crystal-magic-game-component

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Create or update Crystal Magic Unity GameComponent, UI, or ECS code. Use when adding a new component derived from GameComponent<T>, wiring it into Assets/Scripts/Core/GameEntry.cs, choosing initialization Priority order, managing runtime GameObjects through ResourceComponent and PoolComponent, routing mouse/keyboard input through InputComponent events, creating UI that must follow the MVC model-refresh pattern, or generating ECS Authoring/Baker/Component/System/Job files.

beutams By beutams schedule Updated 6/8/2026

Skill instructions (SKILL.md) could not be loaded from local cache or raw GitHub repository.

Install via CLI
npx skills add https://github.com/beutams/Crystal-Magic --skill crystal-magic-game-component
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