name: unity-development description: "Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds."
Unity Development
Purpose
Unity/C# development: MonoBehaviour lifecycle, ScriptableObjects, Addressables, URP/HDRP, physics, UI, editor scripting, and CLI builds.
Routing
- Use when: Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Do not use when: Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Outputs: C# scripts, Unity configurations, CLI commands, and Unity development guidance.
- Success criteria: Returns valid C# code or Unity CLI commands.
Trigger Examples
Positive
- Use the unity-development skill for this request.
- Help me with unity development.
- Use when the user asks about Unity, C# game scripting, MonoBehaviour, ScriptableObjects, Addressables, URP, HDRP, Unity CLI builds, or Unity Editor scripting.
- Unity Development: provide an actionable result.
Negative
- Do not use for Unreal Engine (use unreal-development), Godot (use the game pack's godot skill), or cross-engine performance (use game-performance).
- Do not use unity-development for unrelated requests.
- This request is outside unity development scope.
- This is conceptual discussion only; no tool workflow is needed.
Runtime Prompt
- Current runtime prompt length: 848 characters.
- Runtime prompt is defined directly in
../unity-development.json.