ugc-model-swap

star 78

How to recreate a short UGC-style video with a DIFFERENT person/character while keeping everything else identical — setting, action, props, audio, camera feel. The craft layer behind the remix-with-swap pattern ("same video, but replace the creator with X"). Supplies the source-video analysis step, the single-continuous-scene prompt shape, the face-lock rule, prop-negative discipline, and explicit body-mechanics that keep the swap faithful. Works for any source clip + any replacement character. USE WHEN the user shares a UGC clip (challenge / reaction / review / try-on / unboxing) and wants the same clip with a different person or character, or wants several character variants of one clip. Pairs with the remix path in docs/skills-vs-templates.md: remix swaps any element of a template; this skill is the specialist for swapping the on-camera person. For building a UGC ad from scratch, see /ugc-ad.

alecs5am By alecs5am schedule Updated 5/30/2026

name: ugc-model-swap namespace: user description: >- How to recreate a short UGC-style video with a DIFFERENT person/character while keeping everything else identical — setting, action, props, audio, camera feel. The craft layer behind the remix-with-swap pattern ("same video, but replace the creator with X"). Supplies the source-video analysis step, the single-continuous-scene prompt shape, the face-lock rule, prop-negative discipline, and explicit body-mechanics that keep the swap faithful. Works for any source clip + any replacement character. USE WHEN the user shares a UGC clip (challenge / reaction / review / try-on / unboxing) and wants the same clip with a different person or character, or wants several character variants of one clip. Pairs with the remix path in docs/skills-vs-templates.md: remix swaps any element of a template; this skill is the specialist for swapping the on-camera person. For building a UGC ad from scratch, see /ugc-ad.

Trigger

FIRES on a swap brief: "same video but with a different girl/guy", "recreate this clip with ", "give me 4 versions of this clip with different people", "swap the creator in this UGC video".

DO NOT FIRE when:

  • The user wants a brand-new ad authored from a product (no source clip to mirror) → /ugc-ad.
  • The user wants a different niche of video → match that niche's skill.

What this skill is

The craft specialist for the swap kind of remix. The user supplies a source clip and a replacement person/character; this skill mirrors the source faithfully and changes only the on-camera subject. It runs through ralphy generate / ralphy render like everything else.

Hard invariants

  • Provider invariants stand. Source analysis, generation, and render all go through ralphy (ralphy ref analyze-video <slug> for the source breakdown; ralphy generate video for the swap; ralphy render). No Higgsfield MCP, no raw API. Read MODELS.md before naming a model id.
  • Model choice is the trap — get it right (per MEMORY.md):
    • Photoreal human replacement → kwaivgi/kling-v3.0-pro. bytedance/seedance-2.0 blocks photoreal-human i2v anchors (privacy filter), even AI-generated ones — it fails the swap. Do NOT reach for seedance for a realistic person, regardless of what a non-ralphy tutorial claims.
    • Stylized / non-human character (cartoon, creature, mascot) → bytedance/seedance-2.0 is fine and often better for non-default physics motion. The privacy filter only bites photoreal humans.
  • Reference gate. If the replacement is a named real person ("make it Tom Cruise"), the reference-required gate fires — refuse without a ref or logged --no-ref-consent. A generic replacement ("a young woman with red hair") proceeds without a ref.
  • Don't recreate copyrighted source audio. Mirror the structure of the source; the user supplies/approves the actual VO and music.

The craft, in five rules

  1. Single continuous scene — no numbered splits. Describe the entire video as ONE flowing paragraph. "Scene 1 / Scene 2" labels confuse i2v models and break continuity.
  2. Face always in frame — state it repeatedly. If the action has the subject look down, reach, or place something, the camera must NOT follow. Put the lock inline in the action AND as a closing rule: "FACE IS ALWAYS CENTER FRAME. Camera locked on the face. Never tilts down. Never follows the hand."
  3. Props — hyper-specific, with negatives. If there's one prop, forbid the variations the model invents: "only ONE standalone ice cube resting in the palm — no bucket, no bowl, no container, no pile."
  4. Body mechanics — describe the motion, not the intent. Not "she puts it away" → "she deliberately reaches her hand down and tucks the cube into the waistband, her hand moves below frame, the object disappears from view." Specific mechanics = faithful output.
  5. Lock the setting up top. Open the prompt with the interior/exterior + lighting ("INTERIOR kitchen, soft window light, blurred counter behind") before any action, or the model relocates the scene.

Prompt shape (single continuous flow)

[Replacement character: age, look, outfit — specific; OR "@ref the attached photo"].
INTERIOR/EXTERIOR [setting] — [lighting], [background].
Opening: [shot type], [what's in foreground]. The subject [neutral start]. FACE ALWAYS IN FRAME.
[Continuous action — body mechanics in order, one flow].
Camera stays tight on the face throughout. Handheld smartphone UGC feel.
FACE IS ALWAYS CENTER FRAME. Camera locked on the face. Never tilts down. Never follows the hand.
Audio: "[line]" / "[line]" / [sound] / "[line]". Natural room acoustics.

Workflow

  1. Analyze the source. ralphy ref pull <url> then ralphy ref analyze-video <slug> (gemini-3.1-pro over the full mp4 — don't eyeball frames; see MEMORY.md). Extract: setting + lighting, the continuous action sequence, props (what + how used), audio/dialogue, camera feel.
  2. Lock the replacement. Photo provided → pass via --ref (lock it as the master and pass on every variant to prevent drift — MEMORY.md super-original-refs). No photo → describe in text. Named real person → reference gate.
  3. Build the single-continuous-scene prompt per the shape above. Pick the model by the rule (photoreal human → kling; stylized → seedance).
  4. Generate via ralphy generate video ... --ref <character>. 9:16, duration matched to source.
  5. Variants: to produce multiple character versions, change ONLY the character description; keep setting/action/props/audio identical across variants. Generate as separate ralphy generate calls (auto-versioned).
  6. Render + evalralphy render <id>/evaluator.

Pitfalls → fixes

Problem Fix
Photoreal human swap fails / returns nothing You used seedance — switch to kling-v3.0-pro (privacy filter).
Model makes a pile/bucket instead of one prop Add explicit negatives: "only ONE … no bucket, no bowl, no pile".
Camera tilts down and follows the hand Repeat the face-lock rule inline AND at the end.
Subject drops the prop instead of placing it Spell out body mechanics ("deliberately reaches down and tucks … hand moves below frame").
Scene opens in the wrong location Put "INTERIOR " at the very top before any action.
Video splits into disconnected shots Remove any "Scene N" labels — one continuous paragraph.
Replacement identity drifts between variants Lock the ref as a master and pass --ref on every call.

See also

  • docs/skills-vs-templates.md — the remix-with-swap pattern this serves.
  • MEMORY.md — seedance-rejects-realistic-people, super-original-refs, use-ralphy-ref-analyze-video.
  • MODELS.md — per-model i2v caps + privacy-filter notes.
Install via CLI
npx skills add https://github.com/alecs5am/ralphy --skill ugc-model-swap
Repository Details
star Stars 78
call_split Forks 8
navigation Branch main
article Path SKILL.md
More from Creator