ue-unit-test

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Run Sentry unit tests via Unreal automation

getsentry By getsentry schedule Updated 6/8/2026

name: ue-unit-test description: Run Sentry unit tests via Unreal automation

Run Sentry unit tests via Unreal Engine automation framework.

Prerequisite: the project must be built first. If unsure whether it's been built, ask the user. If not built, suggest running /ue-build first.

  1. Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.

  2. Determine the engine version by reading the EngineAssociation field in sample/SentryPlayground.uproject (e.g., "EngineAssociation": "5.7" - UE5, "EngineAssociation": "4.27" - UE4). Select the editor binary based on host OS and engine version:

Host OS UE5 binary path UE4 binary path
Windows Engine/Binaries/Win64/UnrealEditor.exe Engine/Binaries/Win64/UE4Editor.exe
macOS Engine/Binaries/Mac/UnrealEditor Engine/Binaries/Mac/UE4Editor
Linux Engine/Binaries/Linux/UnrealEditor Engine/Binaries/Linux/UE4Editor
  1. Resolve the repo root and run the automation command:
REPO=$(git rev-parse --show-toplevel)

# Windows UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Win64/UnrealEditor.exe" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI

# macOS UE5
"$UNREAL_ENGINE_ROOT/Engine/Binaries/Mac/UnrealEditor" \
    "$REPO/sample/SentryPlayground.uproject" \
    -ReportExportPath="$REPO/sample/Saved/Automation" \
    -ExecCmds="Automation RunTests Sentry;quit" \
    -TestExit="Automation Test Queue Empty" \
    -Unattended -NoPause -NoSplash -NullRHI
  1. Report that test results are written to sample/Saved/Automation/.
Install via CLI
npx skills add https://github.com/getsentry/sentry-unreal --skill ue-unit-test
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