brand-guidelines

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Applies the Ark Nova Teller brand identity — a nature-inspired, eco-conservation aesthetic with sage-green tones and clean minimalism. Use when brand colors, typography, component styling, or visual formatting guidelines apply.

Ender-Wiggin2019 By Ender-Wiggin2019 schedule Updated 2/25/2026

name: brand-guidelines description: Applies the Ark Nova Teller brand identity — a nature-inspired, eco-conservation aesthetic with sage-green tones and clean minimalism. Use when brand colors, typography, component styling, or visual formatting guidelines apply. license: Complete terms in LICENSE.txt

Ark Nova Teller — Brand Guidelines

Overview

A design system for an ecological conservation & animal-themed web application. The visual identity draws from the natural world: muted sage greens, warm earth tones, and soft organic textures — executed with clean, modern minimalism.

Keywords: nature, conservation, eco, wildlife, green theme, sage, lime, organic, clean UI, minimal, brand colors, design system

Design Philosophy

"Natural Minimalism" — Sophisticated restraint meets organic warmth. Every element feels intentional, like a well-curated nature exhibit. The interface recedes to let content (animal cards, conservation data) take center stage while maintaining a cohesive, premium feel.

Color System

Semantic Tokens (CSS Variables)

All UI surfaces use HSL-based CSS variables for seamless light/dark theming.

Token Light Dark
--background Sage-tinted off-white Deep forest dark
--foreground Dark charcoal-green Warm off-white
--primary Vibrant lime 84 81% 44% Bright lime 84 85% 50%
--secondary Light sage Forest mid-tone
--muted Pale sage Deep forest muted
--accent Soft sage highlight Forest accent
--card Near-white warm Dark forest surface
--border Sage-gray edge Forest edge
--destructive Warm red Deep red

Primary Palette — Lime Green

The primary accent is a vibrant lime green that evokes new growth and vitality.

Scale Hex Usage
50 #f7fee7 Subtle tinted backgrounds
100 #ecfccb Hover highlights
200 #d9f99d Light badges, soft fills
300 #bef264 Active indicators
400 #a3e635 Prominent UI elements
500 #84cc16 Primary accent — buttons, links
600 #65a30d Hover/active states
700 #4d7c0f Strong emphasis text
800 #3f6212 Dark accent contexts
900 #365314 Very dark accent
950 #1a2e05 Near-black accent

Ark-Specific Colors (Game Domain)

These colors represent in-game card types and must remain unchanged:

Name Hex Usage
Animal #eb8a00 Animal cards
Animal Dark #fcbd1a Animal accents
Sponsor #006999 Sponsor cards
Conversation #4c7d39 Project cards
Endgame #a04d35 Endgame cards

Neutral Palette — Sage

Instead of pure gray, neutrals carry a subtle green undertone creating a natural, organic feel.

Role Light Theme Dark Theme
Surface Warm sage-white hsl(78,25%,97%) Deep forest hsl(150,10%,8%)
Text Charcoal-green Soft warm white
Borders Sage-gray hsl(80,10%,87%) Forest edge hsl(150,6%,18%)
Muted text Mid-sage hsl(80,5%,46%) Soft sage hsl(80,4%,60%)

Typography

  • Primary Font: System font stack with -apple-system, BlinkMacSystemFont, 'Segoe UI', sans-serif
  • Headings: font-semibold or font-bold, tracking tight
  • Body: text-sm (14px) to text-base (16px), leading relaxed
  • Monospace: font-mono for card IDs and data

Hierarchy

Level Size Weight Color
H1 text-2xl+ Bold Foreground
H2 text-xl Semibold Foreground
H3 text-lg Semibold Foreground
Body text-sm/base Normal Foreground
Caption text-xs Medium Muted-foreground

Component Patterns

Glass-morphism Panels

Used for navigation, filters, floating UI elements:

bg-gradient-to-b from-sage-50/70 to-white/90
shadow-lg shadow-sage-800/5
ring-1 ring-sage-900/5
backdrop-blur-md

Dark mode:

dark:from-forest-900/70 dark:to-forest-800/90
dark:ring-white/10

Buttons

Variant Style
Primary bg-primary text-primary-foreground
Secondary bg-secondary text-secondary-foreground
Ghost Transparent, hover shows bg-accent
Nature bg-primary text-white with shadow
Destructive bg-destructive text-destructive-fg

Cards (UI Cards, not game cards)

rounded-lg border border-border bg-card text-card-foreground shadow-sm

Inputs & Form Controls

border border-border bg-background
focus-visible:ring-2 focus-visible:ring-primary/40

Selection Colors

::selection {
  background-color: lime-300;
  color: lime-950;
}

Spacing & Layout

  • Border radius: --radius: 0.625rem (10px) — slightly larger for organic feel
  • Container max-width: 1400px at 2xl breakpoint
  • Content max-width: 6xl (72rem) for card grids
  • Padding: px-4 sm:px-8 lg:px-12
  • Gaps: gap-2 for tight groups, gap-4 for sections

Motion & Interaction

  • Navigation: Spring-based entrance (damping: 30, stiffness: 200)
  • Hover spotlight: Radial gradient following cursor on navigation
  • Card preview: hover:scale-[200%] with duration-500
  • Accordion: 0.2s ease-out for open/close
  • Page transitions: Fade + slide with framer-motion

Dark Mode

  • Class-based dark mode via html.dark
  • All semantic tokens shift to forest-green dark tones
  • Surfaces use hsl(150, 10%, 7-10%) range
  • Reduced contrast for comfortable reading
  • Primary accent brightens slightly for visibility

Rules

  1. Never modify game card styles — Animal, Sponsor, Endgame, Project, and Action card components have their own domain-specific styling via arknova.css
  2. Use semantic tokens — Prefer bg-background, text-foreground, bg-primary, border-border over hardcoded color values
  3. Maintain glass-morphism — Floating panels use backdrop-blur-md + gradient backgrounds + subtle ring borders
  4. Respect the neutral shift — Use sage-tinted neutrals, not pure grays, for all non-card UI
  5. Keep accessibility — Maintain sufficient contrast ratios in both light and dark modes
Install via CLI
npx skills add https://github.com/Ender-Wiggin2019/Next-Ark-Nova-Cards --skill brand-guidelines
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