name: electron-wrapper description: > Wrap a Bun web app into an Electron desktop app with native window management, auto-updates, code signing, and CI/CD distribution. Use when the user wants to create a native desktop application from an existing Bun-based web server, package it for macOS/Windows, set up auto-updating, or handle Electron UX concerns like drag regions and traffic lights. Also use when cutting releases or tagging versions for Electron apps.
Electron Wrapper for Bun Web Apps
This skill guides wrapping an existing Bun web server into a native desktop app using Electron. It's based on a proven implementation that solved every major integration challenge.
Architecture
"Electron as chrome, Bun as server" — Two runtimes working together:
- Electron/Node.js handles window management, native menus, auto-updates, and IPC
- Bun runs the actual web server with all your application logic
The Electron main process spawns a bundled Bun binary that runs your server, then loads http://localhost:{port} in a BrowserWindow. Your web app doesn't know or care that it's inside Electron — it's just a web page with an optional window.electronAPI bridge for native features.
This architecture means:
- Zero changes to your server code (it's still a standard Bun HTTP server)
- The web app works identically in a browser or in Electron
- Electron handles only what browsers can't: window chrome, system tray, auto-updates, file system access
- Two separate
node_modules— Electron uses npm, your web app uses Bun
Phase 1: Project Setup
Create the Electron subproject alongside your existing Bun web app.
What to create:
electron/directory with its ownpackage.json(npm, not Bun), two tsconfigs (ESM for main, CJS for preload),electron-builder.yml, and macOS entitlementsscripts/build-server.tsfor bundling the serverscripts/download-bun.tsfor downloading platform-specific Bun binaries- Parent project changes: new scripts, tsconfig excludes, .gitignore entries
Reference: project-setup.md
Phase 2: Main Process
Build the Electron main process — the entry point, server spawning, window management, auto-updater, and preload bridge.
Files to create:
| File | Purpose |
|---|---|
electron/src/main/index.ts |
App lifecycle, dev/prod mode, single-instance lock, IPC handlers |
electron/src/main/bun-server.ts |
Spawn bundled Bun, port selection, health polling, env var injection |
electron/src/main/window.ts |
BrowserWindow config, bounds persistence, security settings, navigation guards |
electron/src/main/updater.ts |
electron-updater setup, event forwarding to renderer |
electron/src/preload/index.ts |
contextBridge API with invoke/on patterns and unsubscribe support |
Key decisions:
- Dev mode uses
ELECTRON_DEV_URLenv var to connect to the external dev server (no internal Bun spawn) autoDownload: false— let users choose when to download updates- Preload exposes only specific methods, never raw
ipcRenderer - Window persists bounds via
electron-store
Reference: main-process.md
Phase 3: Web App Adaptation
Adapt the existing web app to detect and respond to the Electron environment while remaining fully functional as a standalone web app.
Changes to the web app:
| Change | Details |
|---|---|
| Electron detection utility | isElectron(), getElectronPlatform(), isMacElectron(), applyElectronDocumentAttributes() |
| Type declarations | window.electronAPI with all properties optional |
| CSS drag regions | .app-window-drag/.app-window-no-drag classes, auto-exclude interactive elements |
| Traffic light spacing | --electron-traffic-left CSS variable (72px on macOS, 0px elsewhere) |
| Storage path | Env var for data directory, falling back to CWD |
| Static asset serving | Env var for static dir in production mode |
| Auto-update hook | useElectronUpdater() React hook with download/install controls |
| Update notification | Pill component showing available → downloading → ready states |
| Feature gating | Disable demo mode, hosted features when in Electron |
Reference: web-adaptation.md
Phase 4: Build & Distribution
Bundle everything, set up CI/CD, and handle code signing.
Build pipeline:
- Build web app (
bun run build) - Bundle server to single file (
Bun.build()→resources/server/index.js) - Download platform-specific Bun binaries →
resources/bun/{platform}-{arch}/ - Compile Electron TypeScript (two passes: main ESM + preload CJS)
- electron-builder packages everything with
extraResources
CI/CD:
- GitHub Actions triggered by version tags (e.g.,
v*,clippy-v*) - Matrix builds: macOS arm64/x64 on
macos-14, Windows x64 onwindows-latest --publish neverin build step, separate publish job creates draft GitHub release- Apple certificate import and notarization in CI
Code signing:
- macOS: Developer ID Application certificate, exported as base64 .p12
- Notarization via Apple ID + app-specific password
- 5 GitHub secrets required:
APPLE_CERTIFICATE,APPLE_CERTIFICATE_PASSWORD,APPLE_ID,APPLE_PASSWORD,APPLE_TEAM_ID
Icons:
- macOS:
sips+iconutilfrom source PNG →.icns - Windows:
png-to-iconpm package →.ico
Reference: build-and-distribute.md
Cutting a Release
Never build release artifacts locally. CI has the signing certificates and notarization credentials. Local builds produce unsigned apps that macOS Gatekeeper will block.
Release workflow:
- Bump version in
electron/package.json, commit, and merge to main - Find the tag pattern the CI workflow expects:
grep -A2 'tags:' .github/workflows/*.yml - Tag the merged commit on main:
git tag <pattern><version> origin/main git push origin <pattern><version> - Monitor CI:
gh run list --workflow=<workflow>.yml --limit=1 - Review and publish the draft release on GitHub
Common mistakes:
- Running
electron-builder --publish alwayslocally — no notarization - Using
gh release createwith local artifacts — unsigned - Tagging before the version bump is merged — wrong version in build
- Tagging a feature branch instead of
origin/main
See pitfalls.md §13 for full details.
Critical Pitfalls
Quick-reference list — see pitfalls.md for full details with symptoms and code examples.
| # | Pitfall | One-line fix |
|---|---|---|
| 1 | ESM/CJS conflicts | "type": "module" + default import pattern for CJS packages |
| 2 | Preload must be CJS | Separate tsconfig with "module": "CommonJS" |
| 3 | __dirname unavailable |
fileURLToPath(import.meta.url) polyfill |
| 4 | Dev mode MIME errors | Connect to external dev server via ELECTRON_DEV_URL |
| 5 | Bun version mismatch | Pin version in download script, match dev version |
| 6 | nvm PATH issues | bash -lc for spawned processes |
| 7 | Wrong storage path | Env var + app.getPath("userData") |
| 8 | White flash on open | show: false + ready-to-show + dark backgroundColor |
| 11 | ${platform} != process.platform |
Put Bun extraResources in mac:/win: sections with darwin-/win32- prefixes |
| 12 | Bun workspace hoists deps | Bundle main with esbuild + createRequire banner, or use npm for electron dir |
| 13 | Local builds aren't notarized | Always release via CI tags, never electron-builder --publish locally |
Dev Workflow
The electron:dev command runs the full development environment:
npm run dev
├── concurrently
│ ├── dev:web → cd .. && bun run dev (Bun dev server with HMR)
│ └── dev:electron
│ ├── wait-on http://localhost:3005 (wait for dev server)
│ ├── npm run build (compile TS)
│ └── ELECTRON_DEV_URL=... electron . (launch Electron)
- The web dev server runs with HMR — changes reflect instantly
- Electron connects to the dev server instead of spawning its own Bun
- Preload and main process changes require restarting
electron:dev - Web app changes hot-reload automatically
To test production-like behavior locally:
bun run electron:pack # builds everything, packages without installer
# Output in electron/release/
Customization Checklist
When adapting this for a new project, update these project-specific values:
- App name in
electron-builder.yml(productName,appId) - Window title in
window.ts - Dev server port in
dev:electronscript anddevscript - Environment variable names (e.g.,
APP_DATA_DIR,APP_STATIC_DIR) -
backgroundColorin window config to match your app's theme -
categoryinelectron-builder.ymlmac section - Repository URL in
electron/package.json - Bun version in
download-bun.ts - Icon assets in
electron/assets/