name: ss-motion description: Apply a named StyleSeed motion to a component — either one of the 5 personality seeds (Spring/Silk/Snap/Float/Pulse × entrance/exit/hover/press/layout) or a distinctive keyword move from the motion library (toggle-flip, toggle-curtain, reveal-blur, pop-in, shimmer, …). Translates vibe words into framer-motion code from one source of truth. argument-hint: "[vibe-seed-or-keyword] [context] [file-path]" allowed-tools: Read, Write, Edit, Grep, Glob, Bash
Motion Seed Applier
When NOT to use
- For general framer-motion docs or learning → use the framer-motion site
- For non-React motion (CSS-only transitions, GSAP) — this skill targets
motion.XJSX only - For full scroll-linked timelines or parallax — out of scope per DESIGN-LANGUAGE.md Rule 59
- For tweaking the existing FadeIn/FadeUp/Stagger wrappers — edit
engine/components/ui/motion.tsxdirectly
Vibe → Seed mapping
Translate the user's prompt to one of the five seeds before applying. Use this lookup table from engine/motion/index.ts:
| Words the user might say | Seed |
|---|---|
| bouncy, springy, playful, energetic, alive | Spring |
| smooth, silky, fluid, elegant, composed, continuous | Silk |
| snappy, quick, instant, decisive, sharp, precise | Snap |
| floaty, gentle, weightless, dreamy, ambient, drifting | Float |
| rhythmic, punchy, pulsing, heartbeat, beat | Pulse |
| "Toss style", "Arc style" | Spring (per brand default) |
| "Stripe style", "Notion style" | Silk |
| "Linear style", "Raycast style", "Vercel style" | Snap |
If the user says only a brand name, use that brand's default seed from BRAND_DEFAULT_SEED. If the user is explicit about a seed name (spring, silk, etc.), respect it verbatim.
Named motion keywords (distinctive moves)
Seeds set a personality (how a fade/scale feels). The motion library in
engine/motion/library.ts adds distinctive moves — a flip, a curtain wipe, a
morph — each behind a unique keyword. Prefer a keyword when the user wants a
specific, recognizable motion rather than a generic feel.
engine/motion/library.ts (exported as MOTION_LIBRARY / MOTION_BY_KEY from
@engine/motion) is the single source of truth — every keyword carries its
own runnable snippet. Pull the snippet from there; never hand-write the params.
| Keyword | Move | Say it when the user wants… |
|---|---|---|
toggle-flip |
3D Y-axis card flip | a switch/toggle to flip between two faces |
toggle-slide |
slide-stack swap | a value to slide out and the next to slide in |
toggle-morph |
pill ⇄ circle morph | a control to change shape on toggle |
toggle-curtain |
top→bottom clip-path wipe | a panel to reveal like a curtain |
reveal-blur |
blur(12px)→0 focus-in | content to focus-pull into place |
reveal-rise |
masked clip-path text rise | a headline/text to climb into view |
reveal-unfold |
scaleY from top edge | an accordion/panel to unfold |
pop-in |
spring overshoot from 0 | a badge/checkmark to pop in bouncily |
press-squish |
scale-down + skew | a button to feel jelly/tactile on tap |
tap-ripple |
radial ripple from tap | Material-style press feedback |
pulse-beat |
looping scale pulse | a live/recording/heartbeat indicator |
wiggle |
quick horizontal shake | error / invalid-input feedback |
shimmer |
skeleton loading sweep | a loading placeholder |
stagger-cascade |
children fade-up in sequence | a list to animate in one-by-one |
Applying a keyword:
- Read the exact recipe from
engine/motion/library.ts— find the entry whosekeymatches, copy itssnippetverbatim (it is calibrated and runnable). - Adapt only the element/content to the user's JSX; keep the transition values.
- If the keyword is stateful (toggles, ripple), wire the
useStateshown in the snippet. If it's a one-shot reveal, akeybump replays it. - Tell the user the keyword you applied so they can reuse it elsewhere for
consistency, and point them at
/motionto preview/Copy others.
If the user describes a move but no exact keyword fits, fall back to a seed + context. If they say a keyword that doesn't exist, suggest the closest real one from the table — never invent a keyword.
Context detection
Infer one of the five contexts from the prompt:
- "on hover" / "when hovered" →
hover - "on press" / "on tap" / "on click" →
press - "when it appears" / "on mount" / "entering" →
entrance - "when it leaves" / "on close" / "exiting" →
exit(requires<AnimatePresence>) - "when layout changes" / "FLIP" / "rearranging" →
layout
If ambiguous, default to entrance. If multiple contexts are reasonable (e.g., a button needs both hover and press), apply both.
Application steps
Apply seed: $0 · Context: $1 · Target: $ARGUMENTS
Read the target file at the path given (or, if no path was given, ask the user which file). Locate the JSX element the user is talking about — usually a
<button>,<div>,<Card>, or similar.Confirm the import paths. The component file must be able to import:
motion(andAnimatePresenceforexit) from"framer-motion"- the chosen seed from
"@engine/motion"— in a project that doesn't use the@engine/*alias, use a relative path toengine/motion
Replace the target tag with a
<motion.X>and spread the seed's recipe:// hover example <motion.button {...spring.hover}>Save</motion.button> // press + hover combined <motion.button {...spring.press} {...spring.hover}>Save</motion.button> // entrance (mount) <motion.div {...silk.entrance}>...</motion.div> // exit (requires AnimatePresence wrapper somewhere up the tree) <AnimatePresence> {open && <motion.div {...silk.entrance} {...silk.exit} />} </AnimatePresence> // layout (FLIP) <motion.div {...snap.layout}>...</motion.div>Do NOT inline the params. The whole point of the seed is that the values come from one source. Never expand
{ type: "spring", stiffness: 300, damping: 18 }into the JSX — always spread the recipe.Respect
prefers-reduced-motionin long-running surfaces. For one-off interactions (hover/press), framer-motion already throttles. For mount/exit/layout sequences in a long-lived page, importusePrefersReducedMotionandREDUCED_TRANSITIONfrom@engine/motionand override the transition when reduced motion is on.Validate by re-reading the file and confirming the JSX still parses (matching brackets, motion tag closed, AnimatePresence in place if
exitwas used).Tell the user which seed and context you applied, and offer one related context they might want next ("Want
presstoo so it feels clickable?").
Defaults if the user is vague
- No file given → ask "which file?"
- No vibe word → ask "any vibe word, brand, or seed name?"
- Vibe is "natural" or "feel like a real app" → default to Silk (the safest of the five)
- Element is a CTA button → also apply
press
Forbidden
- Do not invent new seed names. There are exactly five.
- Do not edit
engine/motion/seeds/*.tsfrom this skill — those are calibrated by hand. Add a new seed only via a separate, explicit ask. - Do not introduce a third-party animation lib (gsap, anime.js). StyleSeed targets framer-motion exclusively.
- Do not add scroll-linked, parallax, or infinite animations (DESIGN-LANGUAGE.md Rule 59).