launch-lesson

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Write or revise a student-facing launch lesson for Math for Business Operations. Use for Lesson 1 or any lesson explicitly designated as a launch lesson. This skill is for lessons that introduce the founder problem, unit scoreboard, shared simulation, and phase-by-phase launch flow. Do not use for accounting-principles lessons, Excel-principles lessons, or project lessons.

bodangren By bodangren schedule Updated 3/30/2026

name: launch-lesson description: Write or revise a student-facing launch lesson for Math for Business Operations. Use for Lesson 1 or any lesson explicitly designated as a launch lesson. This skill is for lessons that introduce the founder problem, unit scoreboard, shared simulation, and phase-by-phase launch flow. Do not use for accounting-principles lessons, Excel-principles lessons, or project lessons.

Launch Lesson Skill

Assume the repository's base lesson standard in AGENTS.md already applies. This skill adds only the launch-lesson logic.

Goal

A launch lesson should:

  • create urgency around one founder problem
  • introduce the unit scoreboard or driving equation
  • establish the shared business simulation or month/story context
  • help students notice business pressure before formal rules are taught
  • prepare students for procedural instruction in later lessons

This is not a workbook lesson, drill lesson, or project lesson.

Use This Skill When

Use this skill when the lesson's main job is to:

  • launch a new unit
  • introduce Sarah's problem or a comparable founder problem
  • establish the core business tension
  • preview the unit's enduring formula, scoreboard, or decision frame
  • create a shared simulation students will revisit later

Do Not Use This Skill When

Do not use this skill if the lesson is mainly about:

  • teaching a formal accounting procedure
  • repeated algorithmic practice for fluency
  • Excel feature training or workbook building
  • multi-step project production

Non-Negotiable Launch Rule

Lesson 1 Phase 1 must begin with Sarah Chen's interview video using the TechStart narrative arc.

Requirements:

  • Use the shared VideoPlayer component.
  • The video must introduce the founder problem through Sarah's voice.
  • Include title, description, YouTube ID, duration, and full transcript data.
  • The video should create business tension and credibility, not teach formal procedures.
  • Follow the video immediately with one short processing move such as risk triage, prediction, quick comprehension, or turn-and-talk.

Launch-Lesson Phase Contract

Phase 1: Hook

Purpose: Create tension and make the founder problem feel real.

Requirements:

  • Start with Sarah's interview video.
  • Show what Sarah cannot yet explain or defend.
  • Include one short prediction, triage, or discussion move.
  • End with clear pressure, not resolution.

Avoid:

  • definitions dump
  • long vocabulary instruction
  • procedural math practice
  • replacing Sarah's interview with static exposition

Phase 2: Introduction

Purpose: Set up the month, business system, scoreboard, or unit formula.

Requirements:

  • name the scoreboard explicitly
  • show the main moving parts of the system
  • explain what students will track across the unit
  • use one bounded interactive to help students scan the system

Avoid:

  • formal rules that belong in Lessons 2-4
  • too many new terms at once

Phase 3: Guided Practice

Purpose: Train students to notice what moves when business events happen.

Requirements:

  • use a shared dataset or simulation
  • ask students to predict before reveal
  • show before/after changes clearly
  • focus on noticing business effects, not full formal calculation

Avoid:

  • open-ended simulation with too many degrees of freedom
  • workbook-like tasks

Phase 4: Independent Practice

Purpose: Let students make bounded business decisions inside the launch scenario.

Requirements:

  • keep the task constrained
  • allow 1-2 meaningful choices
  • show consequences in a visible way
  • reinforce the difference between surface activity and the deeper accounting problem

Avoid:

  • algorithmic drill
  • Excel build tasks
  • broad sandbox gameplay unless tightly bounded

Phase 5: Assessment

Purpose: Check launch understanding only.

Requirements:

  • short MCQ exit ticket
  • assess the founder problem, scoreboard, and core distinction(s)
  • keep it narrow and aligned to the launch lesson

Avoid:

  • procedural mastery checks that belong in later lessons
  • bloated assessment wrappers

Phase 6: Closing

Purpose: Lock in the unit frame and point forward.

Requirements:

  • restate the enduring formula, scoreboard, or key unit question
  • summarize what students should now understand
  • preview the first formal rule or principle coming next
  • include reflection

Avoid:

  • introducing major new content
  • excessive recap repetition

Component Rules For Launch Lessons

Prefer components that:

  • support prediction before reveal
  • show before/after state changes
  • keep one shared simulation alive across phases
  • make business pressure visible

Avoid components that:

  • feel like workbook construction
  • require long procedural setup
  • test fluency before concepts exist
  • introduce too many controls at once

Writing Rules Specific To Launch Lessons

  • Keep the founder problem concrete and specific.
  • Return to the same problem across all 6 phases.
  • Use narrative pressure, not generic exposition.
  • Keep formal terminology light and purposeful.
  • Make students feel the need for the rules before teaching the rules.
  • Keep Sarah and TechStart visible as the narrative spine of the lesson.

Success Test

A strong launch lesson should leave students able to answer:

  • What is Sarah's actual business problem?
  • Why does this problem matter to profit, planning, lenders, or investors?
  • What is the scoreboard or formula for this unit?
  • What will later lessons teach that Sarah still does not know yet?
Install via CLI
npx skills add https://github.com/bodangren/Business-Operations --skill launch-lesson
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