game-audio-design-planner

star 6

Plan game audio systems including adaptive music, sound effects, and spatial audio

Eli-yu-first By Eli-yu-first schedule Updated 2/28/2026

name: "Game Audio Design Planner" author: "audio-game" version: "1.0.0" type: "workflow" category: "Game Development" license: "MIT" description: "Plan game audio systems including adaptive music, sound effects, and spatial audio" tags:

  • workflow
  • game-development
  • ai
  • automation models:
  • gpt-4o
  • claude-3.5-sonnet
  • gemini-1.5-pro parameters: temperature: type: number default: 0.7 min: 0 max: 2 description: "Controls randomness in output generation" max_tokens: type: integer default: 4096 min: 256 max: 16384 description: "Maximum number of tokens to generate" streaming: type: boolean default: false description: "Enable streaming output" inputs: query: type: string required: true description: "Primary input for the skill" context: type: object required: false description: "Additional context for processing" outputs: result: type: string description: "Primary output from the skill" metadata: type: object description: "Execution metadata including tokens used and latency"

Game Audio Design Planner

Plan game audio systems including adaptive music, sound effects, and spatial audio

Usage

This skill can be used standalone or as part of an Agent workflow on SkillsHub.

Standalone

skillshub run audio-game/Game-Audio-Design-Planner --input "Your query here"

In Agent

Add this skill to your Agent configuration to enable its capabilities.

Install via CLI
npx skills add https://github.com/Eli-yu-first/skillshub --skill game-audio-design-planner
Repository Details
star Stars 6
call_split Forks 1
navigation Branch main
article Path SKILL.md
More from Creator
Eli-yu-first
Eli-yu-first Explore all skills →