environmental-design

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Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

bivex By bivex schedule Updated 2/14/2026

name: environmental-design description: Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

environmental-design

Domain skill for environmental conditions and events extraction.

Entity Types

Type Description
environment General environmental setting or biome
weather_pattern Weather system or meteorological condition
atmosphere Atmospheric condition (fog, pressure, air quality)
lighting Lighting condition (natural or magical)
time_period Time of day or seasonal context
disaster Natural disaster (storm, flood, earthquake)
cataclysm Major catastrophic event
world_event Significant world-scale event
seasonal_event Recurring seasonal occurrence
plague Disease outbreak or epidemic

Domain Constraints

  • time_of_day: day, night, dawn, dusk
  • weather: clear, rainy, stormy, foggy
  • lighting: bright, dim, dark, magical

Extraction Rules

  1. Weather: Rain, snow, storms, clear sky — note intensity and duration
  2. Time: Dawn, noon, dusk, midnight — track progression through text
  3. Atmosphere: Fog, oppressive heat, crisp air — sensory details
  4. Disasters: Storms, floods, earthquakes — scale, impact, duration
  5. World events: Wars, plagues, seasonal celebrations — scope and significance

Output Format

Write to entities/world.json (world-team file):

{
  "environments": [
    {
      "id": 1,
      "world_id": 1,
      "location_id": 10,
      "name": "Stormy Night",
      "description": "Dark clouds gathering from the north, storm imminent",
      "time_of_day": "night",
      "weather": "stormy",
      "lighting": "dim",
      "temperature": "chilly",
      "sounds": "distant thunder",
      "smells": "wet earth",
      "is_active": true,
      "created_at": "2026-02-14T10:00:00+00:00",
      "updated_at": "2026-02-14T10:00:00+00:00",
      "version": 1
    }
  ],
  "weather_patterns": [
    {
      "id": 2,
      "tenant_id": 1,
      "name": "Approaching Storm",
      "pattern_type": "storm",
      "severity": 0.9,
      "duration_minutes": 180,
      "affected_regions": [10],
      "conditions": { "wind": "strong", "precipitation": "heavy" },
      "is_active": true,
      "created_at": "2026-02-14T10:00:00+00:00",
      "updated_at": "2026-02-14T10:00:00+00:00"
    }
  ],
  "next_id": 3
}

Key Considerations

  • Mood impact: Environment affects narrative tone (storms = tension, dawn = hope)
  • Narrative function: Weather often mirrors story events (pathetic fallacy)
  • Temporal flow: Track time progression and environmental changes through text
  • Cross-references: If needed, track relationships separately in drafts, but final JSON must match LoreData.from_dict.
Install via CLI
npx skills add https://github.com/bivex/loreSystem --skill environmental-design
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