unity-adr

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Architecture decision record helper for Unity projects. Use when users compare options, choose between approaches, or need to lock in a design choice. Triggers: ADR, architecture decision, tradeoff, which approach, compare options, choose pattern, pros and cons, 技术选型, 方案对比, 选哪个, 设计决策, 架构决策, 优缺点对比.

Besty0728 By Besty0728 schedule Updated 5/22/2026

name: unity-adr description: Helps record Unity architecture decisions (ADR) — compare options, weigh tradeoffs, and lock in a chosen approach with rationale. Use when choosing between technical approaches, comparing libraries or patterns, or documenting why a design decision was made, even if the user just asks "选哪个" or "用哪个方案好". 帮助记录 Unity 架构决策(ADR:技术选型、方案对比、权衡优缺点、固化决策与理由);当用户要在多个技术方案间抉择、对比库或模式、或记录某个设计决策的来龙去脉时使用。

Unity ADR

Use this when architecture choices may be revisited later or when multiple plausible options exist.

Output Format

  • Decision
  • Context
  • Options considered
  • Chosen option
  • Why this option won
  • Consequences
  • Revisit triggers

Example Use Cases

  • Coroutine vs UniTask
  • Direct reference vs event-driven communication
  • ScriptableObject config vs in-scene authoring
  • One assembly vs multiple asmdef
  • Runtime logic in MonoBehaviour vs pure C# service

Guardrails

Mode: Documentation only — no REST skills to gate; load freely under any operating mode (Approval / Auto / Bypass).

  • Keep ADRs short.
  • Record only decisions that materially affect code generation or architecture direction.
Install via CLI
npx skills add https://github.com/Besty0728/Unity-Skills --skill unity-adr
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