name: deploy-worlds description: Deploy a Decentraland scene to a World (personal 3D space using a DCL NAME or ENS domain). Covers worldConfiguration setup, Places listing opt-out, and common deployment errors. Use when the user wants to deploy to a World, publish to a personal space, or use a DCL NAME/ENS domain. Do NOT use for Genesis City LAND deployment (see deploy-scene).
Deploying to Decentraland Worlds
Worlds are personal 3D spaces not tied to LAND. They have no parcel limitations and are automatically listed on the Places page.
Requirements
To publish to a World, the user must own either:
- A Decentraland NAME (e.g.,
my-name.dcl.eth) - An ENS domain (e.g.,
my-name.eth)
The wallet signing the deployment must own the NAME, or have been granted permission via Access Control Lists (ACL).
1. Configure scene.json
Add a worldConfiguration section to scene.json:
{
"worldConfiguration": {
"name": "my-name.dcl.eth"
}
}
The name field must match a Decentraland NAME or ENS domain owned by the deploying wallet.
Opt out of Places listing
All Worlds are automatically listed on the Places page. To opt out:
{
"worldConfiguration": {
"name": "my-name.dcl.eth",
"placesConfig": {
"optOut": true
}
}
}
2. Deploy
Use the /deploy command — it auto-detects the worldConfiguration in scene.json and deploys to the Worlds content server automatically.
Alternatively, deploy manually via CLI:
npx @dcl/sdk-commands deploy --target-content https://worlds-content-server.decentraland.org
This will prompt the user to sign the deployment with their wallet. Validations run automatically to allow or reject the scene.
Via Creator Hub
- Open the scene project in Creator Hub
- Click the Publish button (top-right corner)
- Select PUBLISH TO WORLD
- Choose which NAME or ENS domain to publish to
3. Access the World
After a successful deploy, the /deploy command outputs a visit URL automatically. The World is also accessible at:
https://decentraland.zone/bevy-web?realm=NAME.dcl.eth
From inside Decentraland, use the chatbox command:
/goto NAME.dcl.eth
Full scene.json Example
{
"ecs7": true,
"runtimeVersion": "7",
"display": {
"title": "My World",
"description": "A personal 3D space"
},
"scene": {
"parcels": ["0,0"],
"base": "0,0"
},
"main": "bin/index.js",
"worldConfiguration": {
"name": "my-name.dcl.eth"
}
}
World Configuration Options
Beyond name and placesConfig, worldConfiguration supports skybox and minimap customization:
"worldConfiguration": {
"name": "my-name.dcl.eth",
"skyboxConfig": {
"fixedTime": 36000,
"textures": ["textures/skybox.png"]
},
"miniMapConfig": {
"visible": true,
"dataImage": "images/minimap.png",
"estateImage": "images/estate.png"
},
"placesConfig": {
"optOut": false
}
}
skyboxConfig.fixedTime values:
| Value | Time of day |
|---|---|
0 |
Midnight |
18000 |
6 AM (sunrise) |
36000 |
Noon |
45000 |
6 PM (sunset) |
50400 |
Maximum |
Omit fixedTime for a dynamic day/night cycle.
Multi-Scene Worlds
A World can host multiple independent scenes, each at different coordinates. The World grows and shrinks dynamically as scenes are added or removed, and gaps between scenes are filled with environment.
Enable via Creator Hub: When publishing, toggle Multi-Scene World (advanced) on the first publish.
Deploy via CLI:
npm run deploy -- --multi-scene --target-content https://worlds-content-server.decentraland.org
After enabling, the World Owner can:
- Publish additional scenes to different parcels of the same World
- Add Collaborators with deploy rights (all parcels or specific coordinates)
- Manage layout via the Layout tab in World Settings (remove scenes, view the World map)
- Set a World Spawn Position (which parcel players enter on)
Collaborator note: Collaborators with "All Parcels" access can overwrite any scene in the World, including those published by the owner.
To deploy as a collaborator, use the normal deploy process — the publishing flow will let you select only the parcels you have access to.
Troubleshooting
| Error | Cause | Solution |
|---|---|---|
| "NAME not found" or "NAME not owned" | The wallet signing the deployment doesn't own the NAME/ENS in worldConfiguration.name |
Verify NAME ownership at https://builder.decentraland.org/names. The wallet used for signing must own the exact NAME |
| ENS resolution fails | ENS domain not registered or expired | Check ENS registration at https://app.ens.domains |
| "Scene too large" | World scenes have size limits even though parcels aren't constrained | Reduce asset sizes. Worlds still enforce file size and entity limits |
| Deploy succeeds but world is empty | main field misconfigured |
Ensure main is "bin/index.js" and code compiles |
| World not showing on Places | Propagation delay | Wait a few minutes after deployment. If opted out via placesConfig.optOut, it won't appear |
Deploying to Genesis City instead? See the deploy-scene skill.
Key Differences from Genesis City
- No parcel limitations — Worlds are not constrained by LAND ownership
- NAME/ENS required — must own a Decentraland NAME or ENS domain instead of LAND
- Different deploy target — uses
--target-content https://worlds-content-server.decentraland.org - Auto-listed on Places — unless opted out via
placesConfig.optOut