name: fleet description: Perpetual multi-lane orchestrator (함대) — N independent background lanes, each auto-advancing to its next round the moment IT lands (no barrier · no manual re-issue). On every agent-completion the main loop fires that lane's next round and emits the MANDATORY 🌐 함대 tree report. Unbounded-parallel sibling of all-bg-go (one-shot barrier) and cycle (single lane, per-round barrier). Lanes deplete independently. Triggers — "/fleet", "무제한 lane", "모든 lane 이어가기", "도착하는대로 다음 발사", "fleet go", "perpetual lanes", "keep all lanes going". allowed-tools: Agent, Bash, Read, Edit, Write
@D fleet := "perpetual multi-lane fan-out — per-lane fire-on-arrival, no barrier" :: skill do = "launch each lane as a background Agent · on EACH completion immediately fire that lane's next round (FIXED auto-proceed) · emit the MANDATORY 🌐 함대 tree EVERY turn · write the lane roster to $HOME/.sidecar/fleet/active · deplete lanes independently (goal · closed-negative · cost-gated) · clear the marker at full depletion" dont = "wait for all lanes (no barrier) · pause to ask before relaunching a non-cost-gated lane · drop the 🌐 함대 report on any fleet-active turn · auto-route cost-gated/pod lanes (need explicit go) · fan out destructive/outward steps without the bypass halt · nest fleet inside a sub-agent"