name: unity-debug description: "Debug, diagnostics and compile state — read console errors, force recompile, stack traces, list assemblies, manage scripting defines, sample memory, triage editor health. Exact signatures via GET /skills/schema."
Debug Skills
Debug utilities for error checking and diagnostics.
Operating Mode
- Approval: 只读类 skill(
unity_diagnose/debug_get_errors/debug_get_logs/debug_check_compilation/debug_get_system_info/debug_get_stack_trace/debug_get_assembly_info/debug_get_defines/debug_get_memory_info,全部标SkillMode.SemiAuto)直接执行;debug_force_recompile/debug_set_defines默认SkillMode.FullAuto,需用户 grant,grant 后一步执行返结果。 - Auto / Bypass: 直接执行。
- 本模块含 Reload 类高危 skill:
debug_force_recompile(标MayTriggerReload=true)必然触发 Domain Reload;debug_set_defines修改PlayerSettings的 scripting defines 也会触发重编译 —— 这些 skill 在 Approval / Auto 下会被IsForbiddenInSemi自动拦截,仅 Bypass 或 Allowlist 命中可执行,调用后服务端会短暂不可用。
DO NOT (common hallucinations):
debug_compile/debug_recompiledo not exist → usedebug_force_recompiledebug_rundoes not exist → useeditor_play(editor module)debug_cleardoes not exist → useconsole_clear(console module)debug_set_definestriggers Domain Reload — server will be temporarily unavailable
Routing:
- For runtime console logs → use
consolemodule'sconsole_get_logs/console_start_capture - For play mode control → use
editormodule - For script compile feedback → use
scriptmodule'sscript_get_compile_feedback
Skills
unity_diagnose
Aggregated Editor health snapshot — call this FIRST when triaging problems. Combines console errors, compile state, recent workflow tasks, recent jobs, and server stats in a single response. Avoids chaining 4-5 individual skills.
Parameters:
errorLimit(int, optional, default 20, range 1-200): Max console entries to return.includeWarnings(bool, optional, default true): Include warnings (false = errors only).includeRecentJobs(bool, optional, default true): Include the 10 most recent async jobs.
Returns: { summary: { healthy, consoleErrorCount, consoleWarningCount, isCompiling, serverRunning, hint }, compile, console, workflow, server, recentJobs }
debug_get_logs
Get console logs filtered by type and content. Parameters:
type(string, optional): Filter by type (Error/Warning/Log). Default: Error.filter(string, optional): Filter by content.limit(int, optional): Max entries. Default: 50.
debug_get_errors
Get only active errors and exceptions from console. Parameters:
limit(int, optional): Max entries. Default: 50.
debug_check_compilation
Check if there are any compilation errors. Parameters: None.
debug_force_recompile
Force Unity to recompile all scripts. Parameters: None.
debug_get_system_info
Get system and Unity environment information. Parameters: None.
debug_get_stack_trace
Get stack trace for a log entry by index.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| entryIndex | int | Yes | - | Index of the log entry to retrieve stack trace for |
Returns: { index, message, stackTrace }
debug_get_assembly_info
Get project assembly information.
Parameters: None.
Returns: { success, count, assemblies }
debug_get_defines
Get scripting define symbols for current platform.
Parameters: None.
Returns: { success, buildTargetGroup, defines }
debug_set_defines
Set scripting define symbols for current platform.
| Parameter | Type | Required | Default | Description |
|---|---|---|---|---|
| defines | string | Yes | - | Scripting define symbols to set |
Returns: { success, buildTargetGroup, defines, serverAvailability }
debug_get_memory_info
Get memory usage information.
Parameters: None.
Returns: { success, totalAllocatedMB, totalReservedMB, totalUnusedReservedMB, monoUsedSizeMB, monoHeapSizeMB }
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.