name: unity-camera
description: "Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field of view, near/far clip, culling mask, orthographic, perspective, look at, align view, screenshot, render to file. Triggers (ZH): 相机, 摄像机, 视角, 视野, 场景视图, 游戏相机, 截图, 渲染截图, 正交, 透视, 裁剪面, 剔除遮罩."
platforms: [unity-editor, claude-code]
task-categories: [camera, cinemachine, editor-automation]
use-when: |-
Load when the task requires: Unity Scene View + Game Camera control. Use when users want to move/rotate the editor view, create or configure scene cameras, change FOV / clip planes / culling mask, switch orthographic vs perspective, or capture a screenshot. Triggers (EN): Unity camera, scene camera, Game Camera, Scene View, viewport, FOV, field of view, near/far clip, culling mask, orthographic, perspective, look at, align view, screenshot, render to file. Triggers (ZH): 相机, 摄像机, 视角, 视野, 场景视图, 游戏相机, 截图, 渲染截图, 正交, 透视, 裁剪面, 剔除遮罩. Unity Editor must be running with the unity-skills REST server reachable at http://localhost:8090.
do-not-use-when: |-
Do not load when Unity Editor is not running locally. Do not load when unity-skills REST server is unreachable at http://localhost:8090. For Cinemachine virtual cameras → use cinemachine module instead.
metadata:
source: https://github.com/Besty0728/Unity-Skills
version: 1.9.2
tier: 2
Camera Skills
Control the Scene View camera and Game Cameras (creation, transform, properties, screenshot, culling, orthographic toggle).
Operating Mode
- Approval (default): mutating skills (
camera_set_transform,camera_create,camera_set_properties,camera_set_culling_mask,camera_screenshot,camera_set_orthographic,camera_align_view_to_object,camera_look_at) need user grant; grant triggers a single server-side execution that returns the result. - Auto / Bypass: those skills execute directly.
- Query skills (
camera_get_info,camera_get_properties,camera_list) areSkillMode.SemiAuto— they run in all three modes without grant. - This module contains no Delete / PlayMode / Reload / high-risk skills (no NeverInSemi).
Guardrails
DO NOT (common hallucinations):
camera_move/camera_rotatedo not exist → usecamera_set_transform(Scene View) orgameobject_set_transform(Game Camera)camera_set_fovdoes not exist → usecamera_set_propertieswithfieldOfViewparametercamera_*skills control two different cameras:camera_set_transform/camera_look_at/camera_align_view_to_objectcontrol the Scene View camera;camera_create/camera_set_properties/camera_screenshotcontrol Game Camerascamera_deletedoes not exist → usegameobject_deleteon the camera GameObject
Routing:
- For Cinemachine virtual cameras → use
cinemachinemodule - For Game Camera component properties →
camera_set_properties/camera_get_properties(this module) - For scene screenshots →
scene_screenshot(scene module) uses the Scene View;camera_screenshotuses a Game Camera
Skills
camera_align_view_to_object
Align Scene View camera to look at an object. Parameters:
name(string, optional): Target GameObject name.instanceId(int, optional): Target GameObject instance ID.path(string, optional): Target GameObject hierarchy path.
camera_get_info
Get Scene View camera position and rotation. Parameters: None.
camera_set_transform
Set Scene View camera position/rotation manually. Parameters:
posX,posY,posZ(float): Position.rotX,rotY,rotZ(float): Rotation (Euler).size(float, optional): Orthographic size or pivot distance (default 5).instant(bool, optional): Move instantly (default true).
camera_look_at
Focus Scene View camera on a world-space point. Parameters:
x,y,z(float): Target point.- Does not support
targetNameor GameObject lookup. For object focus, usecamera_align_view_to_object.
camera_create
Create a new Game Camera.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | "New Camera" | Name of the new camera GameObject |
| x | float | No | 0 | Position X |
| y | float | No | 1 | Position Y |
| z | float | No | -10 | Position Z |
| addAudioListener | bool | No | false | Also attach an AudioListener component |
Returns: { success, name, instanceId }
camera_get_properties
Get Game Camera properties (supports name/instanceId/path).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, name, fieldOfView, nearClipPlane, farClipPlane, orthographic, orthographicSize, depth, cullingMask, clearFlags, backgroundColor, rect }
camera_set_properties
Set Game Camera properties (FOV, clip planes, clear flags, background color, depth).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
| fieldOfView | float? | No | null | Camera field of view |
| nearClipPlane | float? | No | null | Near clipping plane distance |
| farClipPlane | float? | No | null | Far clipping plane distance |
| depth | float? | No | null | Camera rendering depth |
| clearFlags | string | No | null | Clear flags (e.g. Skybox, SolidColor, Depth, Nothing) |
| bgR | float? | No | null | Background color red component |
| bgG | float? | No | null | Background color green component |
| bgB | float? | No | null | Background color blue component |
Returns: { success, name }
camera_set_culling_mask
Set Game Camera culling mask by layer names (comma-separated).
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| layerNames | string | Yes | - | Comma-separated layer names |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, cullingMask }
camera_screenshot
Capture a screenshot from a Game Camera to file.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| savePath | string | No | "Assets/screenshot.png" | File path to save the screenshot |
| width | int | No | 1920 | Screenshot width in pixels |
| height | int | No | 1080 | Screenshot height in pixels |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, path, width, height }
camera_set_orthographic
Switch Game Camera between orthographic and perspective mode.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| orthographic | bool | Yes | - | True for orthographic, false for perspective |
| orthographicSize | float? | No | null | Orthographic size (only applies in orthographic mode) |
| name | string | No | null | Name of the camera GameObject |
| instanceId | int | No | 0 | Instance ID of the camera GameObject |
| path | string | No | null | Hierarchy path of the camera GameObject |
Returns: { success, orthographic, orthographicSize }
camera_list
List all cameras in the scene.
| Parameter | Type | Required | Default | Description |
|---|
Returns: { count, cameras: [{ name, instanceId, path, depth, orthographic, enabled }] }
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.