music notation / score export

Provider Kind Requires Cost Quality Offline
cli-anything-musescore harness-cli MuseScore installed free sota yes
music21 python pkg free high yes
mido python pkg free good yes
abjad python pkg free high yes

ai.gen-asset — AI-generated art/audio for games

Provider Kind Requires Cost Quality Offline
cli-anything-comfyui harness-cli ComfyUI installed free high yes
jimeng public-cli bin metered high no
diffusers python pkg + weights free good yes
replicate python REPLICATE_API_TOKEN metered high no
Scenario GG api SCENARIO_API_KEY paid sota no
Leonardo AI api LEONARDO_API_KEY paid high no
OpenAI GPT-Image-1 api OPENAI_API_KEY metered sota no
Stability api STABILITY_API_KEY metered high no

playtest.agent — agent-driven play / testing

Provider Kind Requires Cost Quality Offline
cli-anything-slay-the-spire-ii harness-cli StS II + bridge mod free sota yes
gymnasium envs python pkg free high yes
Headless game + scripted input (e.g. Godot --headless with GUT) harness-cli Godot free good yes

Distinctive capability — very few agent stacks can drive a live GUI game loop.

build.package — package a game binary / bundle

Provider Kind Requires Cost Quality Offline
cli-anything-godot (export presets) harness-cli Godot export templates free sota yes
pyinstaller (pygame/arcade) python pkg free good yes
butler (itch packager) native binary free high yes

publish.store — upload a build to a store

Provider Kind Requires Cost Quality Offline
steamcmd native binary + Steam account + app ID paid (fee) sota no
butler (itch.io) native binary + ITCH_API_KEY free high no
Epic Games Services api EPIC_DEV_TOKEN paid high no
Google Play Developer api PLAY_CONSOLE_KEY + service account paid high no
App Store Connect api APP_STORE_CONNECT_KEY paid high no

Known gap — no harness-level abstraction; escalate via the suggest-to-user template with platform-specific preflight.

telemetry.ingest — gameplay analytics / crash reports

Provider Kind Requires Cost Quality Offline
sentry public-cli bin + SENTRY_DSN free-paid high no
posthog python pkg + POSTHOG_API_KEY free-paid high no
GameAnalytics api GAMEANALYTICS_KEY free good no
Unity Analytics api Unity project token metered high no
PlayFab api PLAYFAB_TITLE_KEY metered high no

Recipes

  • godot-jam-game — minimal end-to-end for a game jam. Uses: game.engine, asset.2d, asset.audio, build.package, (optional publish.store).

  • agent-bot — train / evaluate an agent against an existing game. Uses: playtest.agent, telemetry.ingest.

  • ai-indie-short — AI-generated art + simple engine loop. Uses: ai.gen-asset, asset.2d, game.engine, asset.audio, build.package.

  • steam-release — ship to Steam with crash reporting. Uses: build.package, publish.store, telemetry.ingest.

  • music-driven-game — composed score integrated with gameplay. Uses: asset.notation, asset.audio, game.engine.

  • reality-to-game — photogrammetry asset → import → ship. Uses: (S3 photogrammetry.reconstruct), asset.3d, game.engine, build.package.


Known gaps

  • publish.store — Steam/itch/console wrappers are native-only; escalate with explicit credentials.
  • game.engine for Unity/Unreal — only Godot harness exists.
  • telemetry.ingest — Sentry works; no first-party for GameAnalytics/PlayFab.
  • asset.notation — uniquely strong (MuseScore) but rarely used in practice; keep as a differentiator.

Agent guidance

  • Start in Godot unless the user has explicitly asked for Unity/Unreal — it's the only engine we harness.
  • Keep asset pipelines deterministic — re-runnable seeds for ai.gen-asset, versioned source .aseprite/.krita files, scriptable Blender bakes.
  • playtest.agent needs a bridge. Most commercial games lack API access; agents should ask the user if modding is permitted before attempting.
  • Version builds immediately. build.package output goes into builds/<version>/ with a manifest so publish.store has deterministic uploads.
  • Don't auto-publish. publish.store must always be gated behind explicit user confirmation — uploading a broken build is expensive to roll back.
Install via CLI
npx skills add https://github.com/HKUDS/CLI-Anything --skill cli-hub-matrix-game-development
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