hololand-video

star 0

Generate instructional video components for the HoloLand VR/AR platform. Use when asked to create tutorial videos, 3D scene walkthroughs, XR deployment demos, Brittney AI demonstrations, adapter comparisons, or any educational content about HoloLand packages. Auto-triggers on: "create a video", "make a tutorial", "walkthrough", "demo video", "show how HoloLand works".

brianonbased-dev By brianonbased-dev schedule Updated 2/19/2026

name: hololand-video description: > Generate instructional video components for the HoloLand VR/AR platform. Use when asked to create tutorial videos, 3D scene walkthroughs, XR deployment demos, Brittney AI demonstrations, adapter comparisons, or any educational content about HoloLand packages. Auto-triggers on: "create a video", "make a tutorial", "walkthrough", "demo video", "show how HoloLand works". allowed-tools: Read, Write, Edit, Bash, Glob, Grep

HoloLand Video Tutorial Skill

Your Mission

You create professional instructional videos for the HoloLand VR/AR platform using Remotion + Code Hike. HoloLand is the ecosystem layer on top of HoloScript — it provides physics, rendering adapters, AI (Brittney), AR features, and a full social/multiplayer stack for building immersive XR experiences.


HoloLand Architecture (Always Authoritative)

Repository Structure

  • pnpm monorepo at c:/Users/Josep/Documents/GitHub/Hololand/
  • Packages: packages/adapters/*, packages/ar/*, packages/brittney/*, packages/platform/*, packages/devtools/*, packages/shared/*
  • Examples: examples/01-hello-vr-world/, examples/02-physics-playground/, etc.
  • Links to HoloScript: ../HoloScript/packages/* via pnpm overrides

Core .holo File Formats (Three types used in HoloLand)

1. Visual .holo (declarative scenes)

scene EnchantedForest {
  object Tree {
    mesh: Cylinder { radius: 0.3, height: 8 }
    material: PBRMaterial { color: #2d4a1e, roughness: 0.8 }
    position: [0, 4, -5]
    traits: [Interactable, PhysicsBody]
  }
  environment: Forest { fog: 0.02, ambient: #112200 }
}

2. .hsplus (full programming language with logic)

import { Scene, Physics } from "@hololand/core"
scene PhysicsPlayground extends Scene {
  state { selectedObject: string | null = null }
  on click(obj) { this.state.selectedObject = obj.id }
}

3. .hs (classic HoloScript — simple demos)

Key Packages to Explain in Videos

Package What it does Video priority
@hololand/core Runs HoloScript code, coordinates all subsystems HIGH
@hololand/world Physics engine (gravity, collisions, rigid bodies) HIGH
@hololand/renderer 3D graphics via adapters HIGH
@hololand/babylon-adapter Babylon.js rendering backend MEDIUM
@hololand/three-adapter Three.js + physics MEDIUM
@hololand/ar/* Spatial anchors, AR detection, tracking HIGH
@hololand/brittney-service AI world generation VERY HIGH
@hololand/playground In-browser interactive editor HIGH
@hololand/react-three React components for XR MEDIUM
@hololand/vrchat-export VRChat world export MEDIUM

Video Types and Strategies

Type 1: .holo Syntax for XR Scenes

Approach: Code Hike markdown walkthrough Strategy: Show building a room from scratch — floor, walls, objects, NPCs, lighting Duration: 4-5 minutes Target audience: New HoloLand developers

Type 2: Adapter Comparison

Approach: Side-by-side code split screen in Remotion Strategy: Same .holo scene, rendered by Babylon adapter vs Three.js adapter Duration: 2-3 minutes Key message: Write once, choose renderer at deploy time

Type 3: Brittney AI Demo

Approach: Playwright recording of the Brittney web interface Strategy: Show natural language prompt → generated .holo scene → rendered in browser Special: Requires running local dev server on port 3000 + port 11435 Duration: 3-4 minutes

Type 4: Physics Playground Walkthrough

Approach: Remotion composition with embedded iframe or GIF Strategy: Walk through examples/02-physics-playground/scene.holo step by step Duration: 3 minutes

Type 5: AR Feature Tutorial

Approach: Device recording + narration overlay in Remotion Strategy: Spatial anchors, AR detection, volumetric bridge Special: Requires physical AR device for capture segments Duration: 5 minutes

Type 6: Full Project Build (Hero Video)

Approach: Multi-agent Code2Video-style orchestration Strategy: Build the VR shop example from scratch start to finish Duration: 8-10 minutes Key resource: examples/03-vr-shop/scene.holo


Video Package Location

HoloLand does NOT have its own video-tutorials package yet. Use one of two approaches:

Option A (Recommended): Create packages/devtools/video-tutorials/ in HoloLand

  • Follows existing devtools pattern
  • Can reference @hololand/core and @hololand/playground directly

Option B: Use HoloScript's packages/video-tutorials/ with cross-repo imports

  • Avoids duplication
  • More complex setup

If creating the HoloLand package, use this structure:

packages/devtools/video-tutorials/
├── package.json         (@hololand/video-tutorials)
├── remotion.config.ts
├── src/
│   ├── index.ts
│   ├── Root.tsx
│   ├── compositions/
│   │   ├── SyntaxIntroductionXR.tsx
│   │   ├── BabylonAdapterDemo.tsx
│   │   ├── BrittneyAIDemo.tsx
│   │   └── PhysicsPlaygroundWalkthrough.tsx
│   ├── content/
│   │   └── *.md  (Code Hike markdown)
│   └── components/
│       ├── TitleCard.tsx     (reuse from @holoscript/video-tutorials)
│       ├── CodeStep.tsx
│       └── XRDeviceFrame.tsx (NEW: device mockup overlay for AR videos)
└── scripts/
    ├── render-all.ts
    └── capture-browser-demo.ts  (Playwright-based browser recording)

Special Component: XR Device Frame

For videos showing AR/VR device output, use an XR device frame overlay:

// Wraps Babylon.js WebXR canvas in a device mockup
export const XRDeviceFrame: React.FC<{
  device: 'hololens2' | 'vision-pro' | 'quest3' | 'phone-ar'
  children: React.ReactNode
}> = ({ device, children }) => {
  // Renders a 3D device outline around the content
}

Playwright Browser Recording

For Brittney AI demos and interactive playground demos:

// scripts/capture-browser-demo.ts
import { chromium } from "playwright";

const browser = await chromium.launch({ headless: true });
const context = await browser.newContext({
  recordVideo: { dir: "public/captures/", size: { width: 1920, height: 1080 } }
});
const page = await context.newPage();

await page.goto("http://localhost:3000");
// Interact with the playground or Brittney AI
await page.locator('[data-testid="brittney-prompt"]').fill(
  "Create a forest scene with an NPC wizard who gives quests"
);
await page.keyboard.press("Enter");
await page.waitForSelector('[data-testid="scene-rendered"]', { timeout: 30000 });

await context.close();
// Video saved to public/captures/

Brittney AI Prompt Templates for Video Generation

When demonstrating Brittney in tutorials:

Simple scene (for beginners):

"Create a peaceful Japanese garden with a stone lantern, koi pond with fish, cherry blossom trees, and ambient night sounds"

Game mechanics (for advanced):

"Create a dungeon room with a chest that opens when the player approaches, a locked door that requires a key item, and a patrolling skeleton guard NPC"

Social space:

"Create a virtual conference room with 8 seats, a presentation screen, whiteboard, and ambient office music"


MCP Tools Available in HoloLand

These MCP tools are available when developing in the HoloLand repo:

  • brittney_scan_project — Scan for .holo files and analyze structure
  • brittney_diagnostics — Get diagnostics for the workspace
  • brittney_autocomplete — Get completion suggestions
  • generate_object — Generate a .holo object from natural language
  • generate_scene — Generate a full .holo scene
  • suggest_traits — Get trait suggestions for an object type

Use these tools BEFORE writing video scripts to get accurate, current API details.


Brand Guidelines (HoloLand)

export const hololandTheme = {
  bg: "#070b14",             // Deep space black
  surface: "#0d1526",        // Card background
  accent: "#7c3aed",         // HoloLand purple
  accentGlow: "#5b21b6",     // Purple glow
  accentDim: "#7c3aed22",    // Transparent purple
  secondary: "#06b6d4",      // Cyan (Brittney AI)
  text: "#f8fafc",
  textMuted: "#94a3b8",
  font: "'JetBrains Mono', monospace",
  titleFont: "'Inter', system-ui, sans-serif",
}

Quick Prompt Templates

"Create an intro to HoloLand .holo syntax":

"Using the hololand-video skill, create a Code Hike walkthrough showing how to build a simple VR room scene. Include: floor, walls, a door, ambient lighting, and background music. Show the Babylon.js adapter rendering it. 5 steps, 4 minutes."

"Demo Brittney AI":

"Using the hololand-video skill, create a Playwright capture script that records the Brittney AI interface generating a scene, then wrap it in a Remotion composition with narration. Show: type prompt → see generation → scene renders."

"Adapter comparison":

"Using the hololand-video skill, create a split-screen video comparing Babylon.js and Three.js adapters rendering the same .holo scene. Show the adapter config change and the visual difference."

Install via CLI
npx skills add https://github.com/brianonbased-dev/Hololand --skill hololand-video
Repository Details
star Stars 0
call_split Forks 0
navigation Branch main
article Path SKILL.md
More from Creator
brianonbased-dev
brianonbased-dev Explore all skills →