pixelart-cleanup

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Use when the user wants to clean halo fragments or imperfect alpha from native-resolution pixel art sprites (PixelLab, Aseprite, or handmade). Invokes the Node/TypeScript CLI at scripts/pixelart-cleanup. Do NOT trigger for upscaled AI pixel art where one logical pixel spans many real pixels — that needs grid detection instead.

freema By freema schedule Updated 4/20/2026

name: pixelart-cleanup description: Use when the user wants to clean halo fragments or imperfect alpha from native-resolution pixel art sprites (PixelLab, Aseprite, or handmade). Invokes the Node/TypeScript CLI at scripts/pixelart-cleanup. Do NOT trigger for upscaled AI pixel art where one logical pixel spans many real pixels — that needs grid detection instead.

When to trigger

  • User mentions "halo", "ghost pixels", "semi-transparent fringing", or "alpha cleanup"
  • User ran PixelLab and wants to post-process the output before committing assets
  • User says sprites look blurry or have faint artifacts around edges

Invocation examples

Single file:

cd scripts/pixelart-cleanup
pnpm start -- -i ../../public/assets/games/my-game/sprite.png -o ./test-samples/output --verbose

Batch folder:

cd scripts/pixelart-cleanup
pnpm start -- -i ../../public/assets/games/my-game/ -o ../../public/assets/games/my-game/ --verbose

(When output == input dir, the cleaned files overwrite in place)

Tuning order

  1. Default (--alpha-threshold 32, orphans on, min-size 1) — try this first
  2. Specks remain → raise --alpha-threshold 48 or 64
  3. Silhouette degraded → lower --alpha-threshold 16
  4. Stray clumps remain → --min-orphan-size 3
  5. Details disappearing → --no-remove-orphans as last resort

Test samples

  • Input: scripts/pixelart-cleanup/test-samples/input/
  • Output: scripts/pixelart-cleanup/test-samples/output/
  • Reference sprite: bust-1.png (64×96 PixelLab portrait)
    • Expected: halo:~177 orphans:~23

Reading the report

bust-1.png  64x96  visible 3697 -> 3343  halo:177  orphans:23  12ms
  • visible before -> after — sanity check; large drop means threshold is too aggressive
  • halo — pixels killed by the alpha-threshold pass
  • orphans — isolated pixels killed by connected-components pass
  • If halo is 0 but you still see artifacts, the specks have alpha ≥ threshold — raise it
Install via CLI
npx skills add https://github.com/freema/ai-skills --skill pixelart-cleanup
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