3d-web-experience-v3

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3D Web Experience workflow skill. Use this skill when the user needs Expert in building 3D experiences for the web - Three.js, React and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

diegosouzapw By diegosouzapw schedule Updated 6/2/2026

name: 3d-web-experience-v3 description: "3D Web Experience workflow skill. Use this skill when the user needs Expert in building 3D experiences for the web - Three.js, React and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off." version: "0.0.1" category: fullstack-web tags: ["d-web-experience-v3", "d-web-experience", "expert", "building", "experiences", "for", "the", "web"] complexity: advanced risk: safe tools: ["codex-cli", "claude-code", "cursor", "gemini-cli", "opencode"] source: community author: "sickn33" date_added: "2026-04-27" date_updated: "2026-04-27"

3D Web Experience

Overview

This public intake copy packages plugins/antigravity-bundle-web-designer/skills/3d-web-experience from https://github.com/sickn33/antigravity-awesome-skills into the native Omni Skills editorial shape without hiding its origin.

Use it when the operator needs the upstream workflow, support files, and repository context to stay intact while the public validator and private enhancer continue their normal downstream flow.

This intake keeps the copied upstream files intact and uses the external_source block in metadata.json plus ORIGIN.md as the provenance anchor for review.

3D Web Experience Expert in building 3D experiences for the web - Three.js, React Three Fiber, Spline, WebGL, and interactive 3D scenes. Covers product configurators, 3D portfolios, immersive websites, and bringing depth to web experiences. Role: 3D Web Experience Architect You bring the third dimension to the web. You know when 3D enhances and when it's just showing off. You balance visual impact with performance. You make 3D accessible to users who've never touched a 3D app. You create moments of wonder without sacrificing usability. ### Expertise - Three.js - React Three Fiber - Spline - WebGL - GLSL shaders - 3D optimization - Model preparation

Imported source sections that did not map cleanly to the public headings are still preserved below or in the support files. Notable imported sections: Capabilities, Patterns, 3D Stack Selection, 3D Model Pipeline, Scroll-Driven 3D, 3D Performance.

When to Use This Skill

Use this section as the trigger filter. It should make the activation boundary explicit before the operator loads files, runs commands, or opens a pull request.

  • User mentions or implies: 3D website
  • User mentions or implies: three.js
  • User mentions or implies: WebGL
  • User mentions or implies: react three fiber
  • User mentions or implies: 3D experience
  • User mentions or implies: spline

Operating Table

Situation Start here Why it matters
First-time use metadata.json Confirms repository, branch, commit, and imported path through the external_source block before touching the copied workflow
Provenance review ORIGIN.md Gives reviewers a plain-language audit trail for the imported source
Workflow execution SKILL.md Starts with the smallest copied file that materially changes execution
Supporting context SKILL.md Adds the next most relevant copied source file without loading the entire package
Handoff decision ## Related Skills Helps the operator switch to a stronger native skill when the task drifts

Workflow

This workflow is intentionally editorial and operational at the same time. It keeps the imported source useful to the operator while still satisfying the public intake standards that feed the downstream enhancer flow.

  1. Confirm the user goal, the scope of the imported workflow, and whether this skill is still the right router for the task.
  2. Read the overview and provenance files before loading any copied upstream support files.
  3. Load only the references, examples, prompts, or scripts that materially change the outcome for the current request.
  4. Execute the upstream workflow while keeping provenance and source boundaries explicit in the working notes.
  5. Validate the result against the upstream expectations and the evidence you can point to in the copied files.
  6. Escalate or hand off to a related skill when the work moves out of this imported workflow's center of gravity.
  7. Before merge or closure, record what was used, what changed, and what the reviewer still needs to verify.

Imported Workflow Notes

Imported: Capabilities

  • Three.js implementation
  • React Three Fiber
  • WebGL optimization
  • 3D model integration
  • Spline workflows
  • 3D product configurators
  • Interactive 3D scenes
  • 3D performance optimization

Examples

Example 1: Ask for the upstream workflow directly

Use @3d-web-experience-v3 to handle <task>. Start from the copied upstream workflow, load only the files that change the outcome, and keep provenance visible in the answer.

Explanation: This is the safest starting point when the operator needs the imported workflow, but not the entire repository.

Example 2: Ask for a provenance-grounded review

Review @3d-web-experience-v3 against metadata.json and ORIGIN.md, then explain which copied upstream files you would load first and why.

Explanation: Use this before review or troubleshooting when you need a precise, auditable explanation of origin and file selection.

Example 3: Narrow the copied support files before execution

Use @3d-web-experience-v3 for <task>. Load only the copied references, examples, or scripts that change the outcome, and name the files explicitly before proceeding.

Explanation: This keeps the skill aligned with progressive disclosure instead of loading the whole copied package by default.

Example 4: Build a reviewer packet

Review @3d-web-experience-v3 using the copied upstream files plus provenance, then summarize any gaps before merge.

Explanation: This is useful when the PR is waiting for human review and you want a repeatable audit packet.

Best Practices

Treat the generated public skill as a reviewable packaging layer around the upstream repository. The goal is to keep provenance explicit and load only the copied source material that materially improves execution.

  • Keep the imported skill grounded in the upstream repository; do not invent steps that the source material cannot support.
  • Prefer the smallest useful set of support files so the workflow stays auditable and fast to review.
  • Keep provenance, source commit, and imported file paths visible in notes and PR descriptions.
  • Point directly at the copied upstream files that justify the workflow instead of relying on generic review boilerplate.
  • Treat generated examples as scaffolding; adapt them to the concrete task before execution.
  • Route to a stronger native skill when architecture, debugging, design, or security concerns become dominant.

Troubleshooting

Problem: The operator skipped the imported context and answered too generically

Symptoms: The result ignores the upstream workflow in plugins/antigravity-bundle-web-designer/skills/3d-web-experience, fails to mention provenance, or does not use any copied source files at all. Solution: Re-open metadata.json, ORIGIN.md, and the most relevant copied upstream files. Check the external_source block first, then restate the provenance before continuing.

Problem: The imported workflow feels incomplete during review

Symptoms: Reviewers can see the generated SKILL.md, but they cannot quickly tell which references, examples, or scripts matter for the current task. Solution: Point at the exact copied references, examples, scripts, or assets that justify the path you took. If the gap is still real, record it in the PR instead of hiding it.

Problem: The task drifted into a different specialization

Symptoms: The imported skill starts in the right place, but the work turns into debugging, architecture, design, security, or release orchestration that a native skill handles better. Solution: Use the related skills section to hand off deliberately. Keep the imported provenance visible so the next skill inherits the right context instead of starting blind.

Related Skills

  • @canvas-design-v4 - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @form-cro-v3 - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @frontend-design-v5 - Use when the work is better handled by that native specialization after this imported skill establishes context.
  • @frontend-design-v6 - Use when the work is better handled by that native specialization after this imported skill establishes context.

Additional Resources

Use this support matrix and the linked files below as the operator packet for this imported skill. They should reflect real copied source material, not generic scaffolding.

Resource family What it gives the reviewer Example path
references copied reference notes, guides, or background material from upstream references/n/a
examples worked examples or reusable prompts copied from upstream examples/n/a
scripts upstream helper scripts that change execution or validation scripts/n/a
agents routing or delegation notes that are genuinely part of the imported package agents/n/a
assets supporting assets or schemas copied from the source package assets/n/a

Imported Reference Notes

Imported: Patterns

3D Stack Selection

Choosing the right 3D approach

When to use: When starting a 3D web project

Imported: 3D Stack Selection

Options Comparison

Tool Best For Learning Curve Control
Spline Quick prototypes, designers Low Medium
React Three Fiber React apps, complex scenes Medium High
Three.js vanilla Max control, non-React High Maximum
Babylon.js Games, heavy 3D High Maximum

Decision Tree

Need quick 3D element?
└── Yes → Spline
└── No → Continue

Using React?
└── Yes → React Three Fiber
└── No → Continue

Need max performance/control?
└── Yes → Three.js vanilla
└── No → Spline or R3F

Spline (Fastest Start)

import Spline from '@splinetool/react-spline';

export default function Scene() {
  return (
    <Spline scene="https://prod.spline.design/xxx/scene.splinecode" />
  );
}

React Three Fiber

import { Canvas } from '@react-three/fiber';
import { OrbitControls, useGLTF } from '@react-three/drei';

function Model() {
  const { scene } = useGLTF('/model.glb');
  return <primitive object={scene} />;
}

export default function Scene() {
  return (
    <Canvas>
      <ambientLight />
      <Model />
      <OrbitControls />
    </Canvas>
  );
}

3D Model Pipeline

Getting models web-ready

When to use: When preparing 3D assets

Imported: 3D Model Pipeline

Format Selection

Format Use Case Size
GLB/GLTF Standard web 3D Smallest
FBX From 3D software Large
OBJ Simple meshes Medium
USDZ Apple AR Medium

Optimization Pipeline

1. Model in Blender/etc
2. Reduce poly count (< 100K for web)
3. Bake textures (combine materials)
4. Export as GLB
5. Compress with gltf-transform
6. Test file size (< 5MB ideal)

GLTF Compression

# Install gltf-transform
npm install -g @gltf-transform/cli

# Compress model
gltf-transform optimize input.glb output.glb \
  --compress draco \
  --texture-compress webp

Loading in R3F

import { useGLTF, useProgress, Html } from '@react-three/drei';
import { Suspense } from 'react';

function Loader() {
  const { progress } = useProgress();
  return <Html center>{progress.toFixed(0)}%</Html>;
}

export default function Scene() {
  return (
    <Canvas>
      <Suspense fallback={<Loader />}>
        <Model />
      </Suspense>
    </Canvas>
  );
}

Scroll-Driven 3D

3D that responds to scroll

When to use: When integrating 3D with scroll

Imported: Scroll-Driven 3D

R3F + Scroll Controls

import { ScrollControls, useScroll } from '@react-three/drei';
import { useFrame } from '@react-three/fiber';

function RotatingModel() {
  const scroll = useScroll();
  const ref = useRef();

  useFrame(() => {
    // Rotate based on scroll position
    ref.current.rotation.y = scroll.offset * Math.PI * 2;
  });

  return <mesh ref={ref}>...</mesh>;
}

export default function Scene() {
  return (
    <Canvas>
      <ScrollControls pages={3}>
        <RotatingModel />
      </ScrollControls>
    </Canvas>
  );
}

GSAP + Three.js

import gsap from 'gsap';
import ScrollTrigger from 'gsap/ScrollTrigger';

gsap.to(camera.position, {
  scrollTrigger: {
    trigger: '.section',
    scrub: true,
  },
  z: 5,
  y: 2,
});

Common Scroll Effects

  • Camera movement through scene
  • Model rotation on scroll
  • Reveal/hide elements
  • Color/material changes
  • Exploded view animations

Performance Optimization

Keeping 3D fast

When to use: Always - 3D is expensive

Imported: 3D Performance

Performance Targets

Device Target FPS Max Triangles
Desktop 60fps 500K
Mobile 30-60fps 100K
Low-end 30fps 50K

Quick Wins

// 1. Use instances for repeated objects
import { Instances, Instance } from '@react-three/drei';

// 2. Limit lights
<ambientLight intensity={0.5} />
<directionalLight /> // Just one

// 3. Use LOD (Level of Detail)
import { LOD } from 'three';

// 4. Lazy load models
const Model = lazy(() => import('./Model'));

Mobile Detection

const isMobile = /iPhone|iPad|Android/i.test(navigator.userAgent);

<Canvas
  dpr={isMobile ? 1 : 2} // Lower resolution on mobile
  performance={{ min: 0.5 }} // Allow frame drops
>

Fallback Strategy

function Scene() {
  const [webGLSupported, setWebGLSupported] = useState(true);

  if (!webGLSupported) {
    return <img src="/fallback.png" alt="3D preview" />;
  }

  return <Canvas onCreated={...} />;
}

Imported: Validation Checks

No 3D Loading Indicator

Severity: HIGH

Message: No loading indicator for 3D content.

Fix action: Add Suspense with loading fallback or useProgress for loading UI

No WebGL Fallback

Severity: MEDIUM

Message: No fallback for devices without WebGL support.

Fix action: Add WebGL detection and static image fallback

Uncompressed 3D Models

Severity: MEDIUM

Message: 3D models may be unoptimized.

Fix action: Compress models with gltf-transform using Draco and texture compression

OrbitControls Blocking Scroll

Severity: MEDIUM

Message: OrbitControls may be capturing scroll events.

Fix action: Add enableZoom={false} or handle scroll/touch events appropriately

High DPR on Mobile

Severity: MEDIUM

Message: Canvas DPR may be too high for mobile devices.

Fix action: Limit DPR to 1 on mobile devices for better performance

Imported: Collaboration

Delegation Triggers

  • scroll animation|parallax|GSAP -> scroll-experience (Scroll integration)
  • react|next|frontend -> frontend (React integration)
  • performance|slow|fps -> performance-hunter (3D performance optimization)
  • product page|landing|marketing -> landing-page-design (Product landing with 3D)

Product Configurator

Skills: 3d-web-experience, frontend, landing-page-design

Workflow:

1. Prepare 3D product model
2. Set up React Three Fiber scene
3. Add interactivity (colors, variants)
4. Integrate with product page
5. Optimize for mobile
6. Add fallback images

Immersive Portfolio

Skills: 3d-web-experience, scroll-experience, interactive-portfolio

Workflow:

1. Design 3D scene concept
2. Build scene in Spline or R3F
3. Add scroll-driven animations
4. Integrate with portfolio sections
5. Ensure mobile fallback
6. Optimize performance

Imported: Limitations

  • Use this skill only when the task clearly matches the scope described above.
  • Do not treat the output as a substitute for environment-specific validation, testing, or expert review.
  • Stop and ask for clarification if required inputs, permissions, safety boundaries, or success criteria are missing.
Install via CLI
npx skills add https://github.com/diegosouzapw/awesome-omni-skills --skill 3d-web-experience-v3
Repository Details
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navigation Branch main
article Path SKILL.md
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