tigris-panel

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Run a TIGRIS Parliament review — the three-phase adversarial procedure (Stakes / Argument / Amendment) that produces a review-as-game-record for a board game or a TIGRIS-internal artifact. Invoked after a game's DESIGN is complete or a spec is ready for scrutiny. Outputs: tierA-stakes.md, playtests/PT*-argument.md, panel/SUMMARY.md, amendments.md.

giodl73-repo By giodl73-repo schedule Updated 4/20/2026

name: tigris-panel description: Run a TIGRIS Parliament review — the three-phase adversarial procedure (Stakes / Argument / Amendment) that produces a review-as-game-record for a board game or a TIGRIS-internal artifact. Invoked after a game's DESIGN is complete or a spec is ready for scrutiny. Outputs: tierA-stakes.md, playtests/PT*-argument.md, panel/SUMMARY.md, amendments.md.

tigris-panel — Parliament procedure

60-second quickstart

You:    "Run tigris-panel on games/0001-parliament/"
Claude: [reads design.md, axis-pool.md, personas/, forbidden-words.md]
        [dispatches 7 designer personas to DRAFT 3 axes each in snake order]
        [writes games/0001-parliament/tierA-stakes.md]
        [reports: "21 stakes drafted, GATE passed — 3 collision candidates identified"]
        [runs ARGUMENT phase: narrated playthrough with attacks/defends/collisions]
        [writes games/0001-parliament/playtests/PT01-argument.md]
        [runs AMENDMENT phase deterministically]
        [writes games/0001-parliament/amendments.md + updates axis-pool.md]
        [writes panel/SUMMARY.md]
        [reports: "review complete — 5 earned, 2 refuted, 1 collision, 1 axis adopted"]

First invocation of the session, Claude should also announce "using tigris-panel to run the Parliament review on " before reading anything.

What this skill does

Executes the three-phase Parliament procedure defined in docs/specs/2026-04-19-tigris-v2.0-design.md §8.3–8.6. Produces an argument-record, not a consensus document.

Two modes:

  • game-review — artifact is under games/NNNN-<slug>/; full roster (7 designers + optional 5 lenses); output under games/<slug>/.
  • spec-review — artifact is under docs/specs/ or personas/ or .claude/skills/; designers only (lenses don't parliament on processes); output under docs/specs/reviews/<artifact-slug>/ with the same Parliament shape.

Preconditions

  • Artifact exists and has YAML frontmatter with slug, stage, version, rubric_version: v2.0.
  • All 7 designer personas exist at personas/designers/*.md with preferred_axes field populated.
  • personas/axis-pool.md exists and has 24 live-or-adopted axes.
  • personas/forbidden-words.md exists (vocabulary discipline enforced at write-time).
  • For originals: CONCEPT has declared anchor_persona and anchor_axis. For reviews: CONCEPT may declare these or skip (anchor-cell may be left null in spec-review mode).

Procedure

Step 1 — Load context

  1. Read the artifact.
  2. Read personas/axis-pool.md (current live axes, adopted list, retired list).
  3. Read personas/playtest-rubric.md (the Parliament-shape rubric v2.0).
  4. Read personas/forbidden-words.md.
  5. Read docs/specs/2026-04-19-tigris-v2.0-design.md §8 for procedure details.
  6. Determine mode (game-review vs spec-review) from artifact path.
  7. Create output directory.

Step 2 — TIER-A: STAKES (draft phase)

  1. Determine seating: 7 designer personas (spec-review) or 7 designers + optional 5 lenses (game-review).
  2. Establish draft order:
    • Round 1: user-specified order, usually "anchor persona last" (forces them onto shared ground).
    • Round 2: reverse of round 1.
    • Round 3: same as round 1.
  3. For each draft slot, dispatch a mini-task:
    • Persona reads their preferred_axes list.
    • Persona reads the Pool's current state (live / adopted / retired).
    • Persona picks one axis not already drafted this game.
    • A persona may pick a retired axis at cost of 2 draft-slots (skip their next draft).
    • Record draft in tierA-stakes.md.
  4. After drafts complete, each persona stakes their 3 axes:
    • For each target player count of the design, assign score 0–10 with a rule-grounded one-sentence justification.
    • Record in persona's section of tierA-stakes.md.
  5. Publish tierA-stakes.md.

Step 3 — GATE check

Verify all three GATE conditions from personas/playtest-rubric.md:

  1. Anchor stake viable? (If declared; otherwise mark N/A for spec-reviews.)
  2. Draft coverage ≥ 3 bands of the 4 (A/B/C/D)?
  3. ≥ 1 collision candidate identifiable?

If pass: proceed to Step 4. If fail: return to user with specific failure mode and a re-draft proposal.

Step 4 — TIER-B: ARGUMENT (narrated playthrough)

  1. For games: seeded-RNG narrated playthrough covering 2p / 3p / 4p serially. For specs: walk the spec section-by-section with personas commenting.
  2. At each pre-declared moment (start, turn 1 / §1, turn 5 / §5, mid, late, end):
    • Each persona reviews their stake(s) applicable at this moment.
    • Each persona may declare: hold, attack , defend, or collide-with .
    • Attacks require cited evidence; defenses require cited evidence; collisions require adjacency argument.
  3. FORCED-ENGAGEMENT (v2.1) — inserted between the penultimate and final moment-anchor. For each drafted stake with 0 marks at this point, the owning persona must declare one of: HOLD-EXPLICIT (cost 1 token), RETIRE-EXPLICIT (refund 1 token, +0.5 refute mark), or LAST-CALL-STAKE (double tokens on final round). Stakes still at 0-marks after this phase become silent-retire at endgame (−3 points, +1 toward retirement, persona-retirement flag at 3+ in a game).
  4. Record every action in playtests/PT<NN>-argument.md with moment-anchors (turn numbers or section numbers).
  5. At game end, classify each stake: earned / contested / refuted / hold-explicit / retire-explicit / silent-retire. The ignored state is no longer terminal in v2.1.

Step 5 — TIER-C: AMENDMENT (deterministic pass)

  1. Read personas/axis-pool.md Rubric Ledger.
  2. For each stake in this game, update ledger row:
    • +1 to earned / contested / refuted / ignored count on that axis.
  3. Check adoption triggers (≥ 2 earned across ≥ 2 games):
    • Mark axis adopted.
    • Bump rubric version in personas/playtest-rubric.md (v2.0 → v2.1).
  4. Check retirement triggers (≥ 2 refuted across ≥ 2 games):
    • Mark axis retired.
  5. Write games/<slug>/amendments.md with the full change record.
  6. Log new innovations to personas/playtest-innovations.md (include trigger_pattern field).

Step 6 — Synthesize SUMMARY.md

Write panel/SUMMARY.md with:

---
name: Parliament Summary — <artifact>
slug: SUMMARY
stage: panel
version: 1.0.0
rubric_version: v2.0
bet_version: parliament
artifact_under_review: <path>
personas_seated: [list]
total_stakes: <N>
earned: <N> / refuted: <N> / contested: <N> / ignored: <N>
collisions: <N>
axes_adopted: [list]
axes_retired: [list]
created: <today>
---

Body structure (lean — this is an argument record, not an essay):

  1. Headline — one sentence naming the argument's shape.
  2. Earned stakes — table: persona, axis, count, score, defending moment.
  3. Refuted stakes — table: persona, axis, count, score, refuting moment.
  4. Collisions — each collision with both personas, both axes, resolving moment.
  5. Ignored stakes — flagged as silent failures with persona names (persona-retirement candidates if repeated).
  6. Amendment outcome — axes adopted, axes retired, rubric version change.
  7. Success criteria check — did the review meet playtest-rubric.md's 4 success criteria?

Step 7 — Update TRACKER.md

Append a row:

Artifact Status Stage Rubric ver Update Earned / Refuted / Collisions Notes
parliament-complete TIER-C v2.x N/N/N

Step 8 — Hand off

Report to user:

  • Paths to all output artifacts.
  • Success criteria check result.
  • Total earned / refuted / ignored / collision counts.
  • Axes adopted or retired.
  • Next step: HANDOFF (if game) or spec amendment integration (if spec-review).

Invariants

  • Stakes are never averaged. Aggregate scores are banned.
  • Every attack, defense, and collision cites a specific moment (turn number, section number) and a specific rule or mechanic.
  • Ignored stakes are reported, not hidden. They are as meaningful as earned stakes.
  • Axis adoption and retirement are deterministic from the ledger — no user approval for the default path.
  • Reviews are immutable once written. A revision creates a new version directory.
  • Forbidden-words compliance is enforced at stake-write time, not post-hoc.

Mode differences

game-review spec-review
Designer personas 7 7
Player lenses 5 (optional) 0
Per-count scoring 2p/3p/4p N/A (single aggregate at moment-anchors)
Anchor stake declared required (from CONCEPT) optional
Output path games/<slug>/ docs/specs/reviews/<slug>/
Feeds into HANDOFF → next game rubric amendment / spec v+1

Example invocation

"Run tigris-panel on games/0001-parliament/"

Expected output:

games/0001-parliament/
├── tierA-stakes.md          # 21 stakes, 3 per persona
├── playtests/
│   └── PT01-argument.md     # argument record with moment-anchors
├── amendments.md            # what this game adopted/retired
├── panel/
│   └── SUMMARY.md           # lean argument record
└── handoff.md               # (written by a later HANDOFF step)

Plus updates to:

  • personas/axis-pool.md — ledger updated
  • personas/playtest-rubric.md — version bumped if adoption
  • personas/playtest-innovations.md — new innovations appended
  • TRACKER.md — new row

What this skill does NOT do

  • Invoke HANDOFF — that's a separate step.
  • Re-score prior games on amendment — forward-only versioning means prior scores are locked.
  • Approve or reject the artifact — the output is evidence; user decides.
  • Generate physical components or renderings — Parliament's design doc is markdown-only for v2.0.
Install via CLI
npx skills add https://github.com/giodl73-repo/TIGRIS --skill tigris-panel
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