opendevbrowser-motion-design

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Deterministic motion and animation design guidance for OpenDevBrowser agents building web and mobile UI with real-browser temporal evidence.

freshtechbro By freshtechbro schedule Updated 6/5/2026

name: opendevbrowser-motion-design description: Deterministic motion and animation design guidance for OpenDevBrowser agents building web and mobile UI with real-browser temporal evidence. version: 1.0.0

Motion Design Skill

Use this skill when a task asks for animation, motion language, transition systems, scroll choreography, gesture motion, reduced-motion audits, browser replay evidence, or motion-heavy UI implementation.

Pack Contents

  • artifacts/motion-terminology.md
  • artifacts/motion-pattern-catalog.md
  • artifacts/platform-framework-guide.md
  • artifacts/device-breakpoint-posture.md
  • artifacts/accessibility-reduced-motion.md
  • artifacts/performance-frame-budget.md
  • artifacts/open-dev-browser-motion-evidence.md
  • artifacts/motion-release-gate.md
  • artifacts/motion-anti-patterns.md
  • assets/templates/motion-contract.v1.json
  • assets/templates/motion-audit-report.v1.md
  • assets/templates/motion-viewport-matrix.v1.json
  • assets/templates/motion-release-gate.v1.json
  • scripts/motion-workflow.sh
  • scripts/validate-skill-assets.sh

Quick Start

  1. Load opendevbrowser-best-practices first for OpenDevBrowser runtime rules.
  2. Load opendevbrowser-design-agent for the parent UI implementation workflow, design contract, /canvas, and real-surface validation.
  3. Load opendevbrowser-motion-design for motion language, pattern selection, platform policy, device posture, reduced motion, frame budget, and temporal proof.
  4. Validate this pack before relying on its assets. From the loaded opendevbrowser-motion-design skill root, run:
./scripts/validate-skill-assets.sh
./scripts/motion-workflow.sh contract-first
./scripts/motion-workflow.sh temporal-proof

InspireDesign Harvest Inputs

When an InspireDesign harvest bundle is available, inspect nextStepGuidance.readiness and doNotProceedIf before selecting motion patterns. Read meta-prompt.md, ranked-references.json, visual-evidence.json, screenshot-index.json, motion-evidence.json, pin-media-evidence.json, pin-media-index.json, and the referenced PNG or pin-media files only after the bundle is ready or while following recovery guidance. Treat harvested motion posture as evidence-backed design intent, not permission to add dependencies or copy source-brand choreography. Pinterest video posters can support still-image cues through pin-media evidence, but motion timing still requires screencast authority. Carry accepted cues into the motion contract with explicit reduced-motion behavior, device posture, frame budget, and temporal proof requirements.

Motion Contract

Motion is a contract field, not decoration. Before implementation, fill assets/templates/motion-contract.v1.json and connect it to the design-agent motionSystem, performanceModel, responsiveSystem, and accessibilityPolicy fields.

The contract must define:

  • intent and user value
  • selected patterns from artifacts/motion-pattern-catalog.md
  • timing tokens, easing tokens, and spring tokens
  • driver ownership for scroll, viewport, gesture, route, and state transitions
  • device and breakpoint posture from artifacts/device-breakpoint-posture.md
  • prefers-reduced-motion behavior from artifacts/accessibility-reduced-motion.md
  • performance budget from artifacts/performance-frame-budget.md
  • verification plan from artifacts/open-dev-browser-motion-evidence.md

Pattern Selection

Choose patterns by user job, not visual novelty. Start with the smallest motion grammar that clarifies hierarchy or state:

  • no-motion for stable task surfaces
  • opacity or fade-through for low-attention state changes
  • shared element, FLIP, or layout transition when continuity is the point
  • sheet, modal, popover, toast, and progressive disclosure motion for containment
  • scroll reveal, parallax, pinned stage, or scroll snap only when the narrative depends on viewport progress
  • gesture, inertia, spring settle, interruptibility, and haptics only when direct manipulation matters
  • Lottie, Rive, 3D transform, or WebGL/spatial motion only when the illustration or spatial model carries meaning

Every selected pattern needs a reduced-motion fallback, device posture, and temporal evidence.

Platform And Framework Policy

Frameworks are implementation primitives, not permission to add dependencies. Prefer existing project libraries and platform primitives. New runtime dependencies require separate explicit approval and must be recorded in libraryPolicy.

Use artifacts/platform-framework-guide.md for CSS transitions, CSS keyframes, Web Animations API, View Transition API, CSS scroll-driven animations, Motion for React with motion/react, GSAP 3.x, Anime.js 4.x, react-spring, Lottie, Rive, Three.js, react-three-fiber, Spline/WebGL advisory, SwiftUI, UIKit/Core Animation, Jetpack Compose, Android MotionLayout, React Native Reanimated 4.x, Flutter animation APIs, and haptics.

Device Posture

Motion must change across phones, tablets, laptops, desktops, large monitors, short viewports, coarse pointers, fine pointers, keyboard-only use, reduced-power devices, high-refresh displays, and foldable posture. Use artifacts/device-breakpoint-posture.md and assets/templates/motion-viewport-matrix.v1.json before coding responsive animation.

Reduced Motion

Reduced motion is mandatory. Follow WCAG 2.2 SC 2.3.3 and prefers-reduced-motion. The reduced path must preserve meaning and task completion. It may remove travel, parallax, pinning, looping, and large transform distance, but it must not hide information, reorder focus, or remove feedback.

Verification

Prove motion in a real browser. Static code review is not enough for timing, choreography, scroll stages, or gesture behavior.

Required evidence for motion-heavy work:

  • snapshot
  • screenshot
  • debug-trace-snapshot
  • screencast-start
  • interaction or scroll sequence
  • screencast-stop
  • console and network stability checks
  • viewport matrix checks
  • reduced-motion checks
  • /canvas preview evidence when using design-agent canvas workflow

Use scripts/motion-workflow.sh temporal-proof and artifacts/open-dev-browser-motion-evidence.md.

Anti-patterns

Do not ship motion when any of these are true:

  • the motion has no user value
  • the progress owner is unclear
  • multiple scroll observers fight the same narrative
  • layout properties animate in hot paths
  • reduced motion removes meaning
  • hover is the only affordance
  • mobile travel is long enough to disorient
  • pinned scroll traps reading order or focus
  • gesture animation cannot be interrupted or retargeted
  • a new dependency was added without approval

Use artifacts/motion-anti-patterns.md before release.

Related Skills

  • opendevbrowser-best-practices: runtime, CLI, browser, evidence, and release governance.
  • opendevbrowser-design-agent: parent UI design, InspireDesign harvest review, and /canvas implementation workflow.
  • opendevbrowser-motion-design: motion-specific terminology, pattern catalog, platform policy, device posture, reduced motion, performance, and temporal evidence.
Install via CLI
npx skills add https://github.com/freshtechbro/opendevbrowser --skill opendevbrowser-motion-design
Repository Details
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