sdk-version-bump

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Safely bump the wrapped Android SDK or iOS SDK version in the AppsFlyer Unity plugin, update the plugin version if needed, and validate all related files including both billing library variants.

AppsFlyerSDK By AppsFlyerSDK schedule Updated 6/4/2026

name: sdk-version-bump description: Safely bump the wrapped Android SDK or iOS SDK version in the AppsFlyer Unity plugin, update the plugin version if needed, and validate all related files including both billing library variants.

SDK Version Bump

Use this skill when updating the native Android or iOS SDK version wrapped by the AppsFlyer Unity plugin.

Goal

Perform a safe, consistent version bump across C#, Android, and iOS plugin layers, maintaining both billing library variants.

Workflow

  1. Identify which SDK is being bumped: Android SDK | iOS SDK | both
  2. Locate current versions:
    • Version constant in Assets/AppsFlyer/AppsFlyer.cs
    • android-unity-wrapper/build.gradle (af-android-sdk, billing library v7/v8)
    • iOS podspec or dependency declarations
    • CHANGELOG.md
  3. Update the native SDK version in all required places.
  4. Check both billing library variants (v7 and v8) — both must be updated consistently.
  5. Decide whether the Unity plugin version must also be bumped.
  6. Check whether changelog must be updated.
  7. Note that deploy/ .unitypackage files must be regenerated on release.
  8. Summarize: old version, new version, files changed, billing library impact, compatibility risk, validation steps.

What to Check

Android

  • android-unity-wrapper/build.gradleaf-android-sdk and purchase-connector dependencies (both use gradle.properties variables)
  • android-unity-wrapper/gradle.propertiesVERSION_NAME, VERSION_CODE, ANDROID_SDK_VERSION, ANDROID_PC_VERSION
  • Assets/AppsFlyer/Editor/AppsFlyerDependencies.xmlpurchase-connector androidPackage version
  • Billing library v7 and v8 build variants — both must be updated
  • ProGuard rules if new classes are added
  • AppsFlyerAndroidWrapper.java — version constants if any

iOS

  • iOS podspec or pod dependency declarations
  • AppsFlyerDependencies.xmlPurchaseConnector iosPod version (defaults to --ios-sdk-version, override with --ios-pc-version)
  • README.md and docs/Introduction.mdiOS Purchase Connector line must match iOS SDK version
  • AppsFlyeriOSWrapper.mm — version constants if any

Unity plugin

  • Assets/AppsFlyer/AppsFlyer.cs — version constant
  • CHANGELOG.md
  • deploy/ .unitypackage files (must regenerate after bump)

Output Format

Return:

  • Summary
  • SDK bumped: Android | iOS | Both
  • Previous version → New version
  • Billing library variants impacted: v7 | v8 | both
  • Files updated
  • Plugin version impact
  • Changelog impact
  • .unitypackage regeneration required: Yes | No
  • Validation steps
  • Compatibility risk

Rules

  • iOS Purchase Connector defaults to iOS SDK version but can be overridden independently with --ios-pc-version.
  • Android Purchase Connector version is independent — pass --android-pc-version to bump-version.sh to update it; omit to leave it unchanged.
  • Both billing library variants must be updated together.
  • Do not update only one place if multiple version declarations exist.
  • .unitypackage files are release artifacts — flag them as needing regeneration.
  • Prefer a minimal and consistent change set.
Install via CLI
npx skills add https://github.com/AppsFlyerSDK/appsflyer-unity-plugin --skill sdk-version-bump
Repository Details
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article Path SKILL.md
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