lighting-post-processing

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Unity lighting and post-processing specialist for atmosphere, mood, and visual polish.

Criezzz By Criezzz schedule Updated 2/25/2026

name: lighting-post-processing description: "Unity lighting and post-processing specialist for atmosphere, mood, and visual polish." version: 1.0.0 tags: ["visuals", "lighting", "post-processing", "URP", "HDRP"] argument-hint: "effect='bloom' intensity='1.5' OR light_type='directional'" disable-model-invocation: false user-invocable: true allowed-tools: - run_command - list_dir - write_to_file

Lighting & Post-Processing

Overview

Unity lighting setup and post-processing effects for atmosphere, mood, and visual polish. Covers URP and HDRP Volume system.

When to Use

  • Use when setting up scene lighting
  • Use when adding visual polish (bloom, vignette)
  • Use when creating mood/atmosphere
  • Use when optimizing lighting for performance
  • Use when baking lightmaps

Architecture

┌─────────────────────────────────────────────────────────────┐
│                    LIGHTING SETUP                           │
├─────────────────────────────────────────────────────────────┤
│                                                             │
│  DIRECT LIGHTS           INDIRECT LIGHT                    │
│  ┌──────────────┐       ┌──────────────┐                   │
│  │ Directional  │       │ Lightmaps    │ (Baked)          │
│  │ Point        │       │ Light Probes │ (Dynamic obj)    │
│  │ Spot         │       │ Reflection   │ (Specular)       │
│  │ Area (Baked) │       │ Probes       │                   │
│  └──────────────┘       └──────────────┘                   │
│                                                             │
└─────────────────────────────────────────────────────────────┘

┌─────────────────────────────────────────────────────────────┐
│                  POST-PROCESSING STACK                      │
├─────────────────────────────────────────────────────────────┤
│  Volume (Global/Local) → Profile → Effects                  │
│  ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐ ┌────────┐   │
│  │ Bloom  │ │ Color  │ │Vignette│ │ DOF    │ │ Motion │   │
│  │        │ │ Grade  │ │        │ │        │ │ Blur   │   │
│  └────────┘ └────────┘ └────────┘ └────────┘ └────────┘   │
└─────────────────────────────────────────────────────────────┘

Light Types

Type Use Case Shadows
Directional Sun, moon, main light
Point Lamps, fires, orbs
Spot Flashlights, spotlights
Area Soft room lighting Baked only

Post-Processing Effects

Effect Impact Use
Bloom Medium Glow, HDR highlights
Color Grading Low Mood, LUT
Vignette Low Focus, atmosphere
Depth of Field High Focus effect
Motion Blur High Speed feeling
Ambient Occlusion High Contact shadows
Screen Space Reflections High Reflective surfaces

Best Practices

  • ✅ Use Global Volume for base settings
  • ✅ Use Local Volumes for area-specific effects
  • ✅ Bake static lighting for performance
  • ✅ Use Light Probes for dynamic objects
  • ✅ Keep bloom subtle (intensity < 1)
  • NEVER use real-time shadows for all lights
  • NEVER enable all effects on mobile
  • NEVER over-saturate color grading

Few-Shot Examples

Example 1: Sunset Mood

User: "Create a warm sunset atmosphere."

Agent:

Directional Light:
- Color: RGB(255, 180, 100)
- Intensity: 1.2
- Rotation: X=15 (low angle)

Volume Profile:
- Color Grading: Warm temperature +20
- Bloom: Intensity 0.5, Threshold 0.9
- Vignette: Intensity 0.3

Example 2: Horror Scene

User: "Dark, scary lighting setup."

Agent:

Lighting:
- Directional: Disabled or very dim
- Point lights: Cold blue, low intensity
- Spot: Harsh white for flashlight

Volume:
- Color Grading: Desaturated, lift shadows blue
- Vignette: 0.4 intensity
- Grain: Enable for film look
- Fog: Volumetric if HDRP

Example 3: Stylized Game

User: "Bright, colorful cartoon look."

Agent:

Lighting:
- Directional: White, Intensity 1.5
- Ambient: Bright gradient sky

Volume:
- No Bloom or subtle
- Color Grading: Boost saturation +10
- No Vignette
- Consider Tonemapping: Neutral

Pipeline Specific

  • URP: Volume system, limited effects
  • HDRP: Full feature set, volumetric fog
  • Built-in: Post Processing Stack v2

Related Skills

  • @shader-graph-expert - Custom effects
  • @vfx-graph-shuriken - Particle bloom interaction
  • @cinemachine-specialist - Camera DOF
Install via CLI
npx skills add https://github.com/Criezzz/Gametopia2026 --skill lighting-post-processing
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