ue-build

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Build the SentryPlayground sample project for a target platform

getsentry By getsentry schedule Updated 6/8/2026

name: ue-build description: Build the SentryPlayground sample project for a target platform

Build the SentryPlayground sample project.

  1. Check the UNREAL_ENGINE_ROOT environment variable (use PowerShell .NET method on Windows: [System.Environment]::GetEnvironmentVariable('UNREAL_ENGINE_ROOT')). If unset or the path doesn't exist, ask the user for the engine path.

  2. Determine the target platform from conversation context using this lookup table. If no platform is mentioned, default to the host platform (Win64 on Windows, Mac on macOS, Linux on Linux). If ambiguous, ask the user.

    Alias Platform flag
    Win64, Windows Win64
    Mac, macOS Mac
    Android Android
    iOS IOS
    Linux Linux
    LinuxArm64 LinuxArm64
    XSX, Xbox Series XSX
    XB1, Xbox One XB1
    PS5, PlayStation PS5
    Switch, NX Switch
  3. Determine the build configuration: use Development by default, or Shipping if the user mentions it.

  4. Resolve the repo root and run the build command:

REPO=$(git rev-parse --show-toplevel)

# Windows
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.bat" BuildCookRun \
    -project="$REPO/sample/SentryPlayground.uproject" \
    -archivedirectory="$REPO/sample/dist" \
    -platform=Win64 -clientconfig=Development \
    -build -cook -stage -package -archive -nop4

# macOS
"$UNREAL_ENGINE_ROOT/Engine/Build/BatchFiles/RunUAT.sh" BuildCookRun \
    -project="$REPO/sample/SentryPlayground.uproject" \
    -archivedirectory="$REPO/sample/dist" \
    -platform=Mac -clientconfig=Development \
    -build -cook -stage -package -archive -nop4

Substitute the platform and config values as determined above.

For Android Shipping builds, add the -distribution flag.

Install via CLI
npx skills add https://github.com/getsentry/sentry-unreal --skill ue-build
Repository Details
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navigation Branch main
article Path SKILL.md
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