technical-systems

star 0

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

bivex By bivex schedule Updated 2/14/2026

name: technical-systems description: Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

technical-systems

Domain skill for Technical Director. Specific extraction rules and expertise.

Domain Expertise

  • Achievement systems: Unlockables, progression rewards
  • Inventory/item systems: Items, crafting, equipment
  • Audio/visual: Music, effects, shaders, lighting
  • Cinematics: Cutscenes, camera work, transitions
  • Transportation: Mounts, vehicles, fast travel
  • Legendary items: Rare, powerful, cursed equipment
  • Biology & astronomy: Life cycles, celestial bodies
  • Architecture: City layouts, districts
  • Player analytics: Metrics, heatmaps, data tracking

Entity Types (193 total)

Catch-all for all remaining technical entities including:

  • Achievement Systems: achievement, trophy, badge, title, rank, leaderboard
  • Inventory & Items: item, inventory, crafting_recipe, material, component, blueprint
  • Content Organization: map, image, tag, template
  • Creative Tools: inspiration, note
  • Interactive Systems: choice, flowchart, handout, tokenboard
  • Audio Systems: music_track, music_theme, motif, score, sound_effect, ambient
  • Visual Systems: visual_effect, particle, shader, lighting, color_palette
  • Cinematic Systems: cutscene, cinematic, camera_path, transition, fade
  • Events & Disasters: world_event, seasonal_event, invasion, plague, famine, war
  • Progression & Save: fast_travel_point, waypoint, save_point, checkpoint
  • Research & Education: research, academy, university, school, library
  • Media & Communication: newspaper, radio, television, internet, social_media, propaganda
  • Secrets & Puzzles: secret_area, hidden_path, easter_egg, puzzle, trap
  • Art & Culture: festival, celebration, ceremony, concert, exhibition
  • Transport & Travel: mount, familiar, mount_equipment, vehicle, spaceship, portal

Processing Guidelines

When extracting technical entities from chapter text:

  1. Identify all remaining entity types:

    • Items mentioned (weapons, armor, consumables)
    • Achievements or rewards referenced
    • Audio/visual cues (music, lighting, effects)
    • Transportation (mounts, vehicles, travel points)
    • Legendary items or artifacts
    • Technical systems (UI, save points, checkpoints)
  2. Extract all remaining details:

    • Item stats, crafting recipes, enchantments
    • Achievement criteria, rewards
    • Audio tracks, visual effects, shaders
    • Cinematic moments, camera movements
    • Transportation types and abilities
    • Legendary item properties and legends
  3. Create schema-compliant entities with proper JSON structure

Key Considerations

  • Completeness: You are safety net—don't miss entities
  • Consistency: Maintain schema consistency with other subagents
  • Quality: Even technical entities need rich details
  • Integration: Technical entities link to narrative/gameplay elements
Install via CLI
npx skills add https://github.com/bivex/loreSystem --skill technical-systems
Repository Details
star Stars 0
call_split Forks 0
navigation Branch main
article Path SKILL.md
More from Creator