create-mission

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Use when: creating a new DCS mission, /createmission, generate mission spec, design scenario, plan mission, build scenario spec, define mission objectives, scenario design, mission planning. Generates a full structured mission specification (factions, unit groups, flights, SAM sites, IADS, objectives, win conditions) for the currently running mission and hands it off to MissionBuilder for injection.

deadl1f7 By deadl1f7 schedule Updated 4/3/2026

name: create-mission description: "Use when: creating a new DCS mission, /createmission, generate mission spec, design scenario, plan mission, build scenario spec, define mission objectives, scenario design, mission planning. Generates a full structured mission specification (factions, unit groups, flights, SAM sites, IADS, objectives, win conditions) for the currently running mission and hands it off to MissionBuilder for injection." argument-hint: "Describe the type of mission you want, e.g. 'SEAD escort strike on a defended airfield' or leave blank to be interviewed"

create-mission Skill

Generates a complete, structured DCS mission specification from a brief description or an interactive interview, then delegates execution to the MissionBuilder agent.

When to Use

  • User types /createmission in chat
  • User asks to "create a mission", "design a scenario", "plan a mission", "build a scenario"
  • Any request to design a new DCS mission from scratch

Procedure

Step 1 — Query the Live Theatre

Before interviewing the user, call GetTheatre via the dcs-world skill to determine the active map. Use the returned theatre name to look up location names, airbases, and terrain features from DCS Theatre Reference. This grounds all AO descriptions in the correct geography.

Step 2 — Interview the User

If the user has not provided enough detail, ask the following questions (use vscode_askQuestions if available, otherwise ask in chat):

  1. Mission Type — What is the core mission type?
    • Strike / Deep Strike
    • SEAD / DEAD
    • CAS (Close Air Support)
    • CAP / Air Superiority
    • Ground Assault / Armoured Push
    • Interdiction
    • Combined Arms (mixed air + ground)
    • Other (describe)
  2. Complexity — Simple (1-2 objectives, small force), Medium (3-4 objectives, mixed arms), Complex (multi-phase, large force)
  3. Bluefor Faction — Who is the Bluefor side? (e.g. USA, NATO, UK)
  4. Redfor Faction — Who is the Redfor side? (e.g. Russia, Iran, Generic OPFOR)
  5. Area of Operations — Where on the map? Name a city, airbase, or region as the focal point.
  6. Key Objective — What must Bluefor accomplish? (e.g. "destroy the radar at Gudauta", "hold the Sukhumi corridor")
  7. Player Role (optional) — Is there a human player slot? What aircraft/role?

If the user already provided a description with enough context, skip the interview and infer answers from it.


Step 3 — Generate the Mission Spec

Using the theatre (from GetTheatre) and the user's answers, produce a formatted mission specification following the Mission Spec Template.

The spec must include all of these sections:

3.1 Header

  • Theatre — resolved from GetTheatre (do not ask the user)
  • Mission Type — primary type
  • Complexity — Simple / Medium / Complex
  • Summary — 2-3 sentence narrative hook

3.2 Factions

  • Bluefor: faction name, doctrine (aggressive/defensive/combined arms)
  • Redfor: faction name, doctrine

3.3 Area of Operations

  • Primary AO name and description (map region, approximate lat/lon zone or named location)
  • Key terrain features relevant to the scenario (ridgelines, chokepoints, urban areas, coastline)

3.4 Objectives

List each objective with:

  • ID (OBJ-1, OBJ-2, …)
  • Description — what must be done
  • Faction — Bluefor or Redfor
  • Type — Destroy / Capture / Defend / Escort / Suppress / Reach
  • Priority — Primary / Secondary
  • Win Condition — what marks it complete

3.5 Ground Forces

For each ground group, specify:

Group Name (Template) Coalition Type Role Location Units
RED_ArmourPush_1 Redfor Armour Assault East of Sukhumi T-80U x4, BMP-2 x2
BLUE_MANPAD_Screen Bluefor Infantry Air Defence Batumi perimeter Igla-S x3

3.6 Air Defence / IADS

For each SAM or EWR group:

Group Name (Template) Coalition System Role Location Notes
RED_SA10_Site Redfor S-300 PS Long Range SAM NE Sukhumi MANTIS-managed
RED_SA6_FWD Redfor Kub Medium SAM Forward line Roving threat
RED_EWR_East Redfor 55G6 EWR Early Warning Tbilisi East Feeds IADS

3.7 Air Assets / Flights

For each flight (AI or player):

Flight Name (Template) Coalition Aircraft Role Task Airbase/FARP Loadout Hint Notes
BLUE_F16_SEAD Bluefor F-16C SEAD Suppress SA-6 Batumi AGM-88 x4, AIM-9 x2 AI
RED_Su27_CAP Redfor Su-27 CAP Patrol AO Gudauta R-77 x4, R-73 x2 AI dispatcher
BLUE_A10_CAS Bluefor A-10C CAS Attack armour Senaki Mk-82 x8, GAU AI

3.8 Static Structures (optional)

For structures to spawn as static objects:

Static Name Coalition Type Location Purpose
RED_Radar_Gudauta Redfor EWR Radar Gudauta airfield Target - strike objective
BLUE_FARP_Alpha Bluefor FARP South Sukhumi Rearming point

3.9 Moose Systems to Use

List the autonomous Moose systems that MissionBuilder should activate:

  • MANTIS — for Redfor IADS (SAMs + EWR)
  • AI_A2A_DISPATCHER — for Redfor CAP (threat detection → scramble)
  • AI_A2G_DISPATCHER — for Bluefor CAS response
  • AI_A2G_SEAD — for Bluefor SEAD flights
  • ARMYGROUP — for ground assault management
  • SET_GROUP / SCHEDULER — for timed reinforcements

3.10 Triggers & Events (optional)

Trigger Condition Action
Phase 2 Start OBJ-1 complete Spawn RED_Reinforcements_Tank
Radio Message Mission start Bluefor briefing text
End Condition OBJ-1 + OBJ-2 complete Message "Mission Success"

3.11 MissionBuilder Prompt

End the spec with a ready-to-use MissionBuilder invocation block — a single paragraph starting with @MissionBuilder the user can copy directly:

@MissionBuilder <paste the full spec above>

Step 4 — Present and Confirm

  • Display the complete spec in the chat response
  • Ask the user: "Does this look right? Type go to inject it via MissionBuilder, or tell me what to change."
  • If the user says go (or equivalent), delegate to MissionBuilder by handing off the full spec as the input prompt
  • If the user requests changes, update the relevant sections of the spec and re-present it

Rules

  • Do not inject Lua yourself. This skill only produces specs. Execution is MissionBuilder's responsibility.
  • All group names in the spec are template group names that must already exist in the mission editor, OR flag them with [SPAWN-TEMPLATE NEEDED] so MissionBuilder knows to ask or create a generic template.
  • Keep the spec precise. Vague specs lead to poor injections. Include unit counts, system names, and location hints.
  • Balanced scenarios. Do not design so that one side has an insurmountable advantage unless explicitly requested.
  • Flag player slots. If the user wants a player slot, mark the flight row with [PLAYER] in the Notes column. MissionBuilder must not issue orders to that slot.

References

Install via CLI
npx skills add https://github.com/deadl1f7/dcs-hivemind --skill create-mission
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