name: cli description: SpacetimeDB CLI reference for initializing projects, building modules, publishing databases, querying data, and managing servers license: Apache-2.0 metadata: author: clockworklabs version: "2.0" role: shared language: all cursor_globs: "**/*" cursor_always_apply: false triggers: - spacetime init - spacetime build - spacetime publish - spacetime dev - spacetime sql - spacetime call - spacetime logs - spacetime server - spacetime login - spacetime generate - how do I use the CLI - CLI command
SpacetimeDB CLI
Use this skill when the user needs help with the spacetime CLI tool - initializing projects, building modules, publishing databases, querying data, managing servers, or troubleshooting CLI issues.
Quick Reference
Project Initialization & Development
# Initialize new project
spacetime init my-project --lang rust|csharp|typescript|cpp
spacetime init my-project --template <template-id>
# Build module
spacetime build # release build
spacetime build --debug # faster iteration, slower runtime
# Dev mode (auto-rebuild, auto-publish, generates bindings)
spacetime dev
spacetime dev --client-lang typescript --module-bindings-path ./client/src/module_bindings
# Generate client bindings
spacetime generate --lang typescript|csharp|rust|unrealcpp --out-dir ./bindings --module-path ./server
Publishing & Deployment
# Publish to Maincloud (default)
spacetime publish my-database --yes
# Publish to local server
spacetime publish my-database --server local --yes
# Clear database and republish
spacetime publish my-database --delete-data always --yes
Database Interaction
# SQL queries
spacetime sql my-database "SELECT * FROM users"
spacetime sql my-database --interactive # REPL mode
# Call reducers (each argument is a separate positional arg)
spacetime call my-database my_reducer '"value"' '123'
# Subscribe to changes
spacetime subscribe my-database "SELECT * FROM users" --num-updates 10
# View logs
spacetime logs my-database -f # follow logs
spacetime logs my-database -n 100 # up to 100 log lines
# Describe schema
spacetime describe my-database --json
spacetime describe my-database table users --json
spacetime describe my-database reducer my_reducer --json
Database Management
# List databases
spacetime list
# Delete database
spacetime delete my-database
# Rename database
spacetime rename <database-identity> --to new-name
Server Management
# List configured servers
spacetime server list
# Add server
spacetime server add local --url http://localhost:3000 --default
spacetime server add myserver --url https://my-spacetime.example.com
# Set default server
spacetime server set-default local
# Test connectivity
spacetime server ping local
# Start local instance
spacetime start
# Clear local data
spacetime server clear
Authentication
# Login (opens browser)
spacetime login
# Login with token
spacetime login --token <token>
# Show login status
spacetime login show
# Logout
spacetime logout
Default Servers
| Name | URL | Description |
|---|---|---|
maincloud |
https://maincloud.spacetimedb.com |
Production cloud (default) |
local |
http://127.0.0.1:3000 |
Local development server |
Common Flags
| Flag | Short | Description |
|---|---|---|
--server |
-s |
Target server (nickname, hostname, or URL) |
--yes |
-y |
Non-interactive mode (skip confirmations) |
--anonymous |
Use anonymous identity | |
--module-path |
-p |
Path to module project |
Troubleshooting
"Not logged in"
spacetime login
# Or use --anonymous for public operations
"Server not responding"
spacetime server ping <server>
# For local: ensure spacetime start is running
"Schema conflict"
# Clear data and republish
spacetime publish my-db --delete-data always --yes
"Build failed"
# Check Rust/C# toolchain
rustup show
# For Rust modules, ensure wasm32-unknown-unknown target
rustup target add wasm32-unknown-unknown
Module Languages
Server-side (modules): Rust, C#, TypeScript, C++
Client SDKs: TypeScript, C#, Rust, Unreal Engine
CLI generate targets: TypeScript, C#, Rust, Unreal C++