composer-plugins

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Use when working on files in packages/plugins/, adding new plugins, refactoring plugin components/containers, writing storybooks for plugins, or wiring capabilities like react-surface or operation-resolver. For the UI/design-system details of plugin components (layout, theming, forms, toolbars, lists, storybook), pair this with the composer-ui skill.

dxos By dxos schedule Updated 6/16/2026

name: composer-plugins description: Use when working on files in packages/plugins/, adding new plugins, refactoring plugin components/containers, writing storybooks for plugins, or wiring capabilities like react-surface or operation-resolver. For the UI/design-system details of plugin components (layout, theming, forms, toolbars, lists, storybook), pair this with the composer-ui skill.

Composer Plugins

Exemplar: packages/plugins/plugin-chess. Read its source files to understand every pattern below.

Companion skills. For building plugin UI with the design system — container layout, theme tokens, forms, toolbars, lists/stacks, reactivity, storybook — use the composer-ui skill. For authoring new @dxos/react-ui composite primitives (Foo.Root/Foo.Content), use composite-components. This skill owns plugin structure (capabilities, surfaces, schema, operations) and points at those two for UI.

Read MEMORY.md first (sibling of this file) for session-logged design/implementation learnings and prior corrections.

REQUIRED — keep MEMORY.md current: Whenever the user directs a correction (tells you to do something differently, rejects an approach, or specifies a pattern), record it in MEMORY.md as part of carrying out that correction — do not defer to session end. Also capture other non-obvious design/implementation details as you learn them.

Update it appropriately:

  • Append to the current session's dated section, newest first: ## YYYY-MM-DD — <plugin(s)>. Create it if absent; do not start a second section for the same session.
  • Keep it compact and agent-directed: terse imperative bullets, one rule per bullet, name the file/symbol/idiom. No prose, no hedging, no narration of what you did.
  • Update or merge an existing bullet instead of adding a near-duplicate; delete bullets proven wrong.
  • Record reusable rules, not task specifics. When a rule generalizes beyond one session, promote it into the body of this SKILL.md and drop it from MEMORY.md.

Discovery

Use the dxos-introspect MCP server (@dxos/introspect-mcp, served by the dx-introspect-mcp binary) as the source of truth for plugin metadata and reference examples — not directory listings. A "plugin" is a package whose src/meta.ts exports a Plugin.Meta, so ls packages/plugins/ overcounts (e.g. plugin-generator is tooling, not a plugin).

  • mcp__dxos-introspect__list_plugins — enumerate plugins (filter by id substring; pass compact: true for identifying fields only).
  • mcp__dxos-introspect__get_package — package details for a given plugin.
  • mcp__dxos-introspect__list_surfaces / list_capabilities / list_operations / list_schemas — drill into a plugin's contributions.
  • mcp__dxos-introspect__find_symbol / get_symbol / list_symbols — locate code by symbol rather than grepping paths.
  • mcp__dxos-introspect__list_idioms — enumerate @idiom-tagged reference examples (filter by slug substring or hostKind: 'symbol' | 'story' | 'test').

Reach for these first when answering questions like "how many plugins", "which plugin contributes X surface", or "where is symbol Y defined".

Search idioms before implementing

Required. Before writing or refactoring any container, capability, operation, blueprint, or schema, call mcp__dxos-introspect__list_idioms and scan for a slug that matches what you're about to build. An idiom is a JSDoc-tagged pinning of the canonical way to do one thing — when one exists, it is the answer, and you should get_symbol on the host artifact and follow the pattern rather than reinventing it.

Typical triggers:

  • Building a toolbar → look for org.dxos.react-ui-menu.* idioms.
  • Wiring useObject / mutating ECHO subjects → look for ECHO idioms.
  • Writing a surface filter, operation handler, blueprint, or container scaffold → search by the feature word first.

If no idiom matches, proceed using the exemplar (plugin-chess); if you find yourself writing something that other plugins will copy, consider adding a new @idiom tag (see packages/reflect/deus/docs/IDIOMS.md for the format and slug rules).

Specification

Each plugin MUST have a PLUGIN.mdl specification written in the MDL (.mdl) language defined by @dxos/deus. The authoritative references live under packages/reflect/deus/:

The PLUGIN.mdl IS the design document. Do not write a separate design doc (e.g., in agents/superpowers/specs/). During brainstorming, once the design is approved, write the spec directly as packages/plugins/plugin-<name>/PLUGIN.mdl. Use packages/reflect/deus/lang/PLUGIN-.template.mdl as the template and packages/plugins/plugin-chess/PLUGIN.mdl as a reference.

The specification is the source of truth for what the plugin does. It must be:

  • Created first — this is the first file written for any new plugin, before any code.
  • Kept up-to-date — when features are discussed, added, or changed, update the spec first.
  • Used for testing — derive user feature tests and acceptance criteria from the spec's feat, req, and test blocks.
  • Reviewed before implementation — the user must approve the PLUGIN.mdl before code is written.

When the user discusses new features or changes, update PLUGIN.mdl to reflect the agreed requirements before implementing. Tests should verify the behaviors described in the spec.

Workflow

  • Use /superpowers:writing-plans (Subagent-Driven) for non-trivial plugin work.

Creating a New Plugin

When asked to create a new plugin, start with a minimal skeleton before adding features. The skeleton should include:

  1. PLUGIN.mdl — specification starter with initial feature/requirement blocks.
  2. README.md — brief description of the plugin's purpose.
  3. package.json — with "private": true, #imports aliases, and minimal dependencies.
  4. moon.yml — with compile entry points.
  5. src/meta.ts — plugin metadata (id, name, description, icon, iconHue).
  6. src/translations.ts — initial translation resources.
  7. src/FooPlugin.tsx — minimal Plugin.define(meta).pipe() with surface and translations modules.
  8. src/index.ts — exports only meta and plugin.
  9. src/types/ — one schema type with make() factory.
  10. src/capabilities/index.ts — single Capability.lazy() for ReactSurface.
  11. src/capabilities/react-surface.tsx — one surface for the article role.
  12. src/containers/ — one container (e.g., FooArticle) with lazy export and basic storybook.
  13. src/components/ — empty barrel, ready for primitives.

Build and lint the skeleton before adding features. Add capabilities incrementally as needed (operations, blueprints, settings, etc.). Register the plugin with composer-app.

Directory Structure

plugin-foo/
  package.json
  moon.yml
  PLUGIN.mdl
  src/
    index.ts                # Root entrypoint; exports only the plugin and meta.
    meta.ts                 # Plugin.Meta (id, name, description, icon, iconHue).
    translations.ts         # i18n resources keyed by typename and meta.id.
    FooPlugin.tsx           # Plugin definition via Plugin.define(meta).pipe().
    blueprints/             # AI blueprint definitions.
      index.ts
    capabilities/           # Lazy capability modules (one file each).
      index.ts              # Barrel of Capability.lazy() exports.
      react-surface.tsx
      operation-handler.ts
      blueprint-definition.ts
    components/             # Primitive UI components (no app-framework deps).
      index.ts
      MyComponent/
        index.ts
        MyComponent.tsx
        MyComponent.stories.tsx
    containers/             # Surface components (lazy-loaded, use capabilities).
      index.ts              # lazy(() => import('./X')) exports.
      FooArticle/
        index.ts            # Bridges named -> default export.
        FooArticle.tsx
        FooArticle.stories.tsx
    operations/             # Operation definitions and handlers.
      index.ts
      definitions.ts
    types/                  # ECHO schema definitions.
      index.ts              # Namespace re-export: export * as Foo from './Foo';
      Foo.ts

Concepts

Component (src/components/)

Low-level UI. Must NOT depend on @dxos/app-framework or @dxos/app-toolkit. Each component lives in its own subdirectory with an index.ts barrel. Use named exports; no default exports. Create a basic storybook for each.

Prefer composable Radix-style namespaces for non-trivial components. Mirror the Foo.Root / Foo.Toolbar / Foo.Content / Foo.Viewport pattern used by Panel.*, Card.*, Masonry.*, and ScrollArea.* in @dxos/react-ui and @dxos/react-ui-masonry. The Root provides shared context (data, callbacks, Tile component); subcomponents read it and slot into the outer Panel/ScrollArea structure. This lets containers plug in their own toolbar contents (e.g. MenuBuilder buttons) without forking the component, and keeps the component fully presentation-only.

// Pure component namespace — no app-framework deps.
export const FooMasonry = { Root: Root, Toolbar: Toolbar, Content: Content, Viewport: Viewport };

// Container composes:
<FooMasonry.Root items={items} onDelete={handleDelete}>
  <FooMasonry.Toolbar>
    <Menu.Root {...menuActions} attendableId={attendableId}>
      <Menu.Toolbar />
    </Menu.Root>
  </FooMasonry.Toolbar>
  <FooMasonry.Content>
    <FooMasonry.Viewport />
  </FooMasonry.Content>
</FooMasonry.Root>;

Sketch the namespace export first when designing a new component; only collapse to a single component if the surface really has no slots.

See: plugin-chess/src/components/Chessboard/, packages/ui/react-ui-masonry/src/Masonry.tsx

Container (src/containers/)

High-level surface component. Uses capabilities and is referenced by react-surface. Each container lives in its own subdirectory. The subdirectory index.ts bridges named to default export (for React.lazy). The top-level containers/index.ts uses lazy(() => import('./X')) with : ComponentType<any> annotation. Surface components use suffixes matching their role: Article, Card, Dialog, Popover, Settings. Create a basic storybook for each.

If a "component" needs useCapability/useCapabilities/useAppGraph/useOperationInvoker, it belongs in containers/. Storybooks won't have a PluginManager — calling capability hooks under components/ throws. Refactor: take the resolved value (URL, callback, Tile component) as a prop and move the hook one level up.

UI: forms, theming, toolbars, cards, layout

The detailed rules for building plugin UI with the design system live in the composer-ui skill (.agents/skills/composer-ui/SKILL.md). Consult it whenever you write a container/component, reach for a Tailwind color class, build a toolbar, edit an object with a form, or add a story. It covers: the @dxos/react-ui* packages, verified theme tokens (never invent bg-input/text-primary), the standard Panel + ScrollArea container layout (no wrapper divs), MenuBuilder + useMenuActions + Menu.Root toolbar wiring (threading attendableId), schema-driven Form editing (no native inputs), the Card 3-slot subgrid, icons, attention/density, reactivity (useObject for ECHO objects passed into components), translations, and storybook setup. For authoring brand-new @dxos/react-ui primitives, see the composite-components skill.

Capability (src/capabilities/)

Plugin modules that contribute functionality to the framework. Each is a single file with a default export using Capability.makeModule(). The barrel index.ts uses only Capability.lazy() exports. Do NOT add non-lazy exports.

See: plugin-chess/src/capabilities/

Cross-plugin capabilities (src/types/XCapabilities.ts)

Some plugins expose capability keys for other plugins to implement — a decoupled provider/extension contract. See packages/plugins/AUDIT.md for the current registry.

Naming convention — use one of four suffixes depending on the role:

Suffix Use when Example
Provider The contributor supplies data, a factory, or an array of extensions MapCapabilities.MarkerProvider, GameCapabilities.VariantProvider, MarkdownCapabilities.ExtensionProvider
Service The contributor performs active async work (search, routing, …) TripCapabilities.BookingService, TripCapabilities.RoutingService
EventHandler The contributor registers callbacks for host-plugin lifecycle events CallsCapabilities.EventHandler
Config The contributor supplies a declarative config object keyed by typename AppCapabilities.CommentConfig (consumed by plugin-comments)

When the contract is app-wide rather than owned by one plugin (e.g. comment support), the capability key lives in AppCapabilities (@dxos/app-toolkit) instead of a plugin's src/types/XCapabilities.ts; plugin-comments re-exports AppCapabilities.CommentConfig as CommentCapabilities.CommentConfig.

Where to define — add the Capability.make<T>() call in the defining plugin's src/types/XCapabilities.ts, namespace-exported from src/types/index.ts:

// packages/plugins/plugin-foo/src/types/FooCapabilities.ts
export const BarProvider = Capability.make<BarProvider>(`${meta.id}.capability.bar-provider`);

Expose it via a ./types subpath in package.json (see plugin-game/package.json as a reference). The --entryPoint=src/types/index.ts entry in moon.yml is typically already present.

Where to implement — the donor plugin places its contribution in a dedicated file in src/capabilities/, named after the capability it implements (e.g. routing-service.ts, markdown-extension.ts). Wire it via Capability.lazy in src/capabilities/index.ts.

How to import the key — use the /types subpath, not the root entrypoint:

// ✓
import { FooCapabilities } from '@dxos/plugin-foo/types';
// ✗ — pulls in the full barrel (meta, hooks, operations, …)
import { FooCapabilities } from '@dxos/plugin-foo';

Reference implementations:

  • Provider: plugin-osrm/src/capabilities/routing-service.tsTripCapabilities.RoutingService
  • Enumeration Provider: plugin-chess/src/capabilities/game-variant.tsGameCapabilities.VariantProvider
  • EventHandler: plugin-meeting/src/capabilities/call-extension.tsCallsCapabilities.EventHandler
  • Config: plugin-markdown/src/capabilities/comment-config.tsAppCapabilities.CommentConfig

Worked example: comments (AppCapabilities.CommentConfig)

plugin-comments owns the comments companion + threads UI but knows nothing about which types are commentable. A plugin opts a typename in by contributing a CommentConfig and wiring it with AppPlugin.addCommentConfigModule({ activate: CommentConfig }):

  • comments: 'unanchored' — comments attach to the object as a whole; no other integration needed (see plugin-sketch, plugin-table, plugin-bookmarks, plugin-video).
  • comments: 'anchored' — comments anchor to a selection range. Requires the subject's editor to publish selections into AttentionCapabilities.Selection keyed by Obj.getURI(subject), plus getAnchorLabel / scrollToAnchor in the config (see plugin-markdown, plugin-sheet). The comment-sync CodeMirror extension (plugin-comments/src/extensions/threads.ts) is injected into the markdown editor via MarkdownCapabilities.ExtensionProvider and currently only supports Markdown.Document content — a custom editor (e.g. a Ref<Text> field rendered with useTextEditor) cannot get anchored comments without equivalent plumbing.

plugin-comments resolves configs by typename (getAll(AppCapabilities.CommentConfig).find(({ id }) => id === typename)) in its app-graph builder, which offers the comments companion and the toolbar "Add comment" action for matching nodes.

LayerSpec contributions (src/capabilities/layer-specs.ts)

Plugins that contribute Effect services to the process-manager runtime do so via Capabilities.LayerSpec entries (see plugin-client/src/capabilities/layer-specs.ts for a minimal reference).

Conventions:

  • Declare each spec at module level, not inside the Capability.makeModule(Effect.fnUntraced(...)) activation body. Keep the activation block to just the Capability.contributes(...) list (+ any conditional contributions that depend on runtime config).
  • Use PascalCase names ending in LayerSpec (ClientLayerSpec, DatabaseLayerSpec, RemoteFunctionExecutionSpec, …). This makes the module-level intent obvious at the callsite.
  • Declare runtime dependencies via requires, not via outer-scope closures. If a spec needs the Client, require ClientService (or Capability.Service + Capability.get(ClientCapabilities.Client) inside a Layer.unwrapEffect(Effect.gen(...))). If a spec needs contributed capabilities (e.g. operation handlers, blueprint definitions), require Capability.Service and resolve them with Capability.get / Capability.getAll — this keeps the spec portable and the dependency graph explicit.
  • Hard-fail with invariant on missing space context or missing space records. Space-affinity specs that receive a context argument should invariant(context.space, …) and invariant(space, …) on the client lookup — returning a notAvailable fallback hides configuration bugs in the layer graph.
  • Activation-conditional specs stay inside the makeModule body. Specs that only apply when a runtime config flag is set (e.g. runtime.client.edgeFeatures.agents) can still read that config from the Client and conditionally append themselves to the contributions list.

Affinity and LayerSpec.LayerContext

A spec's affinity determines the slice it lives in and which fields of LayerContext are populated when its factory runs (see packages/core/compute/compute/src/LayerSpec.ts):

Affinity Lifetime LayerContext fields available
application Process-manager runtime (none — {})
space Per space, reused across all processes in space space
process Per spawned process space, conversation, process (pid)

conversation and process are process-affinity only — a space-affinity factory cannot see them. If a service is keyed on conversation (e.g. AiContext.Service, AiSession.Service), it must be process-affinity even though it depends on space-affinity services like Database.Service and Feed.FeedService. The LayerStack initialises lower-affinity slices first, so process specs can require space services without issue.

The LayerContext.conversation field is fed from the spawn environment.conversation, which in turn comes from Operation.invoke(..., { conversation }) or Operation.withInvocationOptions({ conversation }). Operations dispatched by TriggerDispatcher also inherit space/conversation from the parent spawn environment.

Handling missing context fields

LayerSpec.make's factory must return Layer<Provides, never, Requires> — the error channel is never, so the layer body cannot use typed Effect.fail to signal "this context is invalid". Use Effect.die(new ServiceNotAvailableError(tag.key)) inside the Layer.scoped body when a required LayerContext field is missing:

LayerSpec.make(
  { affinity: 'process', requires: [Database.Service, Feed.FeedService], provides: [AiContext.Service] },
  (context) =>
    Layer.scoped(
      AiContext.Service,
      Effect.gen(function* () {
        if (!context.conversation) {
          return yield* Effect.die(new ServiceNotAvailableError(AiContext.Service.key));
        }
        const feed = yield* Database.resolve(DXN.parse(context.conversation), Feed.Feed).pipe(Effect.orDie);
        const runtime = yield* Effect.runtime<Feed.FeedService>();
        const binder = yield* acquireReleaseResource(() => new AiContext.Binder({ feed, runtime }));
        return { binder };
      }),
    ),
);

The die surfaces as a defect through LayerStack, and the dispatcher's causeToError extracts the original ServiceNotAvailableError message for logs. Do NOT widen the spec output type with as unknown as casts to return Layer.empty — that hides the fact that the slice failed to materialise.

LayerStack pruning of unsatisfiable specs

A slice contains every spec at its affinity, but the LayerStack prunes specs whose requires aren't satisfied by the parent slice (or by earlier specs in this slice). The slice still initialises with the surviving specs; lookups for tags from dropped specs fail with a precise ServiceNotAvailable at resolve time. This lets a conversation-scoped process spec (like AiContextSpec requiring Database.Service) coexist with process ops that spawn without a space/conversation context.

Practical consequences:

  • Declare each spec's true requires — there is no penalty for an unsatisfied requirement when nobody is asking for what the spec provides.
  • Don't bundle unrelated services in one spec just to share a factory. A spec is the unit of pruning; bundling forces all-or-nothing.
  • A failure for tag X will report ServiceNotAvailable: X, not the missing transitive dependency. If you need to debug WHY a spec was dropped, check the pruned layer specs with unsatisfied requirements log line emitted by Slice.init (packages/core/compute-runtime/src/LayerStack.ts).

See the process slice initialises even when an unrelated process-affinity spec has unsatisfied requirements test in LayerStack.test.ts for the canonical scenario.

Inline Effect.provideService is not enough

Providing a service inline (Effect.provideService(AiContext.Service, …) or Layer.succeed(AiContext.Service, …) via Effect.provide(...)) only applies to the calling fiber. The moment Operation.invoke(child) crosses a process boundary, the child spawn uses its own ServiceResolver/LayerStack and the inline provider is invisible. If any code path can Operation.invoke (or schedule) an op that requires the service, register a production LayerSpec for it — don't rely on inline providers alone.

Schema (src/types/)

ECHO type definitions using Effect Schema with Type.makeObject(), LabelAnnotation, and Annotation.IconAnnotation. Use namespace re-exports (e.g., export * as Chess from './Chess'). Include a make() factory function using Obj.make().

See: plugin-chess/src/types/Chess.ts

Operations (src/operations/)

Operation definitions use Operation.make() with meta, input/output schemas, and services. Handlers use Operation.withHandler() with Effect generators. The barrel exports definitions and a lazy OperationHandlerSet.

See: plugin-chess/src/operations/

Plugin Definition

The main plugin file wires everything together using Plugin.define(meta).pipe() with AppPlugin helper methods:

Method Purpose Activation Event
addSurfaceModule React surface components SetupReactSurface
addMetadataModule Type metadata (icon, creation) SetupMetadata
addSchemaModule ECHO type registration SetupSchema
addCommentConfigModule Comment config (per typename) SetupSchema
addOperationHandlerModule Operation handlers SetupOperationHandler
addTranslationsModule i18n resources SetupTranslations
addBlueprintDefinitionModule AI blueprints SetupArtifactDefinition
addSettingsModule Plugin settings SetupSettings
addAppGraphModule Graph builder extensions SetupAppGraph
addCommandModule CLI commands Startup
addReactContextModule React context provider Startup
addNavigationResolverModule Navigation resolvers OperationInvokerReady
addNavigationHandlerModule Navigation handlers OperationInvokerReady

See: plugin-chess/src/ChessPlugin.tsx

React Surface

Surfaces are contributed via Capability.contributes(Capabilities.ReactSurface, [...]) with Surface.create(). Common roles: article, section, card--content, object-properties, form-input, dialog. Common filters: AppSurface.object(AppSurface.Article, Type), AppSurface.object(AppSurface.Card, Type), AppSurface.objectProperties(Type).

See: plugin-chess/src/capabilities/react-surface.tsx

Blueprint Definition

Blueprints provide AI agents with tools and instructions for a domain. Define a blueprint key, gather operations, and use Blueprint.make() with Blueprint.toolDefinitions().

See: plugin-chess/src/blueprints/chess-blueprint.ts

Translations

Resources keyed by both typename (for object labels) and meta.id (for plugin-scoped strings). Use useTranslation(meta.id) in components.

See: plugin-chess/src/translations.ts

package.json

  • New packages MUST have "private": true.
  • Define #imports aliases for internal barrels (#capabilities, #components, #containers, #meta, #operations, #types).
  • Define exports subpaths for anything other plugins need (./types, ./operations).
  • Internal @dxos deps use workspace:*; external deps use catalog:.

See: plugin-chess/package.json

moon.yml

Each package.json export subpath needs a matching --entryPoint in the compile task args.

See: plugin-chess/moon.yml

Coding Style

  • Use invariant over throwing errors to assert function preconditions.
  • Use barrel imports (#components, #containers, etc.) instead of deep relative paths.
  • Avoid default exports in src/components/. The only default exports are in container index.ts files (for React.lazy).
  • Container-to-container imports use the default import: import X from '../X';.
  • Use Panel.Root with role prop in container article/section components.
  • All ECHO interfaces must be reactive. Use useQuery, useObject, atoms, etc.
  • Never hand-roll native <input>/<textarea>/<select> or invent color tokens (bg-input, text-primary). Edit objects with Form + schema and use @dxos/react-ui primitives / real @dxos/react-ui-theme tokens. See the composer-ui skill.

Build & Test

moon run plugin-foo:build
moon run plugin-foo:lint -- --fix
moon run plugin-foo:test
moon run plugin-foo:test-storybook

General Rules

  • src/components/ and src/containers/ should contain only index files and subdirectories.
  • src/index.ts exports only the plugin and meta. Keep it minimal.
  • If another plugin needs internals, expose dedicated public entrypoints (types, operations) instead of re-exporting from root.
  • Plugins should not depend on another plugin's root entrypoint for broad barrels.
  • The Surface component provides top-level <Suspense> for lazy containers; individual containers only need their own Suspense if they use React.use() or render lazy sub-components.
Install via CLI
npx skills add https://github.com/dxos/dxos --skill composer-plugins
Repository Details
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