game-development-v2

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Game Development workflow skill. Use this skill when the user needs Game development orchestrator. Routes to platform-specific skills based on project needs and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

diegosouzapw By diegosouzapw schedule Updated 6/2/2026

name: game-development-v2 description: "Game Development workflow skill. Use this skill when the user needs Game development orchestrator. Routes to platform-specific skills based on project needs and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off." version: "0.0.1" category: development tags: ["game-development-v2", "game-development", "game", "development", "orchestrator", "routes", "platform-specific", "based"] complexity: advanced risk: caution tools: ["codex-cli", "claude-code", "cursor", "gemini-cli", "opencode"] source: community author: "sickn33" date_added: "2026-04-16" date_updated: "2026-04-25"

Game Development

Overview

This public intake copy packages plugins/antigravity-awesome-skills/skills/game-development from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.

Game Development > Orchestrator skill that provides core principles and routes to specialized sub-skills. ---

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Sub-Skill Routing, Anti-Patterns (Universal), Limitations.

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • You are working on a game development project.
  • This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
  • Use when the request clearly matches the imported source intent: Game development orchestrator. Routes to platform-specific skills based on project needs.
  • Use when the operator should preserve upstream workflow detail instead of rewriting the process from scratch.
  • Use when provenance needs to stay visible in the answer, PR, or review packet.
  • Use when copied upstream references, examples, or scripts materially improve the answer.

Operating Table

Situation Start here Why it matters
First-time use metadata.json Confirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance review ORIGIN.md Gives reviewers a plain-language audit trail for the imported source
Workflow execution 2d-games/SKILL.md Starts with the smallest copied file that materially changes execution
Supporting context 3d-games/SKILL.md Adds the next most relevant copied source file without loading the entire package
Handoff decision ## Related Skills Helps the operator switch to a stronger native skill when the task drifts

Workflow

This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.

  1. Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
  2. Read the overview and provenance files before loading any copied upstream support files.
  3. Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
  4. Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.
  5. Validate the result against the upstream expectations and the evidence you can point to in the copied files.
  6. Escalate or hand off to a related skill when the work moves out of this imported workflow's center of gravity.
  7. Before merge or closure, record what was used, what changed, and what the reviewer still needs to verify.

Imported Workflow Notes

Imported: Sub-Skill Routing

Platform Selection

If the game targets... Use Sub-Skill
Web browsers (HTML5, WebGL) game-development/web-games
Mobile (iOS, Android) game-development/mobile-games
PC (Steam, Desktop) game-development/pc-games
VR/AR headsets game-development/vr-ar

Dimension Selection

If the game is... Use Sub-Skill
2D (sprites, tilemaps) game-development/2d-games
3D (meshes, shaders) game-development/3d-games

Specialty Areas

If you need... Use Sub-Skill
GDD, balancing, player psychology game-development/game-design
Multiplayer, networking game-development/multiplayer
Visual style, asset pipeline, animation game-development/game-art
Sound design, music, adaptive audio game-development/game-audio

Examples

Example 1: Ask for the upstream workflow directly

Use @game-development-v2 to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.

Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.

Example 2: Ask for a provenance-grounded review

Review @game-development-v2 against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.

Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.

Example 3: Narrow the copied support files before execution

Use @game-development-v2 for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.

Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.

Example 4: Build a reviewer packet

Review @game-development-v2 using the copied upstream files plus provenance, then summarize any gaps before merge.

Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.

Imported Usage Notes

Imported: Routing Examples

Example 1: "I want to make a browser-based 2D platformer"

→ Start with game-development/web-games for framework selection → Then game-development/2d-games for sprite/tilemap patterns → Reference game-development/game-design for level design

Example 2: "Mobile puzzle game for iOS and Android"

→ Start with game-development/mobile-games for touch input and stores → Use game-development/game-design for puzzle balancing

Example 3: "Multiplayer VR shooter"

game-development/vr-ar for comfort and immersion → game-development/3d-games for rendering → game-development/multiplayer for networking


Remember: Great games come from iteration, not perfection. Prototype fast, then polish.

Best Practices

Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.

  • Physics/logic: Fixed rate (e.g., 50Hz)
  • Rendering: As fast as possible
  • Interpolate between states for smooth visuals
  • Pattern - Use When - Example
  • State Machine - 3-5 discrete states - Player: Idle→Walk→Jump
  • Object Pooling - Frequent spawn/destroy - Bullets, particles
  • Observer/Events - Cross-system communication - Health→UI updates

Imported Operating Notes

Imported: Core Principles (All Platforms)

1. The Game Loop

Every game, regardless of platform, follows this pattern:

INPUT  → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)

Fixed Timestep Rule:

  • Physics/logic: Fixed rate (e.g., 50Hz)
  • Rendering: As fast as possible
  • Interpolate between states for smooth visuals

2. Pattern Selection Matrix

Pattern Use When Example
State Machine 3-5 discrete states Player: Idle→Walk→Jump
Object Pooling Frequent spawn/destroy Bullets, particles
Observer/Events Cross-system communication Health→UI updates
ECS Thousands of similar entities RTS units, particles
Command Undo, replay, networking Input recording
Behavior Tree Complex AI decisions Enemy AI

Decision Rule: Start with State Machine. Add ECS only when performance demands.


3. Input Abstraction

Abstract input into ACTIONS, not raw keys:

"jump"  → Space, Gamepad A, Touch tap
"move"  → WASD, Left stick, Virtual joystick

Why: Enables multi-platform, rebindable controls.


4. Performance Budget (60 FPS = 16.67ms)

System Budget
Input 1ms
Physics 3ms
AI 2ms
Game Logic 4ms
Rendering 5ms
Buffer 1.67ms

Optimization Priority:

  1. Algorithm (O(n²) → O(n log n))
  2. Batching (reduce draw calls)
  3. Pooling (avoid GC spikes)
  4. LOD (detail by distance)
  5. Culling (skip invisible)

5. AI Selection by Complexity

AI Type Complexity Use When
FSM Simple 3-5 states, predictable behavior
Behavior Tree Medium Modular, designer-friendly
GOAP High Emergent, planning-based
Utility AI High Scoring-based decisions

6. Collision Strategy

Type Best For
AABB Rectangles, fast checks
Circle Round objects, cheap
Spatial Hash Many similar-sized objects
Quadtree Large worlds, varying sizes

Troubleshooting

Problem: The operator skipped the imported context and answered too generically

Symptoms: The result ignores the upstream workflow in plugins/antigravity-awesome-skills/skills/game-development, fails to mention provenance, or does not use any copied source files at all. Solution: Re-open metadata.json, ORIGIN.md, and the most relevant copied upstream files. Check the external_source block first, then restate the provenance before continuing.

Problem: The imported workflow feels incomplete during review

Symptoms: Reviewers can see the generated SKILL.md, but they cannot quickly tell which references, examples, or scripts matter for the current task. Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.

Problem: The task drifted into a different specialization

Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better. Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.

Related Skills

  • @00-andruia-consultant - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @00-andruia-consultant-v2 - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @10-andruia-skill-smith - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @10-andruia-skill-smith-v2 - Use when the work is better handled by that native specialization after this imported skill establishes context.

Additional Resources

Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.

Resource family What it gives the reviewer Example path
references copied reference notes, guides, or background material from upstream references/n/a
examples worked examples or reusable prompts copied from upstream examples/n/a
scripts upstream helper scripts that change execution or validation scripts/n/a
agents routing or delegation notes that are genuinely part of the imported package agents/n/a
assets supporting assets or schemas copied from the source package assets/n/a

Imported Reference Notes

Imported: Anti-Patterns (Universal)

Don't Do
Update everything every frame Use events, dirty flags
Create objects in hot loops Object pooling
Cache nothing Cache references
Optimize without profiling Profile first
Mix input with logic Abstract input layer

Imported: Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Install via CLI
npx skills add https://github.com/diegosouzapw/awesome-omni-skills --skill game-development-v2
Repository Details
star Stars 55
call_split Forks 11
navigation Branch main
article Path SKILL.md
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