name: uloop-find-game-objects description: "Find GameObjects in the active scene by various criteria. Use when you need to: (1) Search for objects by name, regex, or path, (2) Find objects with specific components, tags, or layers, (3) Get currently selected GameObjects in Unity Editor. Returns matching GameObjects with hierarchy paths and components."
uloop find-game-objects
Find GameObjects with search criteria or get currently selected objects.
Usage
uloop find-game-objects [options]
Parameters
| Parameter | Type | Default | Description |
|---|---|---|---|
--name-pattern |
string | - | Name pattern to search |
--search-mode |
string | Exact |
Search mode: Exact, Path, Regex, Contains, Selected |
--required-components |
array | - | Required components |
--tag |
string | - | Tag filter |
--layer |
integer | - | Layer filter (layer number) |
--max-results |
integer | 20 |
Maximum number of results |
--include-inactive |
boolean | false |
Include inactive GameObjects |
--include-inherited-properties |
boolean | false |
Include inherited properties in results |
Search Modes
| Mode | Description |
|---|---|
Exact |
Exact name match (default) |
Path |
Hierarchy path search (e.g., Canvas/Button) |
Regex |
Regular expression pattern |
Contains |
Partial name match |
Selected |
Get currently selected GameObjects in Unity Editor |
Global Options
| Option | Description |
|---|---|
--project-path <path> |
Target a specific Unity project (mutually exclusive with --port) |
-p, --port <port> |
Specify Unity TCP port directly (mutually exclusive with --project-path) |
Examples
# Find by name
uloop find-game-objects --name-pattern "Player"
# Find with component
uloop find-game-objects --required-components Rigidbody
# Find by tag
uloop find-game-objects --tag "Enemy"
# Regex search
uloop find-game-objects --name-pattern "UI_.*" --search-mode Regex
# Get selected GameObjects
uloop find-game-objects --search-mode Selected
# Get selected including inactive
uloop find-game-objects --search-mode Selected --include-inactive
Output
Returns JSON with matching GameObjects.
For Selected mode with multiple objects, results are exported to file:
- Single selection: JSON response directly
- Multiple selection: File at
.uloop/outputs/FindGameObjectsResults/ - No selection: Empty results with message