name: uloop-get-hierarchy description: "Get the Unity scene hierarchy as a structured tree. Use for parent-child structure, descendants, roots, or subtrees under objects the user currently selected."
uloop get-hierarchy
Get Unity Hierarchy structure from the whole scene, a root path, or selected Hierarchy objects.
Use this for hierarchy structure, especially descendants under the current selection. Use find-game-objects --search-mode Selected when you need selected object details or component properties.
Usage
uloop get-hierarchy [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--root-path |
string | - | Root GameObject path to start from |
--max-depth |
integer | -1 |
Maximum depth (-1 for unlimited) |
--include-components |
boolean | true |
Include component information |
--include-inactive |
boolean | true |
Include inactive GameObjects |
--include-paths |
boolean | false |
Include full path information |
--use-components-lut |
string | auto |
Use LUT for components (auto, true, false) |
--use-selection |
boolean | false |
Use selected GameObject(s) as root(s). When true, --root-path is ignored. |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Optional. Use only when the target Unity project is not the current directory. |
Examples
# Get entire hierarchy
uloop get-hierarchy
# Get hierarchy from specific root
uloop get-hierarchy --root-path "Canvas/UI"
# Limit depth
uloop get-hierarchy --max-depth 2
# Without components
uloop get-hierarchy --include-components false
# Get hierarchy from currently selected GameObjects
uloop get-hierarchy --use-selection
Output
Returns JSON with:
message(string): Human-readable guidance pointing at the saved filehierarchyFilePath(string): Filesystem path to the JSON file that contains the actual hierarchy data
The hierarchy itself is not in the response — it is written to the file at hierarchyFilePath. Open that file to read the Context and Hierarchy payload (GameObject tree, components, etc.).