uloop-capture-unity-window

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Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

hatayama By hatayama schedule Updated 12/28/2025

name: uloop-capture-unity-window description: Capture Unity EditorWindow and save as PNG image. Use when you need to: (1) Take a screenshot of Game View, Scene View, Console, Inspector, etc., (2) Capture visual state for debugging or verification, (3) Save editor output as an image file.

uloop capture-unity-window

Capture any Unity EditorWindow by name and save as PNG image.

Usage

uloop capture-unity-window [--window-name <name>] [--resolution-scale <scale>]

Parameters

Parameter Type Default Description
--window-name string Game Window name to capture (e.g., "Game", "Scene", "Console", "Inspector", "Project", "Hierarchy", or any EditorWindow title)
--resolution-scale number 1.0 Resolution scale (0.1 to 1.0)

Window Name

The window name is the text displayed in the window's title bar (tab). The user (human) will tell you which window to capture. Common window names include:

  • Game: Game View window
  • Scene: Scene View window
  • Console: Console window
  • Inspector: Inspector window
  • Project: Project browser window
  • Hierarchy: Hierarchy window
  • Animation: Animation window
  • Animator: Animator window
  • Profiler: Profiler window
  • Audio Mixer: Audio Mixer window

You can also specify custom EditorWindow titles (e.g., "EditorWindow Capture Test").

Examples

# Capture Game View at full resolution
uloop capture-unity-window

# Capture Game View at half resolution
uloop capture-unity-window --window-name Game --resolution-scale 0.5

# Capture Scene View
uloop capture-unity-window --window-name Scene

# Capture Console window
uloop capture-unity-window --window-name Console

# Capture Inspector window
uloop capture-unity-window --window-name Inspector

# Capture Project browser
uloop capture-unity-window --window-name Project

# Capture custom EditorWindow by title
uloop capture-unity-window --window-name "My Custom Window"

Output

Returns JSON with:

  • CapturedCount: Number of windows captured
  • CapturedWindows: Array of captured window info, each containing:
    • ImagePath: Absolute path to the saved PNG image
    • FileSizeBytes: Size of the saved file in bytes
    • Width: Captured image width in pixels
    • Height: Captured image height in pixels

When multiple windows of the same type are open (e.g., multiple Inspector windows), all matching windows are captured with numbered filenames (e.g., Inspector_1_*.png, Inspector_2_*.png).

Notes

  • Use uloop focus-window first if needed
  • Target window must be open in Unity Editor
  • Window name matching is case-insensitive
Install via CLI
npx skills add https://github.com/hatayama/uLoopMCP-extensions-sample --skill uloop-capture-unity-window
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