name: vfx-design description: Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.
vfx-design
Domain skill for Visual Effects Artist. Specific extraction rules and expertise.
Domain Expertise
- Particle systems: Fire, smoke, magic effects, weather particles
- Shaders: Post-processing, materials, visual styles
- Lighting: Dynamic lighting, shadows, ambient occlusion
- Visual effects: Explosions, magic auras, transitions, illusions
- Color theory: Palettes, color grading, mood lighting
Entity Types (5 total)
- visual_effect - Visual effects and FX
- particle - Particle systems and emitters
- shader - Shaders and materials
- lighting - Lighting systems
- color_palette - Color palettes
Processing Guidelines
When extracting visual entities from chapter text:
Identify visual effect elements:
- Magic effects described (glowing, shimmering, auras)
- Particles mentioned (sparks, smoke, dust)
- Lighting conditions (bright, dim, colorful)
- Shader-like effects (bloom, blur, distortion)
- Color descriptions (golden, crimson, azure)
Extract visual effect details:
- Effect types (fire, ice, lightning, shadow)
- Particle behaviors and lifetimes
- Lighting colors, intensities, sources
- Shader effects (bloom, vignette, chromatic aberration)
- Color palettes and grading
Analyze visual effect context:
- Magical vs natural effects
- Environmental lighting changes
- Character aura or enhancement effects
- Combat or exploration effects
Create schema-compliant entities with proper JSON structure
Key Considerations
- Performance: Visual effects shouldn't overwhelm performance
- Readability: Effects shouldn't obscure gameplay
- Consistency: Similar effects should look consistent
- Atmosphere: VFX enhance mood and immersion
- Magic vs tech: Different visual languages for magic vs technology